PolygonalMesh Debugging: corrected typo in the name of the polychord class
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@ -20,15 +20,10 @@
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* for more details. *
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* *
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****************************************************************************/
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#ifndef POLYGON_POLYCOORD_COLLAPSE_H
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#define POLYGON_POLYCOORD_COLLAPSE_H
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#ifndef POLYGON_POLYCHORD_COLLAPSE_H
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#define POLYGON_POLYCHORD_COLLAPSE_H
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#include <vector>
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#include <list>
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#include <set>
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#include <map>
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#include <queue>
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#include <utility>
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#include <vcg/complex/complex.h>
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#include <vcg/simplex/face/jumping_pos.h>
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@ -37,27 +32,27 @@ namespace tri {
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/** \addtogroup trimesh */
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/**
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* @brief The PolycoordCollapse class provides methods to semplify a quad mesh, by collapsing the polycoords.
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* @brief The PolychordCollapse class provides methods to semplify a quad mesh, by collapsing the polychords.
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*
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* This class is an implementation of a method very similar to that for mesh semplification proposed
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* by Daniels et al. in "Quadrilateral mesh simplification", see http://www.cs.utah.edu/~jdaniels/research/asia2008_qms.htm
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* The main function is PolycoordCollapse::CollapsePolycoord() which deletes all the quadrilateral faces in a polycoord.
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* The polycoords that can be collapsed in this case are those forming a closed loop (a ring) or that start and end to
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* The main function is PolychordCollapse::CollapsePolychord() which deletes all the quadrilateral faces in a polychord.
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* The polychords that can be collapsed in this case are those forming a closed loop (a ring) or that start and end to
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* mesh borders. A way to preserve the structure of the singularities is also provided.
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* The convenient method PolycoordCollapse::CollapseAllPolycoords() finds and collapses all the polycoords on a mesh.
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* The convenient method PolychordCollapse::CollapseAllPolychords() finds and collapses all the polychords on a mesh.
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* The input mesh should be polygonal, i.e. it should have the vcg::face::PolyInfo component. Even though a generic
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* triangle mesh can be given, actually the class does not perform any collapsing operation since it sees only triangles,
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* in fact it does not consider faux edges.
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*/
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template < typename PolyMeshType >
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class PolycoordCollapse {
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class PolychordCollapse {
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public:
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typedef typename PolyMeshType::FaceType FaceType;
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typedef typename PolyMeshType::VertexType VertexType;
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typedef typename PolyMeshType::CoordType CoordType;
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/**
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* @brief The PC_ResultCode enum codifies the result type of a polycoord collapse operation.
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* @brief The PC_ResultCode enum codifies the result type of a polychord collapse operation.
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*/
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enum PC_ResultCode {
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PC_SUCCESS = 0,
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@ -70,14 +65,14 @@ public:
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};
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/**
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* @brief The PC_Coord struct identifies a coord of a polycoord passing through a quad.
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* @brief The PC_Chord struct identifies a coord of a polychord passing through a quad.
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*/
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struct PC_Coord {
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struct PC_Chord {
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unsigned long mark;
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PC_ResultCode q;
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PC_Coord * prev;
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PC_Coord * next;
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PC_Coord() : mark(std::numeric_limits<unsigned long>::max()), q(PC_VOID), prev(NULL), next(NULL) { }
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PC_Chord * prev;
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PC_Chord * next;
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PC_Chord() : mark(std::numeric_limits<unsigned long>::max()), q(PC_VOID), prev(NULL), next(NULL) { }
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inline void Reset() {
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mark = std::numeric_limits<unsigned long>::max();
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q = PC_VOID;
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@ -86,16 +81,16 @@ public:
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};
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/**
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* @brief The PC_Coords class gives efficient access to each coord (relative to a face).
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* @brief The PC_Chords class gives efficient access to each coord (relative to a face).
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*/
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class PC_Coords {
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class PC_Chords {
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public:
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/**
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* @brief PC_Coords constructor.
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* @note Since each face corresponds to two coords, the actual size of the vector of coords is 2*mesh.face.size().
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* @brief PC_Chords constructor.
