CHANGE to the VERY USED PointDistanceBase, the basic functor used to find the closest point to a face in all the grids.
It has a bug that could return a nan in some degnerate case where an almost null face has different vertices but the squared distance between them could be zero. Now it should handle also these cases.
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@ -319,22 +319,26 @@ namespace vcg {
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assert((f.cN().SquaredNorm() ==0) || (f.cN().SquaredNorm() > 0.9999 && f.cN().SquaredNorm()<1.0001)); // if you get this assert you have forgot to make a UpdateNormals::PerFaceNormalized(m)
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#endif
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if(f.cN()==Point3<ScalarType>(0,0,0)) // to correctly manage the case of degenerate triangles we consider them as segments.
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{
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Box3<ScalarType> bb;
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f.GetBBox(bb);
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Segment3<ScalarType> degenTri(bb.min,bb.max);
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//Point3<ScalarType> closest= ClosestPoint( degenTri, q );
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//ScalarType d = Distance(closest, q);
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Point3<ScalarType> closest;
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ScalarType d;
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vcg::SegmentPointDistance<ScalarType>(degenTri,q,closest,d);
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if( d>dist || d<-dist ) // Risultato peggiore: niente di fatto
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return false;
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dist=d;
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p=closest;
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return true;
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}
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if(f.cN()==Point3<ScalarType>(0,0,0)) // to correctly manage the case of degenerate triangles we consider them as segments.
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{
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Box3<ScalarType> bb;
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f.GetBBox(bb);
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Segment3<ScalarType> degenTri(bb.min,bb.max);
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Point3<ScalarType> closest;
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ScalarType d;
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if(bb.Diag()>0)
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vcg::SegmentPointDistance<ScalarType>(degenTri,q,closest,d);
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else // very degenerate triangle (just a point)
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{
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closest = bb.min;
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d=Distance(q,closest);
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}
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if( d>dist) return false;
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dist=d;
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p=closest;
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assert(!math::IsNAN(dist));
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return true;
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}
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Plane3<ScalarType> fPlane;
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fPlane.Init(f.cP(0),f.cN());
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