Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType

This commit is contained in:
Paolo Cignoni 2014-06-20 07:04:42 +00:00
parent 5349e55fed
commit f5778fd180
1 changed files with 232 additions and 232 deletions
vcg/space/index

View File

@ -54,73 +54,73 @@ namespace vcg{
// hashing function // hashing function
struct HashFunctor : public std::unary_function<Point3i, size_t> struct HashFunctor : public std::unary_function<Point3i, size_t>
{ {
enum enum
{ // parameters for hash table { // parameters for hash table
bucket_size = 4, // 0 < bucket_size bucket_size = 4, // 0 < bucket_size
min_buckets = 8 min_buckets = 8
}; };
size_t operator()(const Point3i &p) const size_t operator()(const Point3i &p) const
{ {
const size_t _HASH_P0 = 73856093u; const size_t _HASH_P0 = 73856093u;
const size_t _HASH_P1 = 19349663u; const size_t _HASH_P1 = 19349663u;
const size_t _HASH_P2 = 83492791u; const size_t _HASH_P2 = 83492791u;
return size_t(p.V(0))*_HASH_P0 ^ size_t(p.V(1))*_HASH_P1 ^ size_t(p.V(2))*_HASH_P2; return size_t(p.V(0))*_HASH_P0 ^ size_t(p.V(1))*_HASH_P1 ^ size_t(p.V(2))*_HASH_P2;
} }
bool operator()(const Point3i &s1, const Point3i &s2) const bool operator()(const Point3i &s1, const Point3i &s2) const
{ // test if s1 ordered before s2 { // test if s1 ordered before s2
return (s1 < s2); return (s1 < s2);
} }
}; };
/** Spatial Hash Table /** Spatial Hash Table
Spatial Hashing as described in Spatial Hashing as described in
"Optimized Spatial Hashing for Coll ision Detection of Deformable Objects", "Optimized Spatial Hashing for Coll ision Detection of Deformable Objects",
Matthias Teschner and Bruno Heidelberger and Matthias Muller and Danat Pomeranets and Markus Gross Matthias Teschner and Bruno Heidelberger and Matthias Muller and Danat Pomeranets and Markus Gross
*/ */
template < typename ObjType,class FLT=double> template < typename ObjType,class FLT=double>
class SpatialHashTable:public BasicGrid<FLT>, public SpatialIndex<ObjType,FLT> class SpatialHashTable:public BasicGrid<FLT>, public SpatialIndex<ObjType,FLT>
{ {
public: public:
typedef SpatialHashTable SpatialHashType; typedef SpatialHashTable SpatialHashType;
typedef ObjType* ObjPtr; typedef ObjType* ObjPtr;
typedef typename ObjType::ScalarType ScalarType; typedef typename ObjType::ScalarType ScalarType;
typedef Point3<ScalarType> CoordType; typedef Point3<ScalarType> CoordType;
typedef typename BasicGrid<FLT>::Box3x Box3x; typedef typename BasicGrid<FLT>::Box3x Box3x;
// Hash table definition // Hash table definition
// the hash index directly the grid structure. // the hash index directly the grid structure.
// We use a MultiMap because we need to store many object (faces) inside each cell of the grid. // We use a MultiMap because we need to store many object (faces) inside each cell of the grid.
typedef typename STDEXT::hash_multimap<Point3i, ObjType *, HashFunctor> HashType; typedef typename STDEXT::hash_multimap<Point3i, ObjType *, HashFunctor> HashType;
typedef typename HashType::iterator HashIterator; typedef typename HashType::iterator HashIterator;
HashType hash_table; // The real HASH TABLE ************************************** HashType hash_table; // The real HASH TABLE **************************************
// This vector is just a handy reference to all the allocated cells, // This vector is just a handy reference to all the allocated cells,
// becouse hashed multimaps does not expose a direct list of all the different keys. // becouse hashed multimaps does not expose a direct list of all the different keys.
std::vector<Point3i> AllocatedCells; std::vector<Point3i> AllocatedCells;
// Class to abstract a HashIterator (that stores also the key, // Class to abstract a HashIterator (that stores also the key,
// while the interface of the generic spatial indexing need only simple object (face) pointers. // while the interface of the generic spatial indexing need only simple object (face) pointers.