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* @note Since each face corresponds to two chords, the actual size of the vector of chords is 2*mesh.face.size().
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* @param mesh
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*/
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PC_Coords (const PolyMeshType &mesh) : _coords(2*mesh.face.size()), _currentCoord(NULL) {
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PC_Chords (const PolyMeshType &mesh) : _Chords(2*mesh.face.size()), _currentChord(NULL) {
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Reset(mesh);
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}
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@ -103,82 +98,82 @@ public:
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* @brief ResetMarks
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*/
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void ResetMarks() {
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typename std::vector<PC_Coord>::iterator it = _coords.begin();
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for (; it != _coords.end(); it++)
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typename std::vector<PC_Chord>::iterator it = _Chords.begin();
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for (; it != _Chords.end(); it++)
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(*it).mark = std::numeric_limits<unsigned long>::max();
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}
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/**
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* @brief Reset rearrages the container.
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* @note Since each face corresponds to two coords, the actual size of the vector of coords is 2*mesh.face.size().
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* @note Since each face corresponds to two chords, the actual size of the vector of chords is 2*mesh.face.size().
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* @param mesh
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*/
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void Reset(const PolyMeshType &mesh) {
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_coords.resize(2*mesh.face.size());
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for (size_t j = 0; j < _coords.size(); j++)
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_coords[j].Reset();
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_currentCoord = NULL;
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_Chords.resize(2*mesh.face.size());
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for (size_t j = 0; j < _Chords.size(); j++)
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_Chords[j].Reset();
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_currentChord = NULL;
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PC_Coord *coord = NULL;
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PC_Chord *chord = NULL;
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long long j = 0;
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for (size_t i = 0; i < _coords.size(); i++) {
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for (size_t i = 0; i < _Chords.size(); i++) {
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// set the prev
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coord = NULL;
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chord = NULL;
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if ((long long)i-1 >= 0) {
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coord = &_coords[i-1];
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chord = &_Chords[i-1];
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if (vcg::tri::HasPerFaceFlags(mesh)) {
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j = i-1;
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while (j >= 0 && mesh.face[j/2].IsD())
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j--;
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if (j >= 0)
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coord = &_coords[j];
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chord = &_Chords[j];
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else
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coord = NULL;
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chord = NULL;
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}
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}
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_coords[i].prev = coord;
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_Chords[i].prev = chord;
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// set the next
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coord = NULL;
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if (i+1 < _coords.size()) {
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coord = &_coords[i+1];
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chord = NULL;
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if (i+1 < _Chords.size()) {
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chord = &_Chords[i+1];
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if (vcg::tri::HasPerFaceFlags(mesh)) {
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j = i+1;
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while (j < (long long)_coords.size() && mesh.face[j/2].IsD())
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while (j < (long long)_Chords.size() && mesh.face[j/2].IsD())
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j++;
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if (j < (long long)_coords.size())
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coord = &_coords[j];
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if (j < (long long)_Chords.size())
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chord = &_Chords[j];
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else
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coord = NULL;
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chord = NULL;
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}
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}
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_coords[i].next = coord;
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_Chords[i].next = chord;
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}
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if (mesh.face.size() > 0) {
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// set the current coord (first - not deleted - face)
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_currentCoord = &_coords[0];
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_currentChord = &_Chords[0];
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if (vcg::tri::HasPerFaceFlags(mesh) && mesh.face[0].IsD())
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_currentCoord = _currentCoord->next;
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_currentChord = _currentChord->next;
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}
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}
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/**
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* @brief operator [], given a face index and an offset, it returns (a reference to) its corresponding PC_Coord.
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* @brief operator [], given a face index and an offset, it returns (a reference to) its corresponding PC_Chord.
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* @param face_edge A std::pair<size_t, unsigned char>(face_index, offset). The offset should be 0 or 1.
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* @return A reference to the corresponding PC_Coord.
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* @return A reference to the corresponding PC_Chord.
