Added many this-> for gcc compiling

This commit is contained in:
Paolo Cignoni 2006-12-07 00:40:18 +00:00
parent 67007b3691
commit f57a022c06
1 changed files with 44 additions and 33 deletions

View File

@ -24,6 +24,9 @@
History
$Log: not supported by cvs2svn $
Revision 1.26 2006/12/06 13:03:59 cignoni
Corrected bugs on selfintersection
Revision 1.25 2006/12/06 00:12:53 cignoni
Heavily restructured and corrected. Now a single Close ear function
Corrected Hole search function, and management of double non manifold vertex in a hole
@ -285,17 +288,19 @@ namespace vcg {
template<class MESH> class MinimumWeightEar : public TrivialEar<MESH>
{
public:
typedef TrivialEar<MESH> TE;
typename MESH::ScalarType dihedralRad;
typename MESH::ScalarType aspectRatio;
const char * Dump() {
static char buf[200];
if(IsConcave()) sprintf(buf,"Dihedral (deg) %6.2f Quality %6.2f\n",math::ToDeg(dihedralRad),aspectRatio);
if(this->IsConcave()) sprintf(buf,"Dihedral (deg) %6.2f Quality %6.2f\n",math::ToDeg(dihedralRad),aspectRatio);
else sprintf(buf,"Dihedral-(deg) %6.2f Quality %6.2f\n",math::ToDeg(dihedralRad),aspectRatio);
return buf;
}
MinimumWeightEar(){}
MinimumWeightEar(const PosType & ep) : TrivialEar<MESH>(ep)
//MinimumWeightEar(const PosType & ep) : TrivialEar<MESH>(ep)
MinimumWeightEar(const typename face::Pos<typename MESH::FaceType>& ep) : TrivialEar<MESH>(ep)
{
ComputeQuality();
}
@ -316,21 +321,21 @@ namespace vcg {
virtual inline bool operator < ( const MinimumWeightEar & c ) const
{
if(IsConcave() == c.IsConcave())
if(TE::IsConcave() == c.IsConcave())
{
return pow(dihedralRad,1)> pow(c.dihedralRad,1)/c.aspectRatio;
}
if(IsConcave()) return true;
if(TE::IsConcave()) return true;
return false;
}
virtual void ComputeQuality()
{
//compute quality by (dihedral ancgle, area/sum(edge^2) )
Point3f n1=e0.FFlip()->cN();
Point3f n2=e1.FFlip()->cN();
Point3f n1=TE::e0.FFlip()->cN();
Point3f n2=TE::e1.FFlip()->cN();
dihedralRad = std::max(Angle(n,n1),Angle(n,n2));
dihedralRad = std::max(Angle(TE::n,n1),Angle(TE::n,n2));
aspectRatio = QualityFace(*this) ;
}
@ -339,6 +344,12 @@ namespace vcg {
template<class MESH> class SelfIntersectionEar : public MinimumWeightEar<MESH>
{
public:
typedef typename MESH::FaceType FaceType;
typedef typename MESH::FacePointer FacePointer;
typedef typename face::Pos<FaceType> PosType;
typedef typename MESH::ScalarType ScalarType;
typedef typename MESH::CoordType CoordType;
static std::vector<FacePointer> &AdjacencyRing()
{
static std::vector<FacePointer> ar;
@ -358,49 +369,49 @@ namespace vcg {
virtual bool Close(PosType &np0, PosType &np1, FacePointer f)
{
PosType ep=e0; ep.FlipV(); ep.NextB(); ep.FlipV(); // he precedente a e0
PosType en=e1; en.NextB(); // he successivo a e1
PosType ep=this->e0; ep.FlipV(); ep.NextB(); ep.FlipV(); // he precedente a e0
PosType en=this->e1; en.NextB(); // he successivo a e1
//costruisco la faccia e poi testo, o copio o butto via.
(*f).V(0) = e0.VFlip();
(*f).V(1) = e0.v;
(*f).V(2) = e1.v;
(*f).V(0) = this->e0.VFlip();
(*f).V(1) = this->e0.v;
(*f).V(2) = this->e1.v;
(*f).FFp(0) = e0.f;
(*f).FFi(0) = e0.z;
(*f).FFp(1) = e1.f;
(*f).FFi(1) = e1.z;
(*f).FFp(0) = this->e0.f;
(*f).FFi(0) = this->e0.z;
(*f).FFp(1) = this->e1.f;
(*f).FFi(1) = this->e1.z;
(*f).FFp(2) = f;
(*f).FFi(2) = 2;
int a1, a2;
a1= e0.z;
a2= e1.z;
a1= this->e0.z;
a2= this->e1.z;
e0.f->FFp(e0.z)=f;
e0.f->FFi(e0.z)=0;
this->e0.f->FFp(this->e0.z)=f;
this->e0.f->FFi(this->e0.z)=0;
e1.f->FFp(e1.z)=f;
e1.f->FFi(e1.z)=1;
std::vector<FacePointer>::iterator it;
for(it = AdjacencyRing().begin();it!= AdjacencyRing().end();++it)
this->e1.f->FFp(this->e1.z)=f;
this->e1.f->FFi(this->e1.z)=1;
typename std::vector< FacePointer >::iterator it;
for(it = this->AdjacencyRing().begin();it!= this->AdjacencyRing().end();++it)
{
if(!(*it)->IsD())
if( tri::Clean<MESH>::TestIntersection(&(*f),*it))
{
e0.f->FFp(e0.z)= e0.f;
e0.f->FFi(e0.z)=a1;
this->e0.f->FFp(this->e0.z)= this->e0.f;
this->e0.f->FFi(this->e0.z)=a1;
e1.f->FFp(e1.z)=e1.f;
e1.f->FFi(e1.z)=a2;
this->e1.f->FFp(this->e1.z)= this->e1.f;
this->e1.f->FFi(this->e1.z)=a2;
return false;
}
}
//return ((TrivialEar<MESH> *)this)->Close(np0,np1,f);
e0.f->FFp(e0.z)= e0.f;
e0.f->FFi(e0.z)=a1;
this->e0.f->FFp(this->e0.z)= this->e0.f;
this->e0.f->FFi(this->e0.z)=a1;
e1.f->FFp(e1.z)=e1.f;
e1.f->FFi(e1.z)=a2;
this->e1.f->FFp(this->e1.z)=this->e1.f;
this->e1.f->FFi(this->e1.z)=a2;
bool ret=TrivialEar<MESH>::Close(np0,np1,f);
if(ret) AdjacencyRing().push_back(f);
@ -632,7 +643,7 @@ template<class EAR>
ip.NextB();
}while(ip != (*ith).p);
std::vector<FacePointer>::iterator fpi;
typename std::vector<FacePointer>::iterator fpi;
for(fpi=EAR::AdjacencyRing().begin();fpi!=EAR::AdjacencyRing().end();++fpi)
vfp.push_back( &*fpi );