Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType
This commit is contained in:
parent
5349e55fed
commit
f5778fd180
|
@ -54,73 +54,73 @@ namespace vcg{
|
|||
|
||||
|
||||
|
||||
// hashing function
|
||||
struct HashFunctor : public std::unary_function<Point3i, size_t>
|
||||
{
|
||||
enum
|
||||
{ // parameters for hash table
|
||||
bucket_size = 4, // 0 < bucket_size
|
||||
min_buckets = 8
|
||||
};
|
||||
// hashing function
|
||||
struct HashFunctor : public std::unary_function<Point3i, size_t>
|
||||
{
|
||||
enum
|
||||
{ // parameters for hash table
|
||||
bucket_size = 4, // 0 < bucket_size
|
||||
min_buckets = 8
|
||||
};
|
||||
|
||||
size_t operator()(const Point3i &p) const
|
||||
{
|
||||
const size_t _HASH_P0 = 73856093u;
|
||||
const size_t _HASH_P1 = 19349663u;
|
||||
const size_t _HASH_P2 = 83492791u;
|
||||
size_t operator()(const Point3i &p) const
|
||||
{
|
||||
const size_t _HASH_P0 = 73856093u;
|
||||
const size_t _HASH_P1 = 19349663u;
|
||||
const size_t _HASH_P2 = 83492791u;
|
||||
|
||||
return size_t(p.V(0))*_HASH_P0 ^ size_t(p.V(1))*_HASH_P1 ^ size_t(p.V(2))*_HASH_P2;
|
||||
}
|
||||
return size_t(p.V(0))*_HASH_P0 ^ size_t(p.V(1))*_HASH_P1 ^ size_t(p.V(2))*_HASH_P2;
|
||||
}
|
||||
|
||||
bool operator()(const Point3i &s1, const Point3i &s2) const
|
||||
{ // test if s1 ordered before s2
|
||||
return (s1 < s2);
|
||||
}
|
||||
};
|
||||
bool operator()(const Point3i &s1, const Point3i &s2) const
|
||||
{ // test if s1 ordered before s2
|
||||
return (s1 < s2);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
/** Spatial Hash Table
|
||||
Spatial Hashing as described in
|
||||
"Optimized Spatial Hashing for Coll ision Detection of Deformable Objects",
|
||||
Matthias Teschner and Bruno Heidelberger and Matthias Muller and Danat Pomeranets and Markus Gross
|
||||
*/
|
||||
template < typename ObjType,class FLT=double>
|
||||
class SpatialHashTable:public BasicGrid<FLT>, public SpatialIndex<ObjType,FLT>
|
||||
{
|
||||
/** Spatial Hash Table
|
||||
Spatial Hashing as described in
|
||||
"Optimized Spatial Hashing for Coll ision Detection of Deformable Objects",
|
||||
Matthias Teschner and Bruno Heidelberger and Matthias Muller and Danat Pomeranets and Markus Gross
|
||||
*/
|
||||
template < typename ObjType,class FLT=double>
|
||||
class SpatialHashTable:public BasicGrid<FLT>, public SpatialIndex<ObjType,FLT>
|
||||
{
|
||||
|
||||
public:
|
||||
typedef SpatialHashTable SpatialHashType;
|
||||
typedef ObjType* ObjPtr;
|
||||
typedef typename ObjType::ScalarType ScalarType;
|
||||
typedef Point3<ScalarType> CoordType;
|
||||
typedef typename BasicGrid<FLT>::Box3x Box3x;
|
||||
public:
|
||||
typedef SpatialHashTable SpatialHashType;
|
||||
typedef ObjType* ObjPtr;
|
||||
typedef typename ObjType::ScalarType ScalarType;
|
||||
typedef Point3<ScalarType> CoordType;
|
||||
typedef typename BasicGrid<FLT>::Box3x Box3x;
|
||||
|
||||
// Hash table definition
|
||||
// the hash index directly the grid structure.
|
||||
// We use a MultiMap because we need to store many object (faces) inside each cell of the grid.
|
||||
// Hash table definition
|
||||
// the hash index directly the grid structure.
|
||||
// We use a MultiMap because we need to store many object (faces) inside each cell of the grid.