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*/
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inline PC_Coord & operator[] (const std::pair<size_t, unsigned char> &face_edge) {
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assert(face_edge.first >= 0 && 2*face_edge.first+face_edge.second < _coords.size());
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return _coords[2*face_edge.first + face_edge.second];
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inline PC_Chord & operator[] (const std::pair<size_t, unsigned char> &face_edge) {
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assert(face_edge.first >= 0 && 2*face_edge.first+face_edge.second < _Chords.size());
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return _Chords[2*face_edge.first + face_edge.second];
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}
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/**
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* @brief operator [], given a face index and an offset, it returns (a const reference to) its corresponding PC_Coord.
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* @brief operator [], given a face index and an offset, it returns (a const reference to) its corresponding PC_Chord.
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* @param face_edge A std::pair<size_t, unsigned char>(face_index, offset). The offset should be 0 or 1.
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* @return A reference to the corresponding PC_Coord.
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* @return A reference to the corresponding PC_Chord.
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*/
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inline const PC_Coord & operator[] (const std::pair<size_t, unsigned char> &face_edge) const {
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assert(face_edge.first >= 0 && 2*face_edge.first+face_edge.second < _coords.size());
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return _coords[2*face_edge.first + face_edge.second];
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inline const PC_Chord & operator[] (const std::pair<size_t, unsigned char> &face_edge) const {
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assert(face_edge.first >= 0 && 2*face_edge.first+face_edge.second < _Chords.size());
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return _Chords[2*face_edge.first + face_edge.second];
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}
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/**
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* @param coord The coord pointer.
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* @return A std::pair <size_t, unsigned char>(face_index, offset) with offset being 0 or 1.
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*/
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inline std::pair<size_t, unsigned char> operator[] (PC_Coord const * const coord) {
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assert(coord >= &_coords[0] && coord < &_coords[0]+_coords.size());
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return std::pair<size_t, unsigned char>((coord - &_coords[0])/2, (coord - &_coords[0])%2);
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inline std::pair<size_t, unsigned char> operator[] (PC_Chord const * const coord) {
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assert(coord >= &_Chords[0] && coord < &_Chords[0]+_Chords.size());
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return std::pair<size_t, unsigned char>((coord - &_Chords[0])/2, (coord - &_Chords[0])%2);
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}
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/**
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* @brief UpdateCoord updates the coord information and links.
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* @param coord The coord to update.
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* @param mark The mark of the polycoord.
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* @param resultCode The code for the type of the polycoord.
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* @param mark The mark of the polychord.
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* @param resultCode The code for the type of the polychord.
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*/
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inline void UpdateCoord (PC_Coord &coord, const unsigned long mark, const PC_ResultCode resultCode) {
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inline void UpdateCoord (PC_Chord &coord, const unsigned long mark, const PC_ResultCode resultCode) {
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// update prev and next
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if (coord.q == PC_VOID) {
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if (coord.prev != NULL && &coord != _currentCoord)
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if (coord.prev != NULL && &coord != _currentChord)
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coord.prev->next = coord.next;
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if (coord.next != NULL && &coord != _currentCoord)
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if (coord.next != NULL && &coord != _currentChord)
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coord.next->prev = coord.prev;
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coord.mark = mark;
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}
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* @brief Next, if it's not at the end, it goes to the next coord.
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*/
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inline void Next () {
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if (_currentCoord != NULL)
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_currentCoord = _currentCoord->next;
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if (_currentChord != NULL)
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_currentChord = _currentChord->next;
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}
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/**
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* @param face_edge A std::pair where to store the FaceType pointer and the edge index.
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*/
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inline void GetCurrent (std::pair<size_t, unsigned char> &face_edge) {
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if (_currentCoord != NULL) {
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face_edge.first = (_currentCoord - &_coords[0])/2;
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face_edge.second = (_currentCoord - &_coords[0])%2;
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if (_currentChord != NULL) {
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face_edge.first = (_currentChord - &_Chords[0])/2;
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face_edge.second = (_currentChord - &_Chords[0])%2;
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} else {
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face_edge.first = std::numeric_limits<size_t>::max();
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face_edge.second = 0;
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* @return true if an end has been reached, false otherwise.