struct CellIterator struct CellIterator
{ {
CellIterator(){} CellIterator(){}
HashIterator t; HashIterator t;
ObjPtr &operator *(){return (t->second); } ObjPtr &operator *(){return (t->second); }
ObjPtr operator *() const {return (t->second); } ObjPtr operator *() const {return (t->second); }
bool operator != (const CellIterator & p) const {return t!=p.t;} bool operator != (const CellIterator & p) const {return t!=p.t;}
void operator ++() {t++;} void operator ++() {t++;}
}; };
inline bool Empty() const inline bool Empty() const
{ {
@ -132,29 +132,29 @@ namespace vcg{
return hash_table.count(cell); return hash_table.count(cell);
} }
inline bool EmptyCell(const Point3i &cell) const inline bool EmptyCell(const Point3i &cell) const
{ {
return hash_table.find(cell) == hash_table.end(); return hash_table.find(cell) == hash_table.end();
} }
void UpdateAllocatedCells() void UpdateAllocatedCells()
{ {
AllocatedCells.clear(); AllocatedCells.clear();
if(hash_table.empty()) return; if(hash_table.empty()) return;
AllocatedCells.push_back(hash_table.begin()->first); AllocatedCells.push_back(hash_table.begin()->first);
for(HashIterator fi=hash_table.begin();fi!=hash_table.end();++fi) for(HashIterator fi=hash_table.begin();fi!=hash_table.end();++fi)
{ {
if(AllocatedCells.back()!=fi->first) AllocatedCells.push_back(fi->first); if(AllocatedCells.back()!=fi->first) AllocatedCells.push_back(fi->first);
} }
} }
protected: protected:
///insert a new cell ///insert a new cell
void InsertObject(ObjType* s, const Point3i &cell) void InsertObject(ObjType* s, const Point3i &cell)
{ {
//if(hash_table.count(cell)==0) AllocatedCells.push_back(cell); //if(hash_table.count(cell)==0) AllocatedCells.push_back(cell);
hash_table.insert(typename HashType::value_type(cell, s)); hash_table.insert(typename HashType::value_type(cell, s));
} }
///remove all the objects in a cell ///remove all the objects in a cell
void RemoveCell(const Point3i &/*cell*/) void RemoveCell(const Point3i &/*cell*/)
@ -180,20 +180,20 @@ protected:
public: public:
vcg::Box3i Add( ObjType* s) vcg::Box3i Add( ObjType* s)
{ {
Box3<ScalarType> b; Box3<ScalarType> b;
s->GetBBox(b); s->GetBBox(b);
vcg::Box3i bb; vcg::Box3i bb;
this->BoxToIBox(b,bb); this->BoxToIBox(b,bb);
//then insert all the cell of bb //then insert all the cell of bb
for (int i=bb.min.X();i<=bb.max.X();i++) for (int i=bb.min.X();i<=bb.max.X();i++)
for (int j=bb.min.Y();j<=bb.max.Y();j++) for (int j=bb.min.Y();j<=bb.max.Y();j++)
for (int k=bb.min.Z();k<=bb.max.Z();k++) for (int k=bb.min.Z();k<=bb.max.Z();k++)
InsertObject(s,vcg::Point3i(i,j,k)); InsertObject(s,vcg::Point3i(i,j,k));
return bb; return bb;
} }
///Remove all the objects contained in the cell containing s ///Remove all the objects contained in the cell containing s
// it removes s too. // it removes s too.
@ -208,7 +208,7 @@ protected:
int CountInSphere(const Point3<ScalarType> &p, const ScalarType radius, std::vector<HashIterator> &inSphVec) int CountInSphere(const Point3<ScalarType> &p, const ScalarType radius, std::vector<HashIterator> &inSphVec)
{ {
Box3x b(p-Point3f(radius,radius,radius),p+Point3f(radius,radius,radius)); Box3x b(p-CoordType(radius,radius,radius),p+CoordType(radius,radius,radius));
vcg::Box3i bb; vcg::Box3i bb;
this->BoxToIBox(b,bb); this->BoxToIBox(b,bb);
ScalarType r2=radius*radius; ScalarType r2=radius*radius;
@ -241,7 +241,7 @@ protected:
template<class DistanceFunctor> template<class DistanceFunctor>
int RemoveInSphereNormal(const Point3<ScalarType> &p, const Point3<ScalarType> &n, DistanceFunctor &DF, const ScalarType radius) int RemoveInSphereNormal(const Point3<ScalarType> &p, const Point3<ScalarType> &n, DistanceFunctor &DF, const ScalarType radius)
{ {
Box3x b(p-Point3f(radius,radius,radius),p+Point3f(radius,radius,radius)); Box3x b(p-CoordType(radius,radius,radius),p+CoordType(radius,radius,radius));
vcg::Box3i bb; vcg::Box3i bb;
this->BoxToIBox(b,bb); this->BoxToIBox(b,bb);
int cnt=0; int cnt=0;
@ -267,8 +267,8 @@ protected:
return cnt; return cnt;
} }
// This version of the removal is specialized for the case where // This version of the removal is specialized for the case where
// an object has a pointshaped box and using the generic bbox interface is just a waste of time. // an object has a pointshaped box and using the generic bbox interface is just a waste of time.