|
||||
|
||||
typedef typename STDEXT::hash_multimap<Point3i, ObjType *, HashFunctor> HashType;
|
||||
typedef typename HashType::iterator HashIterator;
|
||||
HashType hash_table; // The real HASH TABLE **************************************
|
||||
typedef typename STDEXT::hash_multimap<Point3i, ObjType *, HashFunctor> HashType;
|
||||
typedef typename HashType::iterator HashIterator;
|
||||
HashType hash_table; // The real HASH TABLE **************************************
|
||||
|
||||
// This vector is just a handy reference to all the allocated cells,
|
||||
// becouse hashed multimaps does not expose a direct list of all the different keys.
|
||||
std::vector<Point3i> AllocatedCells;
|
||||
// This vector is just a handy reference to all the allocated cells,
|
||||
// becouse hashed multimaps does not expose a direct list of all the different keys.
|
||||
std::vector<Point3i> AllocatedCells;
|
||||
|
||||
// Class to abstract a HashIterator (that stores also the key,
|
||||
// while the interface of the generic spatial indexing need only simple object (face) pointers.
|
||||
// Class to abstract a HashIterator (that stores also the key,
|
||||
// while the interface of the generic spatial indexing need only simple object (face) pointers.
|
||||
|
||||
struct CellIterator
|
||||
{
|
||||
CellIterator(){}
|
||||
HashIterator t;
|
||||
ObjPtr &operator *(){return (t->second); }
|
||||
ObjPtr operator *() const {return (t->second); }
|
||||
bool operator != (const CellIterator & p) const {return t!=p.t;}
|
||||
void operator ++() {t++;}
|
||||
};
|
||||
struct CellIterator
|
||||
{
|
||||
CellIterator(){}
|
||||
HashIterator t;
|
||||
ObjPtr &operator *(){return (t->second); }
|
||||
ObjPtr operator *() const {return (t->second); }
|
||||
bool operator != (const CellIterator & p) const {return t!=p.t;}
|
||||
void operator ++() {t++;}
|
||||
};
|
||||
|
||||
inline bool Empty() const
|
||||
{
|
||||
|
@ -132,29 +132,29 @@ namespace vcg{
|
|||
return hash_table.count(cell);
|
||||
}
|
||||
|
||||
inline bool EmptyCell(const Point3i &cell) const
|
||||
{
|
||||
return hash_table.find(cell) == hash_table.end();
|
||||
}
|
||||
inline bool EmptyCell(const Point3i &cell) const
|
||||
{
|
||||
return hash_table.find(cell) == hash_table.end();
|
||||
}
|
||||
|
||||
void UpdateAllocatedCells()
|
||||
{
|
||||
AllocatedCells.clear();
|
||||
if(hash_table.empty()) return;
|
||||
AllocatedCells.push_back(hash_table.begin()->first);
|
||||
for(HashIterator fi=hash_table.begin();fi!=hash_table.end();++fi)
|
||||
{
|
||||
if(AllocatedCells.back()!=fi->first) AllocatedCells.push_back(fi->first);
|
||||
}
|
||||
}
|
||||
void UpdateAllocatedCells()
|
||||
{
|
||||
AllocatedCells.clear();
|
||||
if(hash_table.empty()) return;
|
||||
AllocatedCells.push_back(hash_table.begin()->first);
|
||||
for(HashIterator fi=hash_table.begin();fi!=hash_table.end();++fi)
|
||||
{
|
||||
