diff --git a/vcg/complex/trimesh/allocate.h b/vcg/complex/trimesh/allocate.h new file mode 100644 index 00000000..3079a857 --- /dev/null +++ b/vcg/complex/trimesh/allocate.h @@ -0,0 +1,196 @@ +/**************************************************************************** +* VCGLib o o * +* Visual and Computer Graphics Library o o * +* _ O _ * +* Copyright(C) 2004 \/)\/ * +* Visual Computing Lab /\/| * +* ISTI - Italian National Research Council | * +* \ * +* All rights reserved. * +* * +* This program is free software; you can redistribute it and/or modify * +* it under the terms of the GNU General Public License as published by * +* the Free Software Foundation; either version 2 of the License, or * +* (at your option) any later version. * +* * +* This program is distributed in the hope that it will be useful, * +* but WITHOUT ANY WARRANTY; without even the implied warranty of * +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * +* for more details. * +* * +****************************************************************************/ +/**************************************************************************** + History + +$Log: not supported by cvs2svn $ +Revision 1.1 2004/02/19 13:11:06 cignoni +Initial commit + + +****************************************************************************/ + +namespace vcg { +namespace tri { + +template +class Allocator +{ + +public: +typedef AllocateMeshType MeshType; +typedef typename MeshType::VertexPointer VertexPointer; +typedef typename MeshType::VertexIterator VertexIterator; +typedef typename MeshType::FacePointer FacePointer; +typedef typename MeshType::FaceIterator FaceIterator; + +/* This class is used to */ +template +class PointerUpdater +{ +public: + void Clear(); + void Update(SimplexPointerType &vp); + bool NeedUpdate(); + + SimplexPointerType oldBase; + SimplexPointerType newBase; +}; + + +/** Function to add n vertices to the mesh. The second parameter hold a vector of + pointers to pointer to elements of the mesh that should be updated after a + possible vector realloc. + @param n Il numero di vertici che si vuole aggiungere alla mesh. + @param local_var Vettore di variabili locali che rappresentano puntatori a vertici. + restituisce l'iteratore al primo elemento aggiunto. +*/ +static VertexIterator AddVertices(MeshType &m,int n, PointerUpdater &pu) +{ + VertexIterator last=m.vert.end(); + pu.Clear(); + if(m.vert.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element + else pu.oldBase=&*m.vert.begin(); + + for(int i=0; i pu; + return AddVertices(m, n,pu); +} + +/** Function to add n faces to the mesh. + @param n Il numero di facce che si vuole aggiungere alla mesh +*/ +static FaceIterator AddFaces(MeshType &m, int n) +{ + PointerUpdater pu; + return AddFaces(m,n,pu); +} +/** Function to add n faces to the mesh. + NOTA: Aggiorna fn; + The second parameter hold a vector of + pointers to pointer to elements of the mesh that should be updated after a + possible vector realloc. + @param n Facce da aggiungere + @param local_var Vettore di variabili locali che rappresentano puntatori a facce, occorre, + perche' questi valori siano consistenti, aggiornarli ogni qual volta venga eseguito un resize + del contenitore delle facce. +*/ +static FaceIterator AddFaces(MeshType &m, int n, PointerUpdater &pu) +{ + FaceIterator last=m.vert.end(); + pu.Clear(); + if(m.face.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element + else pu.oldBase=&*m.face.begin(); + + unsigned int siz=0; for(int i=0; i::iterator jit; + for(jit=local_var.begin(); jit!=local_var.end(); ++jit) + if((**jit) !=0 ) **jit = **jit-&*oldbegin+&*newbegin; + + // deve restituire l'iteratore alla prima faccia aggiunta; + if(last!