void RemovePunctual( ObjType *s) void RemovePunctual( ObjType *s)
{ {
@ -298,171 +298,171 @@ protected:
RemoveObject(s,vcg::Point3i(i,j,k)); RemoveObject(s,vcg::Point3i(i,j,k));
} }
/// set an empty spatial hash table /// set an empty spatial hash table
void InitEmpty(const Box3x &_bbox, vcg::Point3i grid_size) void InitEmpty(const Box3x &_bbox, vcg::Point3i grid_size)
{ {
Box3x b; Box3x b;
Box3x &bbox = this->bbox; Box3x &bbox = this->bbox;
CoordType &dim = this->dim; CoordType &dim = this->dim;
Point3i &siz = this->siz; Point3i &siz = this->siz;
CoordType &voxel = this->voxel; CoordType &voxel = this->voxel;
assert(!_bbox.IsNull()); assert(!_bbox.IsNull());
bbox=_bbox; bbox=_bbox;
dim = bbox.max - bbox.min; dim = bbox.max - bbox.min;
assert((grid_size.V(0)>0)&&(grid_size.V(1)>0)&&(grid_size.V(2)>0)); assert((grid_size.V(0)>0)&&(grid_size.V(1)>0)&&(grid_size.V(2)>0));
siz=grid_size; siz=grid_size;
voxel[0] = dim[0]/siz[0]; voxel[0] = dim[0]/siz[0];
voxel[1] = dim[1]/siz[1]; voxel[1] = dim[1]/siz[1];
voxel[2] = dim[2]/siz[2]; voxel[2] = dim[2]/siz[2];
hash_table.clear(); hash_table.clear();
} }
/// Insert a mesh in the grid. /// Insert a mesh in the grid.
template <class OBJITER> template <class OBJITER>
void Set(const OBJITER & _oBegin, const OBJITER & _oEnd, const Box3x &_bbox=Box3x() ) void Set(const OBJITER & _oBegin, const OBJITER & _oEnd, const Box3x &_bbox=Box3x() )
{ {
OBJITER i; OBJITER i;
Box3x b; Box3x b;
Box3x &bbox = this->bbox; Box3x &bbox = this->bbox;
CoordType &dim = this->dim; CoordType &dim = this->dim;
Point3i &siz = this->siz; Point3i &siz = this->siz;
CoordType &voxel = this->voxel; CoordType &voxel = this->voxel;
int _size=(int)std::distance<OBJITER>(_oBegin,_oEnd); int _size=(int)std::distance<OBJITER>(_oBegin,_oEnd);
if(!_bbox.IsNull()) this->bbox=_bbox; if(!_bbox.IsNull()) this->bbox=_bbox;
else else
{ {
for(i = _oBegin; i!= _oEnd; ++i) for(i = _oBegin; i!= _oEnd; ++i)
{ {
(*i).GetBBox(b); (*i).GetBBox(b);
this->bbox.Add(b); this->bbox.Add(b);
} }
///inflate the bb calculated ///inflate the bb calculated
bbox.Offset(bbox.Diag()/100.0) ; bbox.Offset(bbox.Diag()/100.0) ;
} }
dim = bbox.max - bbox.min; dim = bbox.max - bbox.min;
BestDim( _size, dim, siz ); BestDim( _size, dim, siz );
// find voxel size // find voxel size
voxel[0] = dim[0]/siz[0]; voxel[0] = dim[0]/siz[0];
voxel[1] = dim[1]/siz[1]; voxel[1] = dim[1]/siz[1];
voxel[2] = dim[2]/siz[2]; voxel[2] = dim[2]/siz[2];
for(i = _oBegin; i!= _oEnd; ++i) for(i = _oBegin; i!= _oEnd; ++i)
Add(&(*i)); Add(&(*i));
} }
///return the simplexes of the cell that contain p ///return the simplexes of the cell that contain p
void GridReal( const Point3<ScalarType> & p, CellIterator & first, CellIterator & last ) void GridReal( const Point3<ScalarType> & p, CellIterator & first, CellIterator & last )
{ {
vcg::Point3i _c; vcg::Point3i _c;
this->PToIP(p,_c); this->PToIP(p,_c);
Grid(_c,first,last); Grid(_c,first,last);
} }
///return the simplexes on a specified cell ///return the simplexes on a specified cell
void Grid( int x,int y,int z, CellIterator & first, CellIterator & last ) void Grid( int x,int y,int z, CellIterator & first, CellIterator & last )
{ {
this->Grid(vcg::Point3i(x,y,z),first,last); this->Grid(vcg::Point3i(x,y,z),first,last);
} }
///return the simplexes on a specified cell ///return the simplexes on a specified cell
