Updating after the change
IntersectionPlaneLine -> IntersectionLinePlane
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@ -133,7 +133,7 @@ Point3f HitViewPlane (Trackball * tb, const Point3f & p)
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Plane3f vp = GetViewPlane (tb->camera, tb->center);
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Plane3f vp = GetViewPlane (tb->camera, tb->center);
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Line3fN ln = tb->camera.ViewLineFromWindow (Point3f (p[0], p[1], 0));
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Line3fN ln = tb->camera.ViewLineFromWindow (Point3f (p[0], p[1], 0));
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Point3f PonVP;
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Point3f PonVP;
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IntersectionLinePlane < float >(vp, ln, PonVP);
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IntersectionPlaneLine < float >(vp, ln, PonVP);
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return PonVP;
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return PonVP;
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}
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}
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@ -242,7 +242,7 @@ Point3f HitSphere (Trackball * tb, const Point3f & p)
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hitSphere1(0,0,0),
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hitSphere1(0,0,0),
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hitSphere2(0,0,0),
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hitSphere2(0,0,0),
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hitHyper(0,0,0);
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hitHyper(0,0,0);
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IntersectionLinePlane < float >(vp, ln, hitPlane);
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IntersectionPlaneLine < float >(vp, ln, hitPlane);
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Sphere3f sphere (center, tb->radius);//trackball sphere
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Sphere3f sphere (center, tb->radius);//trackball sphere
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bool resSp = IntersectionLineSphere < float >(sphere, ln, hitSphere1, hitSphere2);
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bool resSp = IntersectionLineSphere < float >(sphere, ln, hitSphere1, hitSphere2);
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