=0) + { + last = face.begin(); + advance(last,siz+1); + } + else last=face.begin(); + } + else // + { assert(newbegin == oldbegin); + // se non e'cambiato lo spazio (vector abbastanza grande o lista) + if(last==0) last = face.begin(); // se il vettore era vuoto si restituisce begin + else advance(last,1); // altrimenti il primo dopo quello che era in precedenza l'ultimo valido. + } + + return last; + +} + +}; // end class +} // End Namespace TriMesh +} // End Namespace vcg diff --git a/vcg/simplex/vertex/base.h b/vcg/simplex/vertex/base.h index 26d76ad1..7eb8a756 100644 --- a/vcg/simplex/vertex/base.h +++ b/vcg/simplex/vertex/base.h @@ -1,594 +1,602 @@ -/**************************************************************************** -* VCGLib o o * -* Visual and Computer Graphics Library o o * -* _ O _ * -* Copyright(C) 2004 \/)\/ * -* Visual Computing Lab /\/| * -* ISTI - Italian National Research Council | * -* \ * -* All rights reserved. * -* * -* This program is free software; you can redistribute it and/or modify * -* it under the terms of the GNU General Public License as published by * -* the Free Software Foundation; either version 2 of the License, or * -* (at your option) any later version. * -* * -* This program is distributed in the hope that it will be useful, * -* but WITHOUT ANY WARRANTY; without even the implied warranty of * -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * -* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * -* for more details. * -* * -****************************************************************************/ -/**************************************************************************** - History - -$Log: not supported by cvs2svn $ -Revision 1.1 2004/02/10 01:11:28 cignoni -Edited Comments and GPL license - -****************************************************************************/ - - -#ifndef VERTEX_TYPE -#pragma message("\nYou should never directly include this file\_n") -#else - -#include -#include -#include - -class DUMMYFACETYPE; - -namespace vcg { - -/** @name Vertex - Class Vertex. - This is the base class for definition of a vertex of the mesh. - @param FLTYPE (Template Parameter) Specifies the scalar field of the vertex coordinate type. - @param VFTYPE (Template Parameter) Specifies the type for the face, needed only for VF adjacency. - */ -template > class VERTEX_TYPE -{ -public: - - /// The scalar type used to represent coords (i.e. float, double, ...) - typedef FLTYPE ScalarType; - /// The coordinate type used to represent the point (i.e. Point3f, Point3d, ...) - typedef Point3 CoordType; - /// The type base of the vertex, useful for recovering the original typename after user subclassing - typedef VERTEX_TYPE BaseVertexType; - /// The type base of the vertex, useful for recovering the original typename after user subclassing - typedef VFTYPE face_type; - - -/***********************************************/ -/** @name Vertex Coords - blah - blah -**/ - //@{ -protected: - /// Spatial coordinates of the vertex - CoordType _p; - -public: - /// Return the spatial coordinate of the vertex - inline CoordType & P() - { - assert( (_flags & DELETED) == 0 ); - assert( (_flags & NOTREAD) == 0 ); - assert( (_flags & NOTWRITE) == 0 ); - return _p; - } - - /// Return the constant spatial coordinate of the vertex - inline const CoordType & P() const - { - assert( (_flags & DELETED) == 0 ); - assert( (_flags & NOTREAD) == 0 ); - return _p; - } - - /// Return the constant spatial coordinate of the vertex - inline const CoordType & cP() const - { - assert( (_flags & DELETED) == 0 ); - assert( (_flags & NOTREAD) == 0 ); - return _p; - } - - /// Return the spatial coordinate of the vertex, senza effettuare controlli sul flag - inline CoordType & UberP() - { - return _p; - } - - /// Return the constant spatial coordinate of the vertex, senza effettuare controlli sul flag - inline const CoordType & UberP() const - { - return _p; - } - - //@} - -/***********************************************/ -/** @name Vertex Flags - blah - blah -**/ -//@{ - -protected: - /// This are the _flags of vertex, the default value is 0 - int _flags; - -public: - /// Return the vector of _flags - inline int & Flags () - { - assert( (_flags & DELETED) == 0 ); - assert( (_flags & NOTREAD) == 0 ); - return _flags; - } - - /// Return