minor change to merge vertex coherently (keep the same global ordering of the vertices)
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@ -130,7 +130,7 @@ public:
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public:
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public:
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inline bool operator()(VertexPointer const &a, VertexPointer const &b)
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inline bool operator()(VertexPointer const &a, VertexPointer const &b)
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{
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{
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return (*a).cP() < (*b).cP();
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return ((*a).cP() == (*b).cP()) ? (a<b): ((*a).cP() < (*b).cP());
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}
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}
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};
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};
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