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*/
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inline bool End () {
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return _currentCoord == NULL;
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return _currentChord == NULL;
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}
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private:
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std::vector<PC_Coord> _coords;
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PC_Coord *_currentCoord;
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std::vector<PC_Chord> _Chords;
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PC_Chord *_currentChord;
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};
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/**
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* @brief The LinkCondition class provides a tool to check if a polycoord satisfies the link conditions.
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* @brief The LinkCondition class provides a tool to check if a polychord satisfies the link conditions.
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*/
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class LinkConditions {
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private:
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}
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/**
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* @brief CheckLinkConditions checks if collapsing the polycoord starting from startPos
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* @brief CheckLinkConditions checks if collapsing the polychord starting from startPos
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* satisfies the link conditions.
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* @warning The polycoord starts from startPos and ends to itself (if it's a loop) or to a border. In the latter case,
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* @warning The polychord starts from startPos and ends to itself (if it's a loop) or to a border. In the latter case,
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* call this method starting from the opposite border of the strip of quads.
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* @param mesh The mesh for getting the vertex index.
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* @param startPos The starting position of the polycoord.
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* @param startPos The starting position of the polychord.
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* @return true if satisfied, false otherwise.
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*/
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bool CheckLinkConditions (const PolyMeshType &mesh, const vcg::face::Pos<FaceType> &startPos) {
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}
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/**
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* @brief LC_ResetStars resets the stars on a polycoord.
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* @brief LC_ResetStars resets the stars on a polychord.
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* @param mesh The mesh for getting the vertex index.
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* @param startPos
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*/
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}
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/**
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* @brief LC_computeStars computes the stars of edges and vertices of the polycoord from the starting pos
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* @brief LC_computeStars computes the stars of edges and vertices of the polychord from the starting pos
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* either to itself (if it's a loop) or to the border edge.
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* @param mesh The mesh for getting the vertex index.
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* @param startPos Starting position.
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vcg::face::Pos<FaceType> eStarPos;
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lcEdges.clear();
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/// compute the star of all the vertices and edges seen from the polycoord
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/// compute the star of all the vertices and edges seen from the polychord
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runPos = startPos;
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do {
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// create a lcedge
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};
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// PolyCoordCollapse's methods begin here::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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// PolychordCollapse's methods begin here::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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/**
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* @brief CollapsePolycoord performs all checks and then collapses the polycoord.
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* @brief CollapsePolychord performs all checks and then collapses the polychord.
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*
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* @warning This function deletes faces and vertices by calling
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* vcg::tri::Allocator<PolyMeshType>::DeleteFace() and
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* vcg::tri::Allocator<PolyMeshType>::DeleteVertex().
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* The object PC_Coords coords is used to track the polycoords, and it has got
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* The object PC_Chords chords is used to track the polychords, and it has got
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* a size proportional to that of the mesh face container. If you actually
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* delete faces and vertices by calling vcg::tri::Allocator<PolyMeshType>::CompactFaceVector()
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* and vcg::tri::Allocator<PolyMeshType>::CompactVertexVector() after this function,
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* object PC_Coords coords then is not valid any more, so you MUST rearrange it
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* by calling PC_Coords.Reset(). For the same reason, you MUST rearrange LinkConditions linkConditions
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* object PC_Chords chords then is not valid any more, so you MUST rearrange it
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* by calling PC_Chords.Reset(). For the same reason, you MUST rearrange LinkConditions linkConditions
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* by calling LinkConditions.Resize().
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* However, for efficiency, you SHOULD compact vertex and face containers at the end of all your
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* polycoord collapsing operations, without having to rearrange coords and linkConditions.
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* The function CollapseAllPolycoords() does this for you.
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* polychord collapsing operations, without having to rearrange chords and linkConditions.
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* The function CollapseAllPolychords() does this for you.
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*
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* @note Vertex flags, face flags, FF adjacency and FV adjacency are required. Not anything else.
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* Such components are automatically updated here. If the mesh has other components that may be
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@ -591,17 +586,17 @@ public:
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*
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* @param mesh The polygonal mesh used for getting the face index and deleting the faces
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* (it SHOULD have the vcg::face::PolyInfo component).
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* @param pos Position of the polycoord.