the vector of _flags, senza effettuare controlli sui bit - inline int & UberFlags () - { - return _flags; - } - inline const int UberFlags() const - { - return _flags; - } - //@} - - -/***********************************************/ -/** @name Vertex Texture Coords - blah - blah - **/ -//@{ - -#ifdef __VCGLIB_VERTEX_T -protected: - TCTYPE _t; -#endif - -public: - TCTYPE & T() - { -#ifdef __VCGLIB_VERTEX_T - return _t; -#else - assert(0); - return *(TCTYPE*)(&_flags); -#endif - } - - const TCTYPE & T() const - { -#ifdef __VCGLIB_VERTEX_T - return _t; -#else - assert(0); - return *(TCTYPE*)(&_flags); -#endif - } - -//@} - -/***********************************************/ -/** @name Per vertex Color - blah - blah - **/ -//@{ - -#ifdef __VCGLIB_VERTEX_C -protected: - Color4b _c; -#endif - -public: - Color4b & C() - { -#ifdef __VCGLIB_VERTEX_C - return _c; -#else - assert(0); - return *(Color4b*)(&_flags); -#endif - } - - const Color4b & C() const - { -#ifdef __VCGLIB_VERTEX_C - return _c; -#else - return Color4b(Color4b::White); -#endif - } - //@} - -/***********************************************/ -/** @name Vertex Quality - blah - blah - **/ - //@{ - -#ifdef __VCGLIB_VERTEX_Q -protected: - float _q; -#endif - -public: - float & Q() - { -#ifdef __VCGLIB_VERTEX_Q - return _q; -#else - assert(0); - return *(float*)(&_flags); -#endif - } - - const float & Q() const - { -#ifdef __VCGLIB_VERTEX_Q - return _q; -#else - return 1; -#endif - } - //@} - -/***********************************************/ -/** @name Vertex-Face Adjacency - blah - blah - **/ - //@{ - -#if ((defined __VCGLIB_VERTEX_A) || (defined __VCGLIB_VERTEX_AS)) - // Puntatore ad una faccia appartenente alla stella del vertice, implementa l'adiacenza vertice-faccia -protected: - VFTYPE *_fp; - int _zp; -#endif - -public: -inline VFTYPE * & Fp() - { -#if ((defined __VCGLIB_VERTEX_A) || (defined __VCGLIB_VERTEX_AS)) - return _fp; -#else - assert(0);// you are probably trying to use VF topology in a vertex without it - return *((VFTYPE **)(_flags)); -#endif - } - -inline const VFTYPE * & Fp() const - { -#if ((defined __VCGLIB_VERTEX_A) || (defined __VCGLIB_VERTEX_AS)) - return _fp; -#else - assert(0);// you are probably trying to use VF topology in a vertex without it - return (VFTYPE *)this; -#endif - } - -inline int & Zp() - { -#if ((defined __VCGLIB_VERTEX_A) || (defined __VCGLIB_VERTEX_AS)) - - return _zp; -#else - assert(0);// you are probably trying to use VF topology in a vertex without it - return _flags; -#endif - } - -inline const int & Zp() const - { -#if ((defined __VCGLIB_VERTEX_A) || (defined __VCGLIB_VERTEX_AS)) - return _zp; -#else - assert(0);// you are probably trying to use VF topology in a vertex without it - return (void *)this; -#endif - } - - - - //@} - -/***********************************************/ -/** @name Vertex Incremental Mark - blah - blah - **/ - //@{ - -#ifdef __VCGLIB_VERTEX_M -protected: - /// The incremental vertex mark - int _imark; -#endif // Mark -public: -#ifdef __VCGLIB_VERTEX_M - /// This function return the vertex incremental mark - inline int & IMark() - { - assert( (_flags & DELETED) == 0 ); - assert( (_flags & NOTREAD) == 0 ); - assert( (_flags & NOTWRITE) == 0 ); - return _imark; - } - - /// This function return the constant vertex incremental mark - inline const int & IMark() const - { - assert( (_flags & DELETED) == 0 ); - assert( (_flags & NOTREAD) == 0 ); - return _imark; - } -#endif - - /// Initialize the _imark system of the vertex - inline void InitIMark() - { -#ifdef __VCGLIB_VERTEX_M - _imark = 0; -#endif - } - - //@} - - /***********************************************/ - /** @name Vertex Normal - blah - blah - **/ - //@{ - -#ifdef __VCGLIB_VERTEX_N -protected: - CoordType _n; -#endif - -public: - /// Return the vertex normal - inline CoordType & N() - { - assert( (_flags & DELETED) == 0 ); - assert( (_flags & NOTREAD) == 0 ); - assert( (_flags & NOTWRITE) == 0 ); -#ifdef __VCGLIB_VERTEX_N - return _n; -#else - assert(0); - return *(CoordType *)this; -#endif - } - - /// Return the constant vertex normal - inline const CoordType & N() const - { - assert( (_flags & DELETED) == 0 ); - assert( (_flags & NOTREAD) == 0 ); -#ifdef __VCGLIB_VERTEX_N - return _n; -#else - assert(0); - return *(CoordType *)this; -#endif - } - - inline const CoordType cN() const - { - assert( (_flags & DELETED) == 0 ); - assert( (_flags & NOTREAD) == 0 ); -#ifdef __VCGLIB_VERTEX_N - return _n; -#else - return CoordType(0,0,0); -#endif - } - /// Return the Normal of the vertex - inline CoordType & UberN() - { -#ifdef __VCGLIB_VERTEX_N - return _n; -#else - assert(0); - return *(CoordType *)this; -#endif - } - - /// Return the constant normal of the vertex - inline const CoordType & UberN() const - { -#ifdef __VCGLIB_VERTEX_N - return _n; -#else - assert(0); - return *(CoordType *)this; -#endif - } - //@} - - - - enum { - OBJ_TYPE_N = 0x0001, - OBJ_TYPE_M = 0x0002, - OBJ_TYPE_A = 0x0004, - OBJ_TYPE_AS = 0x0008, - OBJ_TYPE_C = 0x0010, - OBJ_TYPE_T = 0x0020, - OBJ_TYPE_Q = 0x0040, - }; - - enum { - OBJ_TYPE = -#ifdef __VCGLIB_VERTEX_N - OBJ_TYPE_N | -#endif -#ifdef __VCGLIB_VERTEX_M - OBJ_TYPE_M | -#endif -#ifdef __VCGLIB_VERTEX_A - OBJ_TYPE_A | -#endif -#ifdef __VCGLIB_VERTEX_AS - OBJ_TYPE_AS | -#endif -#ifdef __VCGLIB_VERTEX_C - OBJ_TYPE_C | -#endif -#ifdef __VCGLIB_VERTEX_T - OBJ_TYPE_T | -#endif -#ifdef __VCGLIB_VERTEX_Q - OBJ_TYPE_Q | -#endif - 0 - }; - - - enum { - // This bit indicate that the vertex is deleted from the mesh - DELETED = 0x0001, // cancellato - // This bit indicate that the vertex of the mesh is not readable - NOTREAD = 0x0002, // non leggibile (ma forse modificabile) - // This bit indicate that the vertex is not modifiable - NOTWRITE = 0x0004, // non modificabile (ma forse leggibile) - // This bit indicate that the vertex is modified - MODIFIED = 0x0008, // modificato - // This bit can be used to mark the visited vertex - VISITED = 0x0010, // Visited - // This bit can be used to select - SELECTED = 0x0020, // Selection flag - // Border Flag - BORDER = 0x0100, - // First user bit - USER0 = 0x0200 // Fisrt user bit - }; - -/* -Queste funzioni servono per ottenere a runtime un bit per i flag - -*/ -static int &LastBitFlag() - { - static int b =USER0; - return b; - } -static inline int NewBitFlag() - { - LastBitFlag()=LastBitFlag()<<1; - return LastBitFlag(); - } -static inline bool DeleteBitFlag(int bitval) - { - if(LastBitFlag()==bitval) { - LastBitFlag()= LastBitFlag()>>1; - return true; - } - assert(0); - return false; - } - - /** Return the i-th spatial value of the vertex coordinate. - @param i Index of the spatial vertex coordinate (x=0 y=1 z=2). - */ - inline ScalarType & operator [] ( const int i ){ - assert(i>=0 && i<3); - return P().V(i); - } - /** Return the i-th spatial value of the const vertex coordinate. - @param i Index of the spatial vertex coordinate (x=0 y=1 z=2). - */ - inline const FLTYPE & operator [] ( const int i ) const { - assert(i>=0 && i<3); - return P().V(i); - } - /// Operator to compare two vertices using lexicographic order - inline bool operator < ( const VERTEX_TYPE & ve) const { - return _p < ve._p; - } - inline VERTEX_TYPE() { -#ifdef _DEBUG - _flags=0; -#endif - }; - - /// This function checks if the vertex is deleted - bool IsD() const {return (_flags & DELETED) != 0;} - /// This function checks if the vertex is readable - bool IsR() const {return (_flags & NOTREAD) == 0;} - /// This function checks if the vertex is modifiable - bool IsW() const {return (_flags & NOTWRITE)== 0;} - /// This funcion checks whether the vertex is both readable and modifiable - bool IsRW() const {return (_flags & (NOTREAD | NOTWRITE)) == 0;} - /// This function checks if the vertex is Modified - bool IsM() const {return (_flags & MODIFIED)!