if(AllocatedCells.back()!=fi->first) AllocatedCells.push_back(fi->first);
|
||||
}
|
||||
}
|
||||
protected:
|
||||
|
||||
///insert a new cell
|
||||
void InsertObject(ObjType* s, const Point3i &cell)
|
||||
{
|
||||
//if(hash_table.count(cell)==0) AllocatedCells.push_back(cell);
|
||||
hash_table.insert(typename HashType::value_type(cell, s));
|
||||
}
|
||||
///insert a new cell
|
||||
void InsertObject(ObjType* s, const Point3i &cell)
|
||||
{
|
||||
//if(hash_table.count(cell)==0) AllocatedCells.push_back(cell);
|
||||
hash_table.insert(typename HashType::value_type(cell, s));
|
||||
}
|
||||
|
||||
///remove all the objects in a cell
|
||||
void RemoveCell(const Point3i &/*cell*/)
|
||||
|
@ -180,20 +180,20 @@ protected:
|
|||
|
||||
public:
|
||||
|
||||
vcg::Box3i Add( ObjType* s)
|
||||
{
|
||||
Box3<ScalarType> b;
|
||||
s->GetBBox(b);
|
||||
vcg::Box3i bb;
|
||||
this->BoxToIBox(b,bb);
|
||||
//then insert all the cell of bb
|
||||
for (int i=bb.min.X();i<=bb.max.X();i++)
|
||||
for (int j=bb.min.Y();j<=bb.max.Y();j++)
|
||||
for (int k=bb.min.Z();k<=bb.max.Z();k++)
|
||||
InsertObject(s,vcg::Point3i(i,j,k));
|
||||
vcg::Box3i Add( ObjType* s)
|
||||
{
|
||||
Box3<ScalarType> b;
|
||||
s->GetBBox(b);
|
||||
vcg::Box3i bb;
|
||||
this->BoxToIBox(b,bb);
|
||||
//then insert all the cell of bb
|
||||
for (int i=bb.min.X();i<=bb.max.X();i++)
|
||||
for (int j=bb.min.Y();j<=bb.max.Y();j++)
|
||||
for (int k=bb.min.Z();k<=bb.max.Z();k++)
|
||||
InsertObject(s,vcg::Point3i(i,j,k));
|
||||
|
||||
return bb;
|
||||
}
|
||||
return bb;
|
||||
}
|
||||
|
||||
///Remove all the objects contained in the cell containing s
|
||||
// it removes s too.
|
||||
|
@ -208,7 +208,7 @@ protected:
|
|||
|
||||
int CountInSphere(const Point3<ScalarType> &p, const ScalarType radius, std::vector<HashIterator> &inSphVec)
|
||||
{
|
||||
Box3x b(p-Point3f(radius,radius,radius),p+Point3f(radius,radius,radius));
|
||||
Box3x b(p-CoordType(radius,radius,radius),p+CoordType(radius,radius,radius));
|
||||
vcg::Box3i bb;
|
||||
this->BoxToIBox(b,bb);
|
||||
ScalarType r2=radius*radius;
|
||||
|
@ -241,7 +241,7 @@ protected:
|
|||
template<class DistanceFunctor>
|
||||
int RemoveInSphereNormal(const Point3<ScalarType> &p, const Point3<ScalarType> &n, DistanceFunctor &DF, const ScalarType radius)
|
||||
{
|
||||
Box3x b(p-Point3f(radius,radius,radius),p+Point3f(radius,radius,radius));
|
||||
Box3x b(p-CoordType(radius,radius,radius),p+CoordType(radius,radius,radius));
|
||||
vcg::Box3i bb;
|
||||
this->BoxToIBox(b,bb);
|
||||
int cnt=0;
|
||||
|
@ -267,8 +267,8 @@ protected:
|
|||
return cnt;
|
||||
}
|
||||
|
||||
// This version of the removal is specialized for the case where
|
||||
// an object has a pointshaped box and using the generic bbox interface is just a waste of time.
|
||||
// This version of the removal is specialized for the case where
|
||||
// an object has a pointshaped box and using the generic bbox interface is just a waste of time.