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* @param mark Mark for the current polycoord.
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* @param coords Vector of coords.
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* @param pos Position of the polychord.
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* @param mark Mark for the current polychord.
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* @param chords Vector of chords.
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* @param linkConditions Link conditions checker.
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* @param checkSing true if singularities on both sides are not allowed.
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* @return A PC_ResultCode resulting from checks or PC_SUCCESS if the collapse has been performed.
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*/
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static PC_ResultCode CollapsePolycoord (PolyMeshType &mesh,
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static PC_ResultCode CollapsePolychord (PolyMeshType &mesh,
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const vcg::face::Pos<FaceType> &pos,
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const unsigned long mark,
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PC_Coords &coords,
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PC_Chords &chords,
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LinkConditions &linkConditions,
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const bool checkSing = true) {
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vcg::tri::RequirePerVertexFlags(mesh);
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vcg::face::Pos<FaceType> tempPos, startPos;
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// check if the sequence of facets is a polycoord and find the starting coord
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PC_ResultCode resultCode = CheckPolycoordFindStartPosition(pos, startPos, checkSing);
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// check if the sequence of facets is a polychord and find the starting coord
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PC_ResultCode resultCode = CheckPolychordFindStartPosition(pos, startPos, checkSing);
|
||||
// if not successful, visit the sequence for marking it and return
|
||||
if (resultCode != PC_SUCCESS) {
|
||||
// if not manifold, visit the entire polycoord ending on the non-manifold edge
|
||||
// if not manifold, visit the entire polychord ending on the non-manifold edge
|
||||
if (resultCode == PC_NOTMANIF) {
|
||||
tempPos = pos;
|
||||
VisitPolycoord(mesh, tempPos, coords, mark, resultCode);
|
||||
VisitPolychord(mesh, tempPos, chords, mark, resultCode);
|
||||
if (tempPos.IsManifold() && !tempPos.IsBorder()) {
|
||||
tempPos.FlipF();
|
||||
VisitPolycoord(mesh, tempPos, coords, mark, resultCode);
|
||||
VisitPolychord(mesh, tempPos, chords, mark, resultCode);
|
||||
}
|
||||
return resultCode;
|
||||
}
|
||||
// if not quad, visit all the polycoords passing through this coord
|
||||
// if not quad, visit all the polychords passing through this coord
|
||||
if (resultCode == PC_NOTQUAD) {
|
||||
tempPos = startPos;
|
||||
do {
|
||||
if (!tempPos.IsBorder()) {
|
||||
tempPos.FlipF();
|
||||
VisitPolycoord(mesh, tempPos, coords, mark, resultCode);
|
||||
VisitPolychord(mesh, tempPos, chords, mark, resultCode);
|
||||
tempPos.FlipF();
|
||||
}
|
||||
tempPos.FlipV();
|
||||
tempPos.FlipE();
|
||||
} while (tempPos != startPos);
|
||||
}
|
||||
VisitPolycoord(mesh, startPos, coords, mark, resultCode);
|
||||
VisitPolychord(mesh, startPos, chords, mark, resultCode);
|
||||
return resultCode;
|
||||
}
|
||||
// check if the link conditions are satisfied
|
||||
bool lc = linkConditions.CheckLinkConditions(mesh, startPos);
|
||||
// if not satisfied, visit the sequence for marking it and return
|
||||
if (!lc) {
|
||||
VisitPolycoord(mesh, startPos, coords, mark, PC_NOLINKCOND);
|
||||
VisitPolychord(mesh, startPos, chords, mark, PC_NOLINKCOND);
|
||||
return PC_NOLINKCOND;
|
||||
}
|
||||
// check if the polycoord does not intersect itself
|
||||
bool si = IsPolycoordSelfIntersecting(mesh, startPos, coords, mark);
|
||||
// if it self-intersects, visit the polycoord for marking it and return
|
||||
// check if the polychord does not intersect itself
|
||||
bool si = IsPolychordSelfIntersecting(mesh, startPos, chords, mark);
|
||||
// if it self-intersects, visit the polychord for marking it and return
|
||||
if (si) {
|
||||
VisitPolycoord(mesh, startPos, coords, mark, PC_SELFINTERSECT);
|
||||
VisitPolychord(mesh, startPos, chords, mark, PC_SELFINTERSECT);
|
||||
return PC_SELFINTERSECT;
|
||||
}
|
||||
// at this point the polycoord is collapsable, visit it for marking
|
||||
VisitPolycoord(mesh, startPos, coords, mark, PC_SUCCESS);
|
||||
// at this point the polychord is collapsable, visit it for marking
|
||||
VisitPolychord(mesh, startPos, chords, mark, PC_SUCCESS);
|
||||
|
||||
// now collapse
|
||||
CoordType point;
|
||||
|
@ -838,11 +833,11 @@ public:
|
|||
}
|
||||
|
||||
/**
|
||||
* @brief CollapseAllPolycoords finds and collapses all the polycoords.
