save texture file names if vertex texcoord bit is set.
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@ -212,7 +212,7 @@ static int Save(SaveMeshType &m, const char * filename, bool binary, PlyInfo &p
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,h
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);
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if( pi.mask & Mask::IOM_WEDGTEXCOORD )
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if (((pi.mask & Mask::IOM_WEDGTEXCOORD) != 0) || ((pi.mask & Mask::IOM_VERTTEXCOORD) != 0))
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{
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const char * TFILE = "TextureFile";
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