|
||||
|
||||
void RemovePunctual( ObjType *s)
|
||||
{
|
||||
|
@ -298,171 +298,171 @@ protected:
|
|||
RemoveObject(s,vcg::Point3i(i,j,k));
|
||||
}
|
||||
|
||||
/// set an empty spatial hash table
|
||||
void InitEmpty(const Box3x &_bbox, vcg::Point3i grid_size)
|
||||
{
|
||||
Box3x b;
|
||||
Box3x &bbox = this->bbox;
|
||||
CoordType &dim = this->dim;
|
||||
Point3i &siz = this->siz;
|
||||
CoordType &voxel = this->voxel;
|
||||
/// set an empty spatial hash table
|
||||
void InitEmpty(const Box3x &_bbox, vcg::Point3i grid_size)
|
||||
{
|
||||
Box3x b;
|
||||
Box3x &bbox = this->bbox;
|
||||
CoordType &dim = this->dim;
|
||||
Point3i &siz = this->siz;
|
||||
CoordType &voxel = this->voxel;
|
||||
|
||||
assert(!_bbox.IsNull());
|
||||
bbox=_bbox;
|
||||
dim = bbox.max - bbox.min;
|
||||
assert((grid_size.V(0)>0)&&(grid_size.V(1)>0)&&(grid_size.V(2)>0));
|
||||
siz=grid_size;
|
||||
assert(!_bbox.IsNull());
|
||||
bbox=_bbox;
|
||||
dim = bbox.max - bbox.min;
|
||||
assert((grid_size.V(0)>0)&&(grid_size.V(1)>0)&&(grid_size.V(2)>0));
|
||||
siz=grid_size;
|
||||
|
||||
voxel[0] = dim[0]/siz[0];
|
||||
voxel[1] = dim[1]/siz[1];
|
||||
voxel[2] = dim[2]/siz[2];
|
||||
hash_table.clear();
|
||||
}
|
||||
voxel[0] = dim[0]/siz[0];
|
||||
voxel[1] = dim[1]/siz[1];
|
||||
voxel[2] = dim[2]/siz[2];
|
||||
hash_table.clear();
|
||||
}
|
||||
|
||||
/// Insert a mesh in the grid.
|
||||
template <class OBJITER>
|
||||
void Set(const OBJITER & _oBegin, const OBJITER & _oEnd, const Box3x &_bbox=Box3x() )
|
||||
{
|
||||
OBJITER i;
|
||||
Box3x b;
|
||||
Box3x &bbox = this->bbox;
|
||||
CoordType &dim = this->dim;
|
||||
Point3i &siz = this->siz;
|
||||
CoordType &voxel = this->voxel;
|
||||
/// Insert a mesh in the grid.
|
||||
template <class OBJITER>
|
||||
void Set(const OBJITER & _oBegin, const OBJITER & _oEnd, const Box3x &_bbox=Box3x() )
|
||||
{
|
||||
OBJITER i;
|
||||
Box3x b;
|
||||
Box3x &bbox = this->bbox;
|
||||
CoordType &dim = this->dim;
|
||||
Point3i &siz = this->siz;
|
||||
CoordType &voxel = this->voxel;
|
||||
|
||||
int _size=(int)std::distance<OBJITER>(_oBegin,_oEnd);
|
||||
if(!_bbox.IsNull()) this->bbox=_bbox;
|
||||
else
|
||||
{
|
||||
for(i = _oBegin; i!= _oEnd; ++i)
|
||||
{
|
||||
(*i).GetBBox(b);
|
||||
this->bbox.Add(b);
|
||||
}
|
||||
///inflate the bb calculated
|
||||
bbox.Offset(bbox.Diag()/100.0) ;
|
||||
}
|
||||
int _size=(int)std::distance<OBJITER>(_oBegin,_oEnd);
|
||||
if(!_bbox.IsNull()) this->bbox=_bbox;
|
||||
else
|
||||
{
|
||||
for(i = _oBegin; i!= _oEnd; ++i)
|
||||
{
|
||||
(*i).GetBBox(b);
|
||||
this->bbox.Add(b);
|
||||
}
|
||||
///inflate the bb calculated
|
||||
bbox.Offset(bbox.Diag()/100.0) ;
|
||||
}
|
||||
|
||||
dim = bbox.max - bbox.min;
|
||||
BestDim( _size, dim, siz );
|
||||
// find voxel size
|
||||
voxel[0] = dim[0]/siz[0];
|
||||
voxel[1] = dim[1]/siz[1];
|
||||
voxel[2] = dim[2]/siz[2];
|
||||
dim = bbox.max - bbox.min;
|
||||
BestDim( _size, dim, siz );
|
||||
// find voxel size
|
||||