|
||||
* @brief CollapseAllPolychords finds and collapses all the polychords.
|
||||
* @param mesh The input polygonal mesh (it SHOULD have the vcg::face::PolyInfo component).
|
||||
* @param checkSing true if singularities on both sides of a polycoord are not allowed.
|
||||
* @param checkSing true if singularities on both sides of a polychord are not allowed.
|
||||
*/
|
||||
static void CollapseAllPolycoords (PolyMeshType &mesh, const bool checkSing = true) {
|
||||
static void CollapseAllPolychords (PolyMeshType &mesh, const bool checkSing = true) {
|
||||
vcg::tri::RequireFFAdjacency(mesh);
|
||||
|
||||
if (mesh.FN() == 0)
|
||||
|
@ -853,25 +848,25 @@ public:
|
|||
std::pair<size_t, unsigned char> face_edge;
|
||||
// construct the link conditions checker
|
||||
LinkConditions linkConditions(mesh.vert.size());
|
||||
// construct the vector of coords
|
||||
PC_Coords coords(mesh);
|
||||
// construct the vector of chords
|
||||
PC_Chords chords(mesh);
|
||||
unsigned long mark = 0;
|
||||
|
||||
// iterate over all the coords
|
||||
while (!coords.End()) {
|
||||
// iterate over all the chords
|
||||
while (!chords.End()) {
|
||||
// get the current coord
|
||||
coords.GetCurrent(face_edge);
|
||||
chords.GetCurrent(face_edge);
|
||||
// construct a pos on the face and edge of the current coord
|
||||
pos.Set(&mesh.face[face_edge.first], face_edge.second, mesh.face[face_edge.first].V(face_edge.second));
|
||||
// (try to) collapse the polycoord
|
||||
resultCode = CollapsePolycoord(mesh, pos, mark, coords, linkConditions, checkSing);
|
||||
// (try to) collapse the polychord
|
||||
resultCode = CollapsePolychord(mesh, pos, mark, chords, linkConditions, checkSing);
|
||||
// go to the next coord
|
||||
coords.Next();
|
||||
chords.Next();
|
||||
|
||||
// increment the mark
|
||||
mark++;
|
||||
if (mark == std::numeric_limits<unsigned long>::max()) {
|
||||
coords.ResetMarks();
|
||||
chords.ResetMarks();
|
||||
mark = 0;
|
||||
}
|
||||
}
|
||||
|
@ -896,13 +891,13 @@ private:
|
|||
}
|
||||
|
||||
/**
|
||||
* @brief CheckPolycoordFindStartPosition checks if it's a collapsable polycoord.
|
||||
* @brief CheckPolychordFindStartPosition checks if it's a collapsable polychord.
|
||||
* @param pos Input The starting position.
|
||||
* @param startPos Output the new starting position (in case of borders).
|
||||
* @param checkSing true if singularities on both sides are not allowed.
|
||||
* @return PC_SUCCESS if it's a collapsable polycoord, otherwise the code for the cause (startPos is on it).
|
||||
* @return PC_SUCCESS if it's a collapsable polychord, otherwise the code for the cause (startPos is on it).