void Grid( const Point3i & _c, CellIterator & first, CellIterator & end ) void Grid( const Point3i & _c, CellIterator & first, CellIterator & end )
{ {
std::pair<HashIterator,HashIterator> CellRange = hash_table.equal_range(_c); std::pair<HashIterator,HashIterator> CellRange = hash_table.equal_range(_c);
first.t=CellRange.first; first.t=CellRange.first;
end.t=CellRange.second; end.t=CellRange.second;
} }
void Clear() void Clear()
{ {
hash_table.clear(); hash_table.clear();
AllocatedCells.clear(); AllocatedCells.clear();
} }
template <class OBJPOINTDISTFUNCTOR, class OBJMARKER> template <class OBJPOINTDISTFUNCTOR, class OBJMARKER>
ObjPtr GetClosest(OBJPOINTDISTFUNCTOR & _getPointDistance, OBJMARKER & _marker, ObjPtr GetClosest(OBJPOINTDISTFUNCTOR & _getPointDistance, OBJMARKER & _marker,
const CoordType & _p, const ScalarType & _maxDist,ScalarType & _minDist, CoordType & _closestPt) const CoordType & _p, const ScalarType & _maxDist,ScalarType & _minDist, CoordType & _closestPt)
{ {
return (vcg::GridClosest<SpatialHashType,OBJPOINTDISTFUNCTOR,OBJMARKER>(*this,_getPointDistance,_marker, _p,_maxDist,_minDist,_closestPt)); return (vcg::GridClosest<SpatialHashType,OBJPOINTDISTFUNCTOR,OBJMARKER>(*this,_getPointDistance,_marker, _p,_maxDist,_minDist,_closestPt));
} }
template <class OBJPOINTDISTFUNCTOR, class OBJMARKER, class OBJPTRCONTAINER,class DISTCONTAINER, class POINTCONTAINER> template <class OBJPOINTDISTFUNCTOR, class OBJMARKER, class OBJPTRCONTAINER,class DISTCONTAINER, class POINTCONTAINER>
unsigned int GetKClosest(OBJPOINTDISTFUNCTOR & _getPointDistance,OBJMARKER & _marker, unsigned int GetKClosest(OBJPOINTDISTFUNCTOR & _getPointDistance,OBJMARKER & _marker,
const unsigned int _k, const CoordType & _p, const ScalarType & _maxDist,OBJPTRCONTAINER & _objectPtrs, const unsigned int _k, const CoordType & _p, const ScalarType & _maxDist,OBJPTRCONTAINER & _objectPtrs,
DISTCONTAINER & _distances, POINTCONTAINER & _points) DISTCONTAINER & _distances, POINTCONTAINER & _points)
{ {
return (vcg::GridGetKClosest<SpatialHashType, return (vcg::GridGetKClosest<SpatialHashType,
OBJPOINTDISTFUNCTOR,OBJMARKER,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER> OBJPOINTDISTFUNCTOR,OBJMARKER,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>
(*this,_getPointDistance,_marker,_k,_p,_maxDist,_objectPtrs,_distances,_points)); (*this,_getPointDistance,_marker,_k,_p,_maxDist,_objectPtrs,_distances,_points));
} }
template <class OBJPOINTDISTFUNCTOR, class OBJMARKER, class OBJPTRCONTAINER, class DISTCONTAINER, class POINTCONTAINER> template <class OBJPOINTDISTFUNCTOR, class OBJMARKER, class OBJPTRCONTAINER, class DISTCONTAINER, class POINTCONTAINER>
unsigned int GetInSphere(OBJPOINTDISTFUNCTOR & _getPointDistance, unsigned int GetInSphere(OBJPOINTDISTFUNCTOR & _getPointDistance,
OBJMARKER & _marker, OBJMARKER & _marker,
const CoordType & _p, const CoordType & _p,
const ScalarType & _r, const ScalarType & _r,
OBJPTRCONTAINER & _objectPtrs, OBJPTRCONTAINER & _objectPtrs,
DISTCONTAINER & _distances, DISTCONTAINER & _distances,
POINTCONTAINER & _points) POINTCONTAINER & _points)
{ {
return(vcg::GridGetInSphere<SpatialHashType, return(vcg::GridGetInSphere<SpatialHashType,