voxel[0] = dim[0]/siz[0];
|
||||
voxel[1] = dim[1]/siz[1];
|
||||
voxel[2] = dim[2]/siz[2];
|
||||
|
||||
for(i = _oBegin; i!= _oEnd; ++i)
|
||||
Add(&(*i));
|
||||
}
|
||||
for(i = _oBegin; i!= _oEnd; ++i)
|
||||
Add(&(*i));
|
||||
}
|
||||
|
||||
|
||||
///return the simplexes of the cell that contain p
|
||||
void GridReal( const Point3<ScalarType> & p, CellIterator & first, CellIterator & last )
|
||||
{
|
||||
vcg::Point3i _c;
|
||||
this->PToIP(p,_c);
|
||||
Grid(_c,first,last);
|
||||
}
|
||||
///return the simplexes of the cell that contain p
|
||||
void GridReal( const Point3<ScalarType> & p, CellIterator & first, CellIterator & last )
|
||||
{
|
||||
vcg::Point3i _c;
|
||||
this->PToIP(p,_c);
|
||||
Grid(_c,first,last);
|
||||
}
|
||||
|
||||
///return the simplexes on a specified cell
|
||||
void Grid( int x,int y,int z, CellIterator & first, CellIterator & last )
|
||||
{
|
||||
this->Grid(vcg::Point3i(x,y,z),first,last);
|
||||
}
|
||||
///return the simplexes on a specified cell
|
||||
void Grid( int x,int y,int z, CellIterator & first, CellIterator & last )
|
||||
{
|
||||
this->Grid(vcg::Point3i(x,y,z),first,last);
|
||||
}
|
||||
|
||||
///return the simplexes on a specified cell
|
||||
void Grid( const Point3i & _c, CellIterator & first, CellIterator & end )
|
||||
{
|
||||
std::pair<HashIterator,HashIterator> CellRange = hash_table.equal_range(_c);
|
||||
first.t=CellRange.first;
|
||||
end.t=CellRange.second;
|
||||
}
|
||||
///return the simplexes on a specified cell
|
||||
void Grid( const Point3i & _c, CellIterator & first, CellIterator & end )
|
||||
{
|
||||
std::pair<HashIterator,HashIterator> CellRange = hash_table.equal_range(_c);
|
||||
first.t=CellRange.first;
|
||||
end.t=CellRange.second;
|
||||
}
|
||||
|
||||
void Clear()
|
||||
{
|
||||
hash_table.clear();
|
||||
AllocatedCells.clear();
|
||||
}
|
||||
void Clear()
|
||||
{
|
||||
hash_table.clear();
|
||||
AllocatedCells.clear();
|
||||
}
|
||||
|
||||
|
||||
template <class OBJPOINTDISTFUNCTOR, class OBJMARKER>
|
||||
ObjPtr GetClosest(OBJPOINTDISTFUNCTOR & _getPointDistance, OBJMARKER & _marker,
|
||||
const CoordType & _p, const ScalarType & _maxDist,ScalarType & _minDist, CoordType & _closestPt)
|
||||
{
|
||||
return (vcg::GridClosest<SpatialHashType,OBJPOINTDISTFUNCTOR,OBJMARKER>(*this,_getPointDistance,_marker, _p,_maxDist,_minDist,_closestPt));
|
||||
}
|
||||
template <class OBJPOINTDISTFUNCTOR, class OBJMARKER>
|
||||
ObjPtr GetClosest(OBJPOINTDISTFUNCTOR & _getPointDistance, OBJMARKER & _marker,
|
||||
const CoordType & _p, const ScalarType & _maxDist,ScalarType & _minDist, CoordType & _closestPt)
|
||||
{
|
||||
return (vcg::GridClosest<SpatialHashType,OBJPOINTDISTFUNCTOR,OBJMARKER>(*this,_getPointDistance,_marker, _p,_maxDist,_minDist,_closestPt));
|
||||
}
|
||||
|
||||
|
||||
template <class OBJPOINTDISTFUNCTOR, class OBJMARKER, class OBJPTRCONTAINER,class DISTCONTAINER, class POINTCONTAINER>
|
||||
unsigned int GetKClosest(OBJPOINTDISTFUNCTOR & _getPointDistance,OBJMARKER & _marker,