= 0;} - /// This function checks if the vertex is marked as visited - bool IsV() const {return (_flags & VISITED) != 0;} - /// This function checks if the vertex is selected - bool IsS() const {return (_flags & SELECTED) != 0;} - /// This function checks if the vertex is readable - bool IsB() const {return (_flags & BORDER) != 0;} -// bool IsMF() const {return (_flags & NOTMANIFOLD) == 0;} - - /// This function checks if the vertex is deleted from the mesh - bool IsDeleted() const {return IsD();} - /// This function checks if the vertex is readable - bool IsReadable() const {return IsR();} - /** Set the flag value - @param flagp Valore da inserire nel flag - */ - void SetFlags(int flagp) {_flags=flagp;} - - /// This function deletes the vertex from the mesh - void SetD() {_flags |=DELETED;} - /// This funcion execute the inverse operation of SetD() - void ClearD() {_flags &=(~DELETED);} - /// This function marks the vertex as modified. It's necessary to mark all modified vertex to have a consistent mesh - void SetM() {_flags |=MODIFIED;} - /// This function marks the vertex as not modified - void ClearM() {_flags &=(~MODIFIED);} - /// This function marks the vertex as readable - void SetR() {_flags &=(~NOTREAD);} - /// This function marks the vertex as not readable - void ClearR() {_flags |=NOTREAD;} - /// This function marks the vertex as writable - void ClearW() {_flags |=NOTWRITE;} - /// This function marks the vertex as not writable - void SetW() {_flags &=(~NOTWRITE);} - /// This funcion marks the vertex as visited - void SetV() {_flags |=VISITED;} - /// This function marks the vertex as not visited. This flag, initially, is setted to random value, therefore, to the beginnig of every function it is necessary to clean up the flag - void ClearV() {_flags &=(~VISITED);} - /// This function select the vertex - void SetS() {_flags |=SELECTED;} - /// This funcion execute the inverse operation of SetS() - void ClearS() {_flags &= ~SELECTED;} - void SetB() {_flags |=BORDER;} - void ClearB() {_flags &=~BORDER;} - - /// This function checks if the given user bit is true - bool IsUserBit(int userBit){return (_flags & userBit) != 0;} - /// This function set the given user bit - void SetUserBit(int userBit){_flags |=userBit;} - /// This function clear the given user bit - void ClearUserBit(int userBit){_flags &= (~userBit);} -}; - - -} // end namespace -#endif - +/**************************************************************************** +* VCGLib o o * +* Visual and Computer Graphics Library o o * +* _ O _ * +* Copyright(C) 2004 \/)\/ * +* Visual Computing Lab /\/| * +* ISTI - Italian National Research Council | * +* \ * +* All rights reserved. * +* * +* This program is free software; you can redistribute it and/or modify * +* it under the terms of the GNU General Public License as published by * +* the Free Software Foundation; either version 2 of the License, or * +* (at your option) any later version. * +* * +* This program is distributed in the hope that it will be useful, * +* but WITHOUT ANY WARRANTY; without even the implied warranty of * +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * +* for more details. * +* * +****************************************************************************/ +/**************************************************************************** + History + +$Log: not supported by cvs2svn $ +Revision 1.2 2004/02/13 02:09:39 cignoni +First working release, with doxygen comment structure + +Revision 1.1 2004/02/10 01:11:28 cignoni +Edited Comments and GPL license + +****************************************************************************/ + + +#ifndef VERTEX_TYPE +#pragma message("\nYou should never directly include this file\_n") +#else + +#include +#include +#include + +class DUMMYFACETYPE; + +namespace vcg { + +/** + \ingroup vertex + @name Vertex + Class Vertex. + This is the base class for definition of a vertex of the mesh. + @param FLTYPE (Template Parameter) Specifies the scalar field of the vertex coordinate type. + @param VFTYPE (Template Parameter) Specifies the type for the face, needed only for VF adjacency. + */ +template > class VERTEX_TYPE +{ +public: + + /// The scalar type used to represent coords (i.e. float, double, ...) + typedef FLTYPE ScalarType; + /// The coordinate type used to represent the point (i.e. Point3f, Point3d, ...) + typedef Point3 CoordType; + /// The type base of the vertex, useful for recovering the original typename after user subclassing + typedef VERTEX_TYPE BaseVertexType; + /// The type base of the vertex, useful for recovering the original typename after user subclassing + typedef VFTYPE FaceType; + + +/***********************************************/ +/** @name Vertex Coords + blah + blah +**/ + //@{ +protected: + /// Spatial coordinates of the vertex + CoordType _p; + +public: + /// Return the spatial coordinate of the vertex + inline CoordType & P() + { + assert( (_flags & DELETED) == 0 ); + assert( (_flags & NOTREAD) == 0 ); + assert( (_flags & NOTWRITE) == 0 ); + return _p; + } + + /// Return the constant spatial coordinate of the vertex + inline const CoordType & P() const + { + assert( (_flags & DELETED) == 0 ); + assert( (_flags & NOTREAD) == 0 ); + return _p; + } + + /// Return the constant spatial coordinate of the vertex + inline const CoordType & cP() const + { + assert( (_flags & DELETED) == 0 ); + assert( (_flags & NOTREAD) == 0 ); + return _p; + } + + /// Return the spatial coordinate of the vertex, senza effettuare controlli sul flag + inline CoordType & UberP() + { + return _p; + } + + /// Return the constant spatial coordinate of the vertex, senza effettuare controlli sul flag + inline const CoordType & UberP() const + { + return _p; + } + + //@} + +/***********************************************/ +/** @name Vertex Flags +For each vertex we store a set of boolean values packed in a int. +The default value for each flag is 0. Most commonly used flags are the \a deleted and the \a selected ones. +Users can ask and dispose for a bit for their own purposes with the vcg::VertexFull::NewUserBit() and vcg::VertexFull::DeleteUserBit() functions. +The value returned by these functions has to be passed to the +vcg::VertexFull::SetUserBit() vcg::VertexFull::ClearUserBit() and vcg::VertexFull::IsUserBit() functions to check and modify the obtained bit flag. + +**/ +//@{ + +protected: + /// This are the flags of vertex, the default (reasonable) value is 0 + int _flags; + +public: + /// Return the vector of _flags + inline int & Flags () + { + assert( (_flags & DELETED) == 0 ); + assert( (_flags & NOTREAD) == 0 ); + return _flags; + } + + /// Return the vector of _flags, senza effettuare controlli sui bit + inline int & UberFlags () + { + return _flags; + } + inline const int UberFlags() const + { + return _flags; + } + + /// checks if the vertex is deleted + bool IsD() const {return (_flags & DELETED) != 0;} + /// checks if the vertex is readable + bool IsR() const {return (_flags & NOTREAD) == 0;} + /// checks if the vertex is modifiable + bool IsW() const {return (_flags & NOTWRITE)== 0;} + /// This funcion checks whether the vertex is both readable and modifiable + bool IsRW() const {return (_flags & (NOTREAD | NOTWRITE)) == 0;} + /// checks if the vertex is Modified + bool IsS() const {return (_flags & SELECTED) != 0;} + /// checks if the vertex is readable + bool IsB() const {return (_flags & BORDER) != 0;} + + /** Set the flag value + @param flagp Valore da inserire nel flag + */ + void SetFlags(int flagp) {_flags=flagp;} + + /** Set the flag value + @param flagp Valore da inserire nel flag + */ + void ClearFlags() {_flags=0;} + + /// deletes the vertex from the mesh + void SetD() {_flags |=DELETED;} + /// un-delete a vertex + void ClearD() {_flags &=(~DELETED);} + /// marks the vertex as readable + void SetR() {_flags &=(~NOTREAD);} + /// marks the vertex as not readable + void ClearR() {_flags |=NOTREAD;} + /// marks the vertex as writable + void ClearW() {_flags |=NOTWRITE;} + /// marks the vertex as not writable + void SetW() {_flags &=(~NOTWRITE);} + /// select the vertex + void SetS() {_flags |=SELECTED;} + /// Un-select a vertex + void ClearS() {_flags &= ~SELECTED;} + void SetB() {_flags |=BORDER;} + void