OBJPOINTDISTFUNCTOR,OBJMARKER,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER> OBJPOINTDISTFUNCTOR,OBJMARKER,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>
(*this,_getPointDistance,_marker,_p,_r,_objectPtrs,_distances,_points)); (*this,_getPointDistance,_marker,_p,_r,_objectPtrs,_distances,_points));
} }
template <class OBJMARKER, class OBJPTRCONTAINER> template <class OBJMARKER, class OBJPTRCONTAINER>
unsigned int GetInBox(OBJMARKER & _marker, unsigned int GetInBox(OBJMARKER & _marker,
const Box3x _bbox, const Box3x _bbox,
OBJPTRCONTAINER & _objectPtrs) OBJPTRCONTAINER & _objectPtrs)
{ {
return(vcg::GridGetInBox<SpatialHashType,OBJMARKER,OBJPTRCONTAINER> return(vcg::GridGetInBox<SpatialHashType,OBJMARKER,OBJPTRCONTAINER>
(*this,_marker,_bbox,_objectPtrs)); (*this,_marker,_bbox,_objectPtrs));
} }
template <class OBJRAYISECTFUNCTOR, class OBJMARKER> template <class OBJRAYISECTFUNCTOR, class OBJMARKER>
ObjPtr DoRay(OBJRAYISECTFUNCTOR & _rayIntersector, OBJMARKER & _marker, const Ray3<ScalarType> & _ray, const ScalarType & _maxDist, ScalarType & _t) ObjPtr DoRay(OBJRAYISECTFUNCTOR & _rayIntersector, OBJMARKER & _marker, const Ray3<ScalarType> & _ray, const ScalarType & _maxDist, ScalarType & _t)
{ {
return(vcg::GridDoRay<SpatialHashType,OBJRAYISECTFUNCTOR,OBJMARKER> return(vcg::GridDoRay<SpatialHashType,OBJRAYISECTFUNCTOR,OBJMARKER>
(*this,_rayIntersector,_marker,_ray,_maxDist,_t)); (*this,_rayIntersector,_marker,_ray,_maxDist,_t));
} }
}; // end class }; // end class
/** Spatial Hash Table Dynamic /** Spatial Hash Table Dynamic
Update the Hmark value on the simplex for dynamic updating of contents of the cell. Update the Hmark value on the simplex for dynamic updating of contents of the cell.
The simplex must have the HMark() function. The simplex must have the HMark() function.
*/ */
template < typename ContainerType,class FLT=double> template < typename ContainerType,class FLT=double>
class DynamicSpatialHashTable: public SpatialHashTable<ContainerType,FLT> class DynamicSpatialHashTable: public SpatialHashTable<ContainerType,FLT>
{ {
public: public:
typedef typename SpatialHashTable<ContainerType,FLT>::CoordType CoordType; typedef typename SpatialHashTable<ContainerType,FLT>::CoordType CoordType;
typedef typename SpatialHashTable<ContainerType,FLT>::ObjType ObjType; typedef typename SpatialHashTable<ContainerType,FLT>::ObjType ObjType;
typedef typename SpatialHashTable<ContainerType,FLT>::ObjPtr ObjPtr; typedef typename SpatialHashTable<ContainerType,FLT>::ObjPtr ObjPtr;
typedef typename SpatialHashTable<ContainerType,FLT>::Box3x Box3x; typedef typename SpatialHashTable<ContainerType,FLT>::Box3x Box3x;
typedef typename SpatialHashTable<ContainerType,FLT>::CellIterator CellIterator; typedef typename SpatialHashTable<ContainerType,FLT>::CellIterator CellIterator;
void _UpdateHMark(ObjType* s){ s->HMark() = this->tempMark;} void _UpdateHMark(ObjType* s){ s->HMark() = this->tempMark;}
void getInCellUpdated(vcg::Point3i cell,std::vector<ObjPtr> &elems) void getInCellUpdated(vcg::Point3i cell,std::vector<ObjPtr> &elems)
{ {
CellIterator first,last,l; CellIterator first,last,l;
Grid(cell,first,last); Grid(cell,first,last);
for (l=first;l!=last;l++) for (l=first;l!=last;l++)
{ {
if ((l->second)>=(**l).HMark()) if ((l->second)>=(**l).HMark())
elems.push_back(&(**l)); elems.push_back(&(**l));
} }
} }
}; };