|
||||
const unsigned int _k, const CoordType & _p, const ScalarType & _maxDist,OBJPTRCONTAINER & _objectPtrs,
|
||||
DISTCONTAINER & _distances, POINTCONTAINER & _points)
|
||||
{
|
||||
return (vcg::GridGetKClosest<SpatialHashType,
|
||||
OBJPOINTDISTFUNCTOR,OBJMARKER,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>
|
||||
(*this,_getPointDistance,_marker,_k,_p,_maxDist,_objectPtrs,_distances,_points));
|
||||
}
|
||||
template <class OBJPOINTDISTFUNCTOR, class OBJMARKER, class OBJPTRCONTAINER,class DISTCONTAINER, class POINTCONTAINER>
|
||||
unsigned int GetKClosest(OBJPOINTDISTFUNCTOR & _getPointDistance,OBJMARKER & _marker,
|
||||
const unsigned int _k, const CoordType & _p, const ScalarType & _maxDist,OBJPTRCONTAINER & _objectPtrs,
|
||||
DISTCONTAINER & _distances, POINTCONTAINER & _points)
|
||||
{
|
||||
return (vcg::GridGetKClosest<SpatialHashType,
|
||||
OBJPOINTDISTFUNCTOR,OBJMARKER,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>
|
||||
(*this,_getPointDistance,_marker,_k,_p,_maxDist,_objectPtrs,_distances,_points));
|
||||
}
|
||||
|
||||
template <class OBJPOINTDISTFUNCTOR, class OBJMARKER, class OBJPTRCONTAINER, class DISTCONTAINER, class POINTCONTAINER>
|
||||
unsigned int GetInSphere(OBJPOINTDISTFUNCTOR & _getPointDistance,
|
||||
OBJMARKER & _marker,
|
||||
const CoordType & _p,
|
||||
const ScalarType & _r,
|
||||
OBJPTRCONTAINER & _objectPtrs,
|
||||
DISTCONTAINER & _distances,
|
||||
POINTCONTAINER & _points)
|
||||
{
|
||||
return(vcg::GridGetInSphere<SpatialHashType,
|
||||
OBJPOINTDISTFUNCTOR,OBJMARKER,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>
|
||||
(*this,_getPointDistance,_marker,_p,_r,_objectPtrs,_distances,_points));
|
||||
}
|
||||
template <class OBJPOINTDISTFUNCTOR, class OBJMARKER, class OBJPTRCONTAINER, class DISTCONTAINER, class POINTCONTAINER>
|
||||
unsigned int GetInSphere(OBJPOINTDISTFUNCTOR & _getPointDistance,
|
||||
OBJMARKER & _marker,
|
||||
const CoordType & _p,
|
||||
const ScalarType & _r,
|
||||
OBJPTRCONTAINER & _objectPtrs,
|
||||
DISTCONTAINER & _distances,
|
||||
POINTCONTAINER & _points)
|
||||
{
|
||||
return(vcg::GridGetInSphere<SpatialHashType,
|
||||
OBJPOINTDISTFUNCTOR,OBJMARKER,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>
|
||||
(*this,_getPointDistance,_marker,_p,_r,_objectPtrs,_distances,_points));
|
||||
}
|
||||
|
||||
template <class OBJMARKER, class OBJPTRCONTAINER>
|
||||
unsigned int GetInBox(OBJMARKER & _marker,
|
||||
const Box3x _bbox,
|
||||
OBJPTRCONTAINER & _objectPtrs)
|
||||
{
|
||||
return(vcg::GridGetInBox<SpatialHashType,OBJMARKER,OBJPTRCONTAINER>
|
||||
(*this,_marker,_bbox,_objectPtrs));
|
||||
}
|
||||
template <class OBJMARKER, class OBJPTRCONTAINER>
|
||||
unsigned int GetInBox(OBJMARKER & _marker,
|
||||
const Box3x _bbox,
|
||||
OBJPTRCONTAINER & _objectPtrs)
|
||||
{
|
||||
return(vcg::GridGetInBox<SpatialHashType,OBJMARKER,OBJPTRCONTAINER>
|
||||
(*this,_marker,_bbox,_objectPtrs));
|
||||
}
|
||||
|
||||
template <class OBJRAYISECTFUNCTOR, class OBJMARKER>