|
||||
*/
|
||||
static PC_ResultCode CheckPolycoordFindStartPosition (const vcg::face::Pos<FaceType> &pos,
|
||||
static PC_ResultCode CheckPolychordFindStartPosition (const vcg::face::Pos<FaceType> &pos,
|
||||
vcg::face::Pos<FaceType> &startPos,
|
||||
const bool checkSing = true) {
|
||||
assert(!pos.IsNull());
|
||||
|
@ -939,7 +934,7 @@ private:
|
|||
}
|
||||
if (valence != 4)
|
||||
singSideB = true;
|
||||
// a 2-valence internl vertex cause a polycoord to touch itself, producing non-2manifoldness
|
||||
// a 2-valence internl vertex cause a polychord to touch itself, producing non-2manifoldness
|
||||
// in that case, a 2-valence vertex is dealt as 2 singularities in both sides
|
||||
if (valence == 2 && !borderB)
|
||||
singSideA = true;
|
||||
|
@ -954,7 +949,7 @@ private:
|
|||
}
|
||||
if (valence != 4)
|
||||
singSideA = true;
|
||||
// a 2-valence internal vertex cause a polycoord to touch itself, producing non-2manifoldness
|
||||
// a 2-valence internal vertex cause a polychord to touch itself, producing non-2manifoldness
|
||||
// in that case, a 2-valence vertex is dealt as 2 singularities in both sides
|
||||
if (valence == 2 && !borderA)
|
||||
singSideB = true;
|
||||
|
@ -986,11 +981,11 @@ private:
|
|||
startPos.FlipF();
|
||||
} while (startPos != pos);
|
||||
|
||||
// polycoord with singularities on both sides can not collapse
|
||||
// polychord with singularities on both sides can not collapse
|
||||
if (singSideA && singSideB)
|
||||
return PC_SINGBOTH;
|
||||
|
||||
// polycoords that are rings and have borders on both sides can not collapse
|
||||
// polychords that are rings and have borders on both sides can not collapse
|
||||
if (!polyBorderFound && borderA && borderB)
|
||||
return PC_SINGBOTH;
|
||||
|
||||
|
@ -998,18 +993,18 @@ private:
|
|||
}
|
||||
|
||||
/**
|
||||
* @brief IsPolycoordSelfIntersecting checks if the input polycoord intersects itself.
|
||||
* @warning Don't call this function without being sure that it's a polycoord
|
||||
* (i.e. call CheckPolycoordFindStartPoint() before calling IsPolycoordSelfIntersecting().
|
||||
* @brief IsPolychordSelfIntersecting checks if the input polychord intersects itself.
|
||||
* @warning Don't call this function without being sure that it's a polychord
|
||||
* (i.e. call CheckPolychordFindStartPoint() before calling IsPolychordSelfIntersecting().
|
||||
* @param mesh The mesh used for getting the face index.
|
||||
* @param startPos The starting position.
|
||||
* @param coords The vector of coords.
|
||||
* @param chords The vector of chords.
|
||||
* @param mark The current mark, used to identify quads already visited.
|
||||
* @return true if it intersects itself, false otherwise.
|
||||
*/
|
||||
static bool IsPolycoordSelfIntersecting (const PolyMeshType &mesh,
|
||||
static bool IsPolychordSelfIntersecting (const PolyMeshType &mesh,
|
||||
const vcg::face::Pos<FaceType> &startPos,
|
||||
const PC_Coords &coords,
|
||||
const PC_Chords &chords,
|
||||
const unsigned long mark) {
|
||||
assert(!startPos.IsNull());
|
||||
vcg::face::Pos<FaceType> runPos = startPos;
|
||||
|
@ -1020,10 +1015,10 @@ private:
|
|||
// check if we've already crossed this face
|
||||
face_edge.first = vcg::tri::Index(mesh, runPos.F());
|
||||
face_edge.second = (runPos.E()+1)%2;
|
||||
if (coords[face_edge].mark == mark)
|
||||
if (chords[face_edge].mark == mark)
|
||||
return true;
|
||||
// if this coord is adjacent to another coord of the same polycoord
|
||||
// i.e., this polycoord touches itself without intersecting
|
||||
// if this coord is adjacent to another coord of the same polychord
|
||||
// i.e., this polychord touches itself without intersecting
|
||||
// it might cause a wrong collapse, producing holes and non-2manifoldness
|
||||
tmpPos = runPos;
|
||||
tmpPos.FlipE();
|
||||
|
@ -1031,7 +1026,7 @@ private:
|
|||
tmpPos.FlipF();
|
||||
face_edge.first = vcg::tri::Index(mesh, tmpPos.F());
|
||||
face_edge.second = (tmpPos.E()+1)%2;
|
||||
if (coords[face_edge].mark == mark)
|
||||
if (chords[face_edge].mark == mark)
|
||||
return true;
|
||||
}
|
||||
tmpPos = runPos;
|
||||
|
@ -1041,7 +1036,7 @@ private:
|
|||
tmpPos.FlipF();
|
||||
face_edge.first = vcg::tri::Index(mesh, tmpPos.F());
|
||||
face_edge.second = (tmpPos.E()+1)%2;
|
||||
if (coords[face_edge].mark == mark)
|
||||
if (chords[face_edge].mark == mark)
|
||||
return true;
|
||||
}
|
||||
runPos.FlipE();
|
||||
|
@ -1054,16 +1049,16 @@ private:
|
|||
}
|
||||
|
||||
/**
|
||||
* @brief VisitPolycoord updates the information of a polycoord.
|
||||
* @brief VisitPolychord updates the information of a polychord.
|
||||
* @param mesh The mesh used for getting the face index.
|
||||
* @param startPos The starting position.
|
||||
* @param coords The vector of coords.
|
||||
* @param chords The vector of chords.
|
||||
* @param mark The mark.
|
||||
* @param q The visiting type.
|
||||
*/
|
||||
static void VisitPolycoord (const PolyMeshType &mesh,
|
||||
static void VisitPolychord (const PolyMeshType &mesh,
|
||||
const vcg::face::Pos<FaceType> &startPos,
|
||||
PC_Coords &coords,
|
||||
PC_Chords &chords,
|
||||
const unsigned long mark,
|
||||
const PC_ResultCode q) {
|
||||
assert(!startPos.IsNull());
|
||||
|
@ -1082,9 +1077,9 @@ private:
|
|||
// update current coord
|
||||
face_edge.first = vcg::tri::Index(mesh, tmpPos.F());
|
||||
face_edge.second = tmpPos.E()%2;
|
||||
coords.UpdateCoord(coords[face_edge], mark, q);
|
||||
chords.UpdateCoord(chords[face_edge], mark, q);
|
||||
face_edge.second = (tmpPos.E()+1)%2;
|
||||
coords.UpdateCoord(coords[face_edge], mark, q);
|
||||
chords.UpdateCoord(chords[face_edge], mark, q);
|
||||
return;
|
||||
}
|
||||
tmpPos.FlipV();
|
||||
|
@ -1094,11 +1089,11 @@ private:
|
|||
// update current coord
|
||||
face_edge.first = vcg::tri::Index(mesh, runPos.F());
|
||||
face_edge.second = runPos.E()%2;
|
||||
coords.UpdateCoord(coords[face_edge], mark, q);
|
||||
// if the polycoord has to collapse, i.e. q == PC_SUCCESS, also visit the orthogonal coord
|
||||
chords.UpdateCoord(chords[face_edge], mark, q);
|
||||
// if the polychord has to collapse, i.e. q == PC_SUCCESS, also visit the orthogonal coord
|
||||
if (q == PC_SUCCESS) {
|
||||
face_edge.second = (runPos.E()+1)%2;
|
||||
coords.UpdateCoord(coords[face_edge], mark, q);
|
||||
chords.UpdateCoord(chords[face_edge], mark, q);
|
||||
}
|
||||
|
||||
runPos.FlipE();
|
||||
|
@ -1114,4 +1109,4 @@ private:
|
|||
}
|
||||
}
|
||||
|
||||
#endif // POLYGON_POLYCOORD_COLLAPSE_H
|
||||
#endif // POLYGON_Polychord_COLLAPSE_H
|
||||
|
|
Loading…
Reference in New Issue