ClearB() {_flags &=~BORDER;} + +/// Return the first bit that is not still used +static int &LastBitFlag() + { + static int b =USER0; + return b; + } + +/// allocate a bit among the flags that can be used by user. +static inline int NewUserBit() + { + LastBitFlag()=LastBitFlag()<<1; + return LastBitFlag(); + } +// de-allocate a bit among the flags that can be used by user. +static inline bool DeleteUserBit(int bitval) + { + if(LastBitFlag()==bitval) { + LastBitFlag()= LastBitFlag()>>1; + return true; + } + assert(0); + return false; + } + /// This function checks if the given user bit is true + bool IsUserBit(int userBit){return (_flags & userBit) != 0;} + /// This function set the given user bit + void SetUserBit(int userBit){_flags |=userBit;} + /// This function clear the given user bit + void ClearUserBit(int userBit){_flags &= (~userBit);} + + + //@} + + +/***********************************************/ +/** @name Vertex Texture Coords + blah + blah + **/ +//@{ + +#ifdef __VCGLIB_VERTEX_T +protected: + TCTYPE _t; +#endif + +public: + TCTYPE & T() + { +#ifdef __VCGLIB_VERTEX_T + return _t; +#else + assert(0); + return *(TCTYPE*)(&_flags); +#endif + } + + const TCTYPE & T() const + { +#ifdef __VCGLIB_VERTEX_T + return _t; +#else + assert(0); + return *(TCTYPE*)(&_flags); +#endif + } + +//@} + +/***********************************************/ +/** @name Per vertex Color + blah + blah + **/ +//@{ + +#ifdef __VCGLIB_VERTEX_C +protected: + Color4b _c; +#endif + +public: + Color4b & C() + { +#ifdef __VCGLIB_VERTEX_C + return _c; +#else + assert(0); + return *(Color4b*)(&_flags); +#endif + } + + const Color4b & C() const + { +#ifdef __VCGLIB_VERTEX_C + return _c; +#else + return Color4b(Color4b::White); +#endif + } + //@} + +/***********************************************/ +/** @name Vertex Quality + blah + blah + **/ + //@{ + +#ifdef __VCGLIB_VERTEX_Q +protected: + float _q; +#endif + +public: + float & Q() + { +#ifdef __VCGLIB_VERTEX_Q + return _q; +#else + assert(0); + return *(float*)(&_flags); +#endif + } + + const float & Q() const + { +#ifdef __VCGLIB_VERTEX_Q + return _q; +#else + return 1; +#endif + } + //@} + +/***********************************************/ +/** @name Vertex-Face Adjacency + blah + blah + **/ + //@{ + +#if ((defined __VCGLIB_VERTEX_A) || (defined __VCGLIB_VERTEX_AS)) + // Puntatore ad una faccia appartenente alla stella del vertice, implementa l'adiacenza vertice-faccia +protected: + VFTYPE *_fp; + int _zp; +#endif + +public: +inline VFTYPE * & Fp() + { +#if ((defined __VCGLIB_VERTEX_A) || (defined __VCGLIB_VERTEX_AS)) + return _fp; +#else + assert(0);// you are probably trying to use VF topology in a vertex without it + return *((VFTYPE **)(_flags)); +#endif + } + +inline const VFTYPE * & Fp() const + { +#if ((defined __VCGLIB_VERTEX_A) || (defined __VCGLIB_VERTEX_AS)) + return _fp; +#else + assert(0);// you are probably trying to use VF topology in a vertex without it + return (VFTYPE *)this; +#endif + } + +inline int & Zp() + { +#if ((defined __VCGLIB_VERTEX_A) || (defined __VCGLIB_VERTEX_AS)) + + return _zp; +#else + assert(0);// you are probably trying to use VF topology in a vertex without it + return _flags; +#endif + } + +inline const int & Zp() const + { +#if ((defined __VCGLIB_VERTEX_A) || (defined __VCGLIB_VERTEX_AS)) + return _zp; +#else + assert(0);// you are probably trying to use VF topology in a vertex without it + return (void *)this; +#endif + } + + + + //@} + +/***********************************************/ +/** @name Vertex Incremental Mark + blah + blah + **/ + //@{ + +#ifdef __VCGLIB_VERTEX_M +protected: + /// The incremental vertex mark + int _imark; +#endif // Mark +public: +#ifdef __VCGLIB_VERTEX_M + /// This function return the vertex incremental mark + inline int & IMark() + { + assert( (_flags & DELETED) == 0 ); + assert( (_flags & NOTREAD) == 0 ); + assert( (_flags & NOTWRITE) == 0 ); + return _imark; + } + + /// This function return the constant vertex incremental mark + inline const int & IMark() const + { + assert( (_flags & DELETED) == 0 ); + assert( (_flags & NOTREAD) == 0 ); + return _imark; + } +#endif + + /// Initialize the _imark system of the vertex + inline void InitIMark() + { +#ifdef __VCGLIB_VERTEX_M + _imark = 0; +#endif + } + + //@} + + /***********************************************/ + /** @name Vertex Normal + blah + blah + **/ + //@{ + +#ifdef __VCGLIB_VERTEX_N +protected: + CoordType _n; +#endif + +public: + /// Return the vertex normal + inline CoordType & N() + { + assert( (_flags & DELETED) == 0 ); + assert( (_flags & NOTREAD) == 0 ); + assert( (_flags & NOTWRITE) == 0 ); +#ifdef __VCGLIB_VERTEX_N + return _n; +#else + assert(0); + return *(CoordType *)this; +#endif + } + + /// Return the constant vertex normal + inline const CoordType & N() const + { + assert( (_flags & DELETED) == 0 ); + assert( (_flags & NOTREAD) == 0 ); +#ifdef __VCGLIB_VERTEX_N + return _n; +#else + assert(0); + return *(CoordType *)this; +#endif + } + + inline const CoordType cN() const + { + assert( (_flags & DELETED) == 0 ); + assert( (_flags & NOTREAD) == 0 ); +#ifdef __VCGLIB_VERTEX_N + return _n; +#else + return CoordType(0,0,0); +#endif + } + /// Return the Normal of the vertex + inline CoordType & UberN() + { +#ifdef __VCGLIB_VERTEX_N + return _n; +#else + assert(0); + return *(CoordType *)this; +#endif + } + + /// Return the constant normal of the vertex + inline const CoordType & UberN() const + { +#ifdef __VCGLIB_VERTEX_N + return _n; +#else + assert(0); + return *(CoordType *)this; +#endif + } + //@} + + /***********************************************/ + /** @name Reflection Functions + Static functions that give information about the current vertex type. +Reflection is a mechanism making it possible to investigate yourself. Reflection is used to investigate format of objects at runtime, invoke methods and access fields of these objects. Here we provide static const functions that are resolved at compile time and they give information about the data (normal, color etc.) supported by the current vertex type. + **/ + //@{ + +static bool HasNormal() { +#ifdef __VCGLIB_VERTEX_N + return true +#else + return false +#endif +} +static bool HasColor() { +#ifdef __VCGLIB_VERTEX_C + return true +#else + return false +#endif +} +static bool HasMark() { +#ifdef __VCGLIB_VERTEX_M + return true +#else + return false +#endif +} +static bool HasQuality() { +#ifdef __VCGLIB_VERTEX_Q + return true +#else + return false +#endif +} +static bool HasTexture() { +#ifdef __VCGLIB_VERTEX_T + return true +#else + return false +#endif +} + //@} + + + + + enum { + // This bit indicate that the vertex is deleted from the mesh + DELETED = 0x0001, // cancellato + // This bit indicate that the vertex of the mesh is not readable + NOTREAD = 0x0002, // non leggibile (ma forse modificabile) + // This bit indicate that the vertex is not modifiable + NOTWRITE = 0x0004, // non modificabile (ma forse leggibile) + // This bit indicate that the vertex is modified + MODIFIED = 0x0008, // modificato + // This bit can be used to mark the visited vertex + VISITED = 0x0010, // Visited + // This bit can be used to select + SELECTED = 0x0020, // Selection flag + // Border Flag + BORDER = 0x0100, + // First user bit + USER0 = 0x0200 // Fisrt user bit + }; + + + /** Return the i-th spatial value of the vertex coordinate. + @param i Index of the spatial vertex coordinate (x=0 y=1 z=2). + */ + inline ScalarType & operator [] ( const int i ){ + assert(i>=0 && i<3); + return P().V(i); + } + /** Return the i-th spatial value of the const vertex coordinate. + @param i Index of the spatial vertex coordinate (x=0 y=1 z=2). + */ + inline const FLTYPE & operator [] ( const int i ) const { + assert(i>=0 && i<3); + return P().V(i); + } + /// Operator to compare two vertices using lexicographic order + inline bool operator < ( const VERTEX_TYPE & ve) const { + return _p < ve._p; + } + inline VERTEX_TYPE() { +#ifdef _DEBUG + _flags=0; +#endif + }; + +}; + + +} // end namespace +#endif +