|
||||
ObjPtr DoRay(OBJRAYISECTFUNCTOR & _rayIntersector, OBJMARKER & _marker, const Ray3<ScalarType> & _ray, const ScalarType & _maxDist, ScalarType & _t)
|
||||
{
|
||||
return(vcg::GridDoRay<SpatialHashType,OBJRAYISECTFUNCTOR,OBJMARKER>
|
||||
(*this,_rayIntersector,_marker,_ray,_maxDist,_t));
|
||||
}
|
||||
template <class OBJRAYISECTFUNCTOR, class OBJMARKER>
|
||||
ObjPtr DoRay(OBJRAYISECTFUNCTOR & _rayIntersector, OBJMARKER & _marker, const Ray3<ScalarType> & _ray, const ScalarType & _maxDist, ScalarType & _t)
|
||||
{
|
||||
return(vcg::GridDoRay<SpatialHashType,OBJRAYISECTFUNCTOR,OBJMARKER>
|
||||
(*this,_rayIntersector,_marker,_ray,_maxDist,_t));
|
||||
}
|
||||
|
||||
|
||||
}; // end class
|
||||
}; // end class
|
||||
|
||||
/** Spatial Hash Table Dynamic
|
||||
Update the Hmark value on the simplex for dynamic updating of contents of the cell.
|
||||
The simplex must have the HMark() function.
|
||||
*/
|
||||
template < typename ContainerType,class FLT=double>
|
||||
class DynamicSpatialHashTable: public SpatialHashTable<ContainerType,FLT>
|
||||
{
|
||||
public:
|
||||
typedef typename SpatialHashTable<ContainerType,FLT>::CoordType CoordType;
|
||||
typedef typename SpatialHashTable<ContainerType,FLT>::ObjType ObjType;
|
||||
typedef typename SpatialHashTable<ContainerType,FLT>::ObjPtr ObjPtr;
|
||||
typedef typename SpatialHashTable<ContainerType,FLT>::Box3x Box3x;
|
||||
typedef typename SpatialHashTable<ContainerType,FLT>::CellIterator CellIterator;
|
||||
/** Spatial Hash Table Dynamic
|
||||
Update the Hmark value on the simplex for dynamic updating of contents of the cell.
|
||||
The simplex must have the HMark() function.
|
||||
*/
|
||||
template < typename ContainerType,class FLT=double>
|
||||
class DynamicSpatialHashTable: public SpatialHashTable<ContainerType,FLT>
|
||||
{
|
||||
public:
|
||||
typedef typename SpatialHashTable<ContainerType,FLT>::CoordType CoordType;
|
||||
typedef typename SpatialHashTable<ContainerType,FLT>::ObjType ObjType;
|
||||
typedef typename SpatialHashTable<ContainerType,FLT>::ObjPtr ObjPtr;
|
||||
typedef typename SpatialHashTable<ContainerType,FLT>::Box3x Box3x;
|
||||
typedef typename SpatialHashTable<ContainerType,FLT>::CellIterator CellIterator;
|
||||
|
||||
void _UpdateHMark(ObjType* s){ s->HMark() = this->tempMark;}
|
||||
void _UpdateHMark(ObjType* s){ s->HMark() = this->tempMark;}
|
||||
|
||||
void getInCellUpdated(vcg::Point3i cell,std::vector<ObjPtr> &elems)
|
||||
{
|
||||
CellIterator first,last,l;
|
||||
Grid(cell,first,last);
|
||||
for (l=first;l!=last;l++)
|
||||
{
|
||||
if ((l->second)>=(**l).HMark())
|
||||
elems.push_back(&(**l));
|
||||
}
|
||||
}
|
||||
void getInCellUpdated(vcg::Point3i cell,std::vector<ObjPtr> &elems)
|
||||
{
|
||||
CellIterator first,last,l;
|
||||
Grid(cell,first,last);
|
||||
for (l=first;l!=last;l++)
|
||||
{
|
||||
if ((l->second)>=(**l).HMark())
|
||||
elems.push_back(&(**l));
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue