[SIMPLEXplus promotion]

This modification removes the old way to define simplexes (already deprecated and unsupported).
In the following SIMPLEX = [vertex|edge|face|tetrahedron]

All the stuff that was in vcg/simplex/SIMPLEXplus/ has now been promoted to vcg/simplex/

Details:
- the folder vcg/simplex/SIMPLEX/with has been removed
- the file vcg/simplex/SIMPLEX/base.h has been renamed into  vcg/simplex/SIMPLEX/base_old.h 
- the content of vcg/simplex/SIMPLEXplus/ has been moved into vcg/simplex/SIMPLEX/
- the folder vcg/simplex/SIMPLEXplus/ has been removed

Actions the update the  code using vcglib:
replace <vcg/simplex/SIMPLEXplus/*> with  <vcg/simplex/SIMPLEX/*> in every include
for MESHLAB users: already done along with this commit
This commit is contained in:
ganovelli 2008-12-19 10:33:01 +00:00
parent 49b4970452
commit f9a1578c8d
2 changed files with 0 additions and 738 deletions

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __VCG_EDGE_PLUS
#define __VCG_EDGE_PLUS
//#include <vcg/space/point3.h>
//#include <vcg/space/texcoord2.h>
//#include <vcg/space/color4.h>
#include <vcg/simplex/edgeplus/component.h>
#include <vcg/container/derivation_chain.h>
namespace vcg {
/*------------------------------------------------------------------*/
/*
The base class of all the recusive definition chain. It is just a container of the typenames of the various simplexes.
These typenames must be known form all the derived classes.
*/
template <class BVT, class BET, class BFT, class BTT>
class EdgeTypeHolder{
public:
typedef BVT VertexType;
typedef typename VertexType::CoordType CoordType;
typedef typename VertexType::ScalarType ScalarType;
typedef BET EdgeType;
typedef BFT FaceType;
typedef BTT TetraType;
typedef BVT *VertexPointer;
typedef BET *EdgePointer;
typedef BFT *FacePointer;
typedef BTT *TetraPointer;
template < class LeftV>
void ImportLocal(const LeftV & /* left */ ) { }
static void Name(std::vector<std::string> & name){}
};
/* The base class form which we start to add our components.
it has the empty definition for all the standard members (coords, color flags)
Note:
in order to avoid both virtual classes and ambiguous definitions all
the subsequent overrides must be done in a sequence of derivation.
In other words we cannot derive and add in a single derivation step
(with multiple ancestor), both the real (non-empty) normal and color but
we have to build the type a step a time (deriving from a single ancestor at a time).
*/
template <class BVT, class BET=DumClass, class BFT=DumClass, class BTT=DumClass>
class EdgeBase: public edge::EmptyEVAdj<
edge::EmptyEEAdj<
edge::EmptyHEdgeData<
edge::EmptyBitFlags<
EdgeTypeHolder <BVT, BET, BFT, BTT> > > > > {
};
/* The Real Big Edge class;
The class __VertexArityMax__ is the one that is the Last to be derived,
and therefore is the only one to know the real members
(after the many overrides) so all the functions with common behaviour
using the members defined in the various Empty/nonEmpty component classes
MUST be defined here.
I.e. IsD() that uses the overridden Flags() member must be defined here.
*/
template <class BVT, class BET, typename BFT,class BTT,
template <typename> class A, template <typename> class B,
template <typename> class C, template <typename> class D,
template <typename> class E, template <typename> class F,
template <typename> class G, template <typename> class H,
template <typename> class I, template <typename> class J,
template <typename> class K>
class EdgeArityMax: public K<Arity10<EdgeBase,BVT,BET,BFT,BTT, A, B, C, D, E, F, G, H, I, J> > {
// ----- Flags stuff -----
public:
enum {
DELETED = 0x0001, // This bit indicate that the edge is deleted from the mesh
NOTREAD = 0x0002, // This bit indicate that the edge of the mesh is not readable
NOTWRITE = 0x0004, // This bit indicate that the edge is not modifiable
MODIFIED = 0x0008, // This bit indicate that the edge is modified
VISITED = 0x0010, // This bit can be used to mark the visited edge
SELECTED = 0x0020, // This bit can be used to select
BORDER = 0x0100, // Border Flag
USER0 = 0x0200 // First user bit
};
inline int & UberFlags () { return this->Flags(); }
inline const int UberFlags() const { return this->Flags(); }
bool IsD() const {return (this->Flags() & DELETED) != 0;} /// checks if the vertex is deleted
bool IsR() const {return (this->Flags() & NOTREAD) == 0;} /// checks if the vertex is readable
bool IsW() const {return (this->Flags() & NOTWRITE)== 0;}/// checks if the vertex is modifiable
bool IsRW() const {return (this->Flags() & (NOTREAD | NOTWRITE)) == 0;}/// This funcion checks whether the vertex is both readable and modifiable
bool IsS() const {return (this->Flags() & SELECTED) != 0;}/// checks if the vertex is Selected
bool IsB() const {return (this->Flags() & BORDER) != 0;}/// checks if the vertex is a border one
bool IsV() const {return (this->Flags() & VISITED) != 0;}/// checks if the vertex Has been visited
/** Set the flag value
@param flagp Valore da inserire nel flag
*/
void SetFlags(int flagp) {this->Flags()=flagp;}
/** Set the flag value
@param flagp Valore da inserire nel flag
*/
void ClearFlags() {this->Flags()=0;}
void SetD() {this->Flags() |=DELETED;}/// deletes the edge from the mesh
void ClearD() {this->Flags() &=(~DELETED);}/// un-delete a edge
void SetR() {this->Flags() &=(~NOTREAD);}/// marks the edge as readable
void ClearR() {this->Flags() |=NOTREAD;}/// marks the edge as not readable
void ClearW() {this->Flags() |=NOTWRITE;}/// marks the edge as writable
void SetW() {this->Flags() &=(~NOTWRITE);}/// marks the edge as not writable
void SetS() {this->Flags() |=SELECTED;}/// select the edge
void ClearS() {this->Flags() &= ~SELECTED;}/// Un-select a edge
void SetB() {this->Flags() |=BORDER;}
void ClearB() {this->Flags() &=~BORDER;}
void SetV() {this->Flags() |=VISITED;}
void ClearV() {this->Flags() &=~VISITED;}
/// Return the first bit that is not still used
static int &LastBitFlag()
{
static int b =USER0;
return b;
}
/// allocate a bit among the flags that can be used by user.
static inline int NewBitFlag()
{
LastBitFlag()=LastBitFlag()<<1;
return LastBitFlag();
}
// de-allocate a bit among the flags that can be used by user.
static inline bool DeleteBitFlag(int bitval)
{
if(LastBitFlag()==bitval) {
LastBitFlag()= LastBitFlag()>>1;
return true;
}
assert(0);
return false;
}
/// This function checks if the given user bit is true
bool IsUserBit(int userBit){return (this->Flags() & userBit) != 0;}
/// This function set the given user bit
void SetUserBit(int userBit){this->Flags() |=userBit;}
/// This function clear the given user bit
void ClearUserBit(int userBit){this->Flags() &= (~userBit);}
template<class BoxType>
void GetBBox( BoxType & bb ) const {
bb.SetNull();
bb.Add(this->cP(0));
bb.Add(this->cP(1));
}
};
/*
These are the three main classes that are used by the library user to define its own edges.
The user MUST specify the names of all the type involved in a generic complex.
so for example when defining a vertex of a trimesh you must know the name of the type of the edge and of the face.
Typical usage example:
A vertex with coords, flags and normal for use in a standard trimesh:
class VertexNf : public VertexSimp2< VertexNf, EdgeProto, FaceProto, vert::Coord3d, vert::Flag, vert::Normal3f > {};
A vertex with coords, and normal for use in a tetrahedral mesh AND in a standard trimesh:
class TetraVertex : public VertexSimp3< TetraVertex, EdgeProto, FaceProto, TetraProto, vert::Coord3d, vert::Normal3f > {};
A summary of the available vertex attributes (see component.h for more details):
Coord3f, Coord3d,
Normal3s, Normal3f, Normal3d
Mark //a int component (incremental mark)
BitFlags
TexCoord2s, TexCoord2f, TexCoord2d
Color4b
Qualitys, Qualityf, Qualityd
VFAdj //topology (vertex->face adjacency)
*/
template <class BVT, class BET, class BFT, class BTT,
template <typename> class A = DefaultDeriver, template <typename> class B = DefaultDeriver,
template <typename> class C = DefaultDeriver, template <typename> class D = DefaultDeriver,
template <typename> class E = DefaultDeriver, template <typename> class F = DefaultDeriver,
template <typename> class G = DefaultDeriver, template <typename> class H = DefaultDeriver,
template <typename> class I = DefaultDeriver, template <typename> class J = DefaultDeriver,
template <typename> class K = DefaultDeriver>
class EdgeSimp3: public EdgeArityMax<BVT,BET,BFT,BTT, A, B, C, D, E, F, G, H, I, J, K> {};
template <class BVT, class BET, class BFT,
template <typename> class A = DefaultDeriver, template <typename> class B = DefaultDeriver,
template <typename> class C = DefaultDeriver, template <typename> class D = DefaultDeriver,
template <typename> class E = DefaultDeriver, template <typename> class F = DefaultDeriver,
template <typename> class G = DefaultDeriver, template <typename> class H = DefaultDeriver,
template <typename> class I = DefaultDeriver, template <typename> class J = DefaultDeriver,
template <typename> class K = DefaultDeriver>
class EdgeSimp2: public EdgeArityMax<BVT,BET,BFT,DumClass, A, B, C, D, E, F, G, H, I, J, K> {};
template <class BVT, class BET,
template <typename> class A = DefaultDeriver, template <typename> class B = DefaultDeriver,
template <typename> class C = DefaultDeriver, template <typename> class D = DefaultDeriver,
template <typename> class E = DefaultDeriver, template <typename> class F = DefaultDeriver,
template <typename> class G = DefaultDeriver, template <typename> class H = DefaultDeriver,
template <typename> class I = DefaultDeriver, template <typename> class J = DefaultDeriver,
template <typename> class K = DefaultDeriver>
class EdgeSimp1: public EdgeArityMax<BVT,BET,DumClass,DumClass, A, B, C, D, E, F, G, H, I, J, K> {};
}// end namespace
#endif

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __VCG_EDGE_PLUS_COMPONENT
#define __VCG_EDGE_PLUS_COMPONENT
//#include <vector>
//#include <string>
//#include <vcg/space/point3.h>
//#include <vcg/space/texcoord2.h>
#include <vcg/space/color4.h>
namespace vcg {
namespace edge {
/*
Some naming Rules
All the Components that can be added to a vertex should be defined in the namespace edge:
*/
/*-------------------------- VERTEX ----------------------------------------*/
template <class T> class EmptyVertexRef: public T {
public:
// typedef typename T::VertexType VertexType;
// typedef typename T::CoordType CoordType;
inline typename T::VertexType * & V( const int j ) { assert(0); static typename T::VertexType *vp=0; return vp; }
inline typename T::VertexType * const & V( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
inline typename T::VertexType * const cV( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
inline typename T::CoordType & P( const int j ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
inline const typename T::CoordType & P( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
inline const typename T::CoordType &cP( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
template <class LeftF>
void ImportLocal(const LeftF & leftF) {T::ImportLocal(leftF);}
static bool HasVertexRef() { return false; }
static void Name(std::vector<std::string> & name){T::Name(name);}
};
template <class T> class VertexRef: public T {
public:
VertexRef(){
v[0]=0;
v[1]=0;
}
inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<2); return v[j]; }
inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<2); return v[j]; }
inline typename T::VertexType * const cV( const int j ) const { assert(j>=0 && j<2); return v[j]; }
// Shortcut per accedere ai punti delle facce
inline typename T::CoordType & P( const int j ) { assert(j>=0 && j<2); return v[j]->P(); }
inline const typename T::CoordType &cP( const int j ) const { assert(j>=0 && j<2); return v[j]->cP(); }
/** Return the pointer to the ((j+1)%3)-th vertex of the face.
@param j Index of the face vertex.
*/
inline typename T::VertexType * & V0( const int j ) { return V(j);}
inline typename T::VertexType * & V1( const int j ) { return V((j+1)%2);}
inline const typename T::VertexType * const & V0( const int j ) const { return V(j);}
inline const typename T::VertexType * const & V1( const int j ) const { return V((j+1)%2);}
inline const typename T::VertexType * const & cV0( const int j ) const { return cV(j);}
inline const typename T::VertexType * const & cV1( const int j ) const { return cV((j+1)%2);}
/// Shortcut per accedere ai punti delle facce
inline typename T::CoordType & P0( const int j ) { return V(j)->P();}
inline typename T::CoordType & P1( const int j ) { return V((j+1)%2)->P();}
inline const typename T::CoordType & P0( const int j ) const { return V(j)->P();}
inline const typename T::CoordType & P1( const int j ) const { return V((j+1)%2)->P();}
inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();}
inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%2)->P();}
inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<2); return v[j]; }
inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<2); return v[j]; }
template <class LeftF>
void ImportLocal(const LeftF & leftF){ V(0) = NULL; V(1) = NULL; V(2) = NULL; T::ImportLocal(leftF);}
static bool HasVertexRef() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("VertexRef"));T::Name(name);}
private:
typename T::VertexType *v[2];
};
/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
template <class T> class EmptyMark: public T {
public:
static bool HasMark() { return false; }
static bool HasMarkOcc() { return false; }
inline void InitIMark() { }
inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
inline const int & IMark() const {return 0;}
template < class LeftV>
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
static void Name(std::vector<std::string> & name){T::Name(name);}
};
template <class T> class Mark: public T {
public:
static bool HasMark() { return true; }
static bool HasMarkOcc() { return true; }
inline void InitIMark() { _imark = 0; }
inline int & IMark() { return _imark;}
inline const int & IMark() const {return _imark;}
template < class LeftV>
void ImportLocal(const LeftV & left ) { IMark() = left.IMark(); T::ImportLocal( left); }
static void Name(std::vector<std::string> & name){name.push_back(std::string("Mark"));T::Name(name);}
private:
int _imark;
};
/*------------------------- FLAGS -----------------------------------------*/
template <class T> class EmptyBitFlags: public T {
public:
typedef int FlagType;
/// Return the vector of Flags(), senza effettuare controlli sui bit
int &Flags() { static int dummyflags(0); assert(0); return dummyflags; }
const int Flags() const { return 0; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
static bool HasFlags() { return false; }
static void Name(std::vector<std::string> & name){T::Name(name);}
};
template <class T> class BitFlags: public T {
public:
BitFlags(){_flags=0;}
typedef int FlagType;
int &Flags() {return _flags; }
const int Flags() const {return _flags; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { Flags() = left.Flags(); T::ImportLocal( left); }
static bool HasFlags() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("BitFlags"));T::Name(name);}
private:
int _flags;
};
/*-------------------------- EMPTY COLOR & QUALITY ----------------------------------*/
template <class T> class EmptyColorQuality: public T {
public:
typedef float QualityType;
QualityType &Q() { static QualityType dummyQuality(0); assert(0); return dummyQuality; }
static bool HasQuality() { return false; }
typedef vcg::Color4b ColorType;
ColorType &C() { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
static bool HasColor() { return false; }
static void Name(std::vector<std::string> & name){T::Name(name);}
};
/*-------------------------- Color ----------------------------------*/
template <class A, class T> class Color: public T {
public:
Color():_color(vcg::Color4b::White) {}
typedef A ColorType;
ColorType &C() { return _color; }
const ColorType &C() const { return _color; }
const ColorType &cC() const { return _color; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { C() = left.cC(); T::ImportLocal( left); }
static bool HasColor() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("Color"));T::Name(name);}
private:
ColorType _color;
};
template <class TT> class Color4b: public edge::Color<vcg::Color4b, TT> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Color4b"));TT::Name(name);}
};
/*-------------------------- Quality ----------------------------------*/
template <class A, class TT> class Quality: public TT {
public:
typedef A QualityType;
QualityType &Q() { return _quality; }
const QualityType & cQ() const {return _quality; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { Q() = left.cQ(); TT::ImportLocal( left); }
static bool HasQuality() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality"));TT::Name(name);}
private:
QualityType _quality;
};
template <class TT> class Qualitys: public Quality<short, TT> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualitys"));TT::Name(name);}
};
template <class TT> class Qualityf: public Quality<float, TT> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityf"));TT::Name(name);}
};
template <class TT> class Qualityd: public Quality<double, TT> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityd"));TT::Name(name);}
};
/*----------------------------- EVADJ ------------------------------*/
template <class T> class EmptyEVAdj: public T {
public:
typename T::VertexPointer &V(const int &) { static typename T::VertexPointer ep=0; assert(0); return ep; }
typename T::VertexPointer cV(const int &) { static typename T::VertexPointer ep=0; assert(0); return ep; }
int &EVi(){static int z=0; return z;};
template < class LeftV>
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
static bool HasEVAdjacency() { return false; }
static bool HasEVAdjacencyOcc() { return false; }
static void Name(std::vector<std::string> & name){ T::Name(name);}
};
template <class T> class EVAdj: public T {
public:
EVAdj(){_vp[0]= _vp[1] =0;}
typename T::VertexPointer & V(const int & i) {return _vp[i]; }
const typename T::VertexPointer cV(const int & i) const {return _vp[i]; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { V() = NULL; T::ImportLocal( left); }
static bool HasEVAdjacency() { return true; }
static bool HasEVAdjacencyOcc() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("EVAdj"));T::Name(name);}
private:
typename T::VertexPointer _vp[2] ;
};
/*----------------------------- HEVADJ ------------------------------*/
template <class T> class EmptyHEVAdj: public T {
public:
typename T::VertexPointer &HEVp() { static typename T::VertexPointer ep=0; assert(0); return ep; }
typename T::VertexPointer cHEVp() { static typename T::VertexPointer ep=0; assert(0); return ep; }
int &EVi(){static int z=0; return z;};
template < class LeftV>
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
static bool HasHEVAdjacency() { return false; }
static bool HasHEVAdjacencyOcc() { return false; }
static void Name(std::vector<std::string> & name){ T::Name(name);}
};
template <class T> class HEVAdj: public T {
public:
HEVAdj(){_vp =0;}
typename T::VertexPointer & HEVp() {return _vp ; }
const typename T::VertexPointer cHEVp() const {return _vp ; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { this->V() = NULL; T::ImportLocal( left); }
static bool HasHEVAdjacency() { return true; }
static bool HasHEVAdjacencyOcc() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("HEVAdj"));T::Name(name);}
private:
typename T::VertexPointer _vp ;
};
/*----------------------------- EEADJ ------------------------------*/
template <class T> class EmptyEEAdj: public T {
public:
typename T::EdgePointer &EEp(const int & i ) { static typename T::EdgePointer ep=0; assert(0); return ep; }
typename T::EdgePointer cEEp(const int & i) { static typename T::EdgePointer ep=0; assert(0); return ep; }
int &EEi(){static int z=0; return z;};
template < class LeftV>
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
static bool HasEEAdjacency() { return false; }
static bool HasEEAdjacencyOcc() { return false; }
static void Name(std::vector<std::string> & name){ T::Name(name);}
};
template <class T> class EEAdj: public T {
public:
EEAdj(){_ep=0;}
typename T::EdgePointer &EEp(const int & i) {return _ep[i]; }
typename T::EdgePointer cEEp(const int & i) {return _ep[i]; }
int &EEi(const int & i) {return _zp[i]; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { EEp() = NULL; T::ImportLocal( left); }
static bool HasEEAdjacency() { return true; }
static bool HasEEAdjacencyOcc() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("EEAdj"));T::Name(name);}
private:
typename T::EdgePointer _ep[2] ;
int _zp[2] ;
};
/*----------------------------- ETADJ ------------------------------*/
template <class T> class EmptyETAdj: public T {
public:
typename T::TetraPointer &ETp() { static typename T::TetraPointer tp = 0; assert(0); return tp; }
typename T::TetraPointer cETp() { static typename T::TetraPointer tp = 0; assert(0); return tp; }
int &VTi() { static int z = 0; return z; };
static bool HasETAdjacency() { return false; }
static bool HasETAdjacencyOcc() { return false; }
static void Name( std::vector< std::string > & name ) { T::Name(name); }
};
template <class T> class ETAdj: public T {
public:
ETAdj() { _tp = 0; }
typename T::TetraPointer &ETp() { return _tp; }
typename T::TetraPointer cETp() { return _tp; }
int &ETi() {return _zp; }
static bool HasETAdjacency() { return true; }
static bool HasETAdjacencyOcc() { return true; }
static void Name( std::vector< std::string > & name ) { name.push_back( std::string("ETAdj") ); T::Name(name); }
private:
typename T::TetraPointer _tp ;
int _zp ;
};
/*----------------------------- HENextADJ ------------------------------*/
template <class T> class EmptyHENextAdj: public T {
public:
typename T::EdgePointer &HENp( ) { static typename T::EdgePointer ep=0; assert(0); return ep; }
typename T::EdgePointer cHEp( ) { static typename T::EdgePointer ep=0; assert(0); return ep; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
static bool HasHENextAdjacency() { return false; }
static bool HasHENextAdjacencyOcc() { return false; }
static void Name(std::vector<std::string> & name){ T::Name(name);}
};
template <class T> class HENextAdj: public T {
public:
HENextAdj(){_nep=0;}
typename T::EdgePointer &HENp() {return _nep; }
typename T::EdgePointer cHENp() {return _nep; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { this->EEp() = NULL; T::ImportLocal( left); }
static bool HasHENextAdjacency() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("HENextAdj"));T::Name(name);}
private:
typename T::EdgePointer _nep ;
};
/*----------------------------- HEOppADJ ------------------------------*/
template <class T> class EmptyHEOppAdj: public T {
public:
typename T::EdgePointer &HEOp(const int & i ) { static typename T::EdgePointer ep=0; assert(0); return ep; }
typename T::EdgePointer cHOp(const int & i) { static typename T::EdgePointer ep=0; assert(0); return ep; }
int &EEi(){static int z=0; return z;};
template < class LeftV>
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
static bool HasHEOppAdjacency() { return false; }
static bool HasHEOpptAdjacencyOcc() { return false; }
static void Name(std::vector<std::string> & name){ T::Name(name);}
};
template <class T> class HEOppAdj: public T {
public:
HEOppAdj(){_oep=0;}
typename T::EdgePointer &HEOp() {return _oep; }
typename T::EdgePointer cHEOp() {return _oep; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { this->EEp() = NULL; T::ImportLocal( left); }
static bool HasHEOppAdjacency() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("HEOpptAdj"));T::Name(name);}
private:
typename T::EdgePointer _oep ;
};
/*----------------------------- HEPrevADJ ------------------------------*/
template <class T> class EmptyHEPrevAdj: public T {
public:
typename T::EdgePointer &HEPp() { static typename T::EdgePointer ep=0; assert(0); return ep; }
typename T::EdgePointer cHPp() { static typename T::EdgePointer ep=0; assert(0); return ep; }
int &EEi(){static int z=0; return z;};
template < class LeftV>
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
static bool HasHEPrevAdjacency() { return false; }
static bool HasHEPrevAdjacencyOcc() { return false; }
static void Name(std::vector<std::string> & name){ T::Name(name);}
};
template <class T> class HEPrevAdj: public T {
public:
HEPrevAdj(){_pep=0;}
typename T::EdgePointer &HEPp() {return _pep; }
typename T::EdgePointer cHEPp() {return _pep; }
int &EEi(const int & i) {return this->_nei[i]; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { this->EEp() = NULL; T::ImportLocal( left); }
static bool HasHEPrevAdjacency() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("HEPrevAdj"));T::Name(name);}
private:
typename T::EdgePointer _pep ;
};
/*----------------------------- EFADJ ------------------------------*/
template <class T> class EmptyEFAdj: public T {
public:
typename T::FacePointer &EFp() { static typename T::FacePointer fp=0; assert(0); return fp; }
typename T::FacePointer cEFp() { static typename T::FacePointer fp=0; assert(0); return fp; }
int &EFi(){static int z=0; return z;};
template < class LeftV>
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
static bool HasEFAdjacency() { return false; }
static bool HasEFAdjacencyOcc() { return false; }
static void Name(std::vector<std::string> & name){ T::Name(name);}
};
template <class T> class EFAdj: public T {
public:
EFAdj(){_fp=0;}
typename T::FacePointer &EFp() {return _fp; }
typename T::FacePointer cEFp() {return _fp; }
int &EFi() {return _zp; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { this->EFp() = NULL; T::ImportLocal( left); }
static bool HasEFAdjacency() { return true; }
static bool HasEFAdjacencyOcc() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("EFAdj"));T::Name(name);}
private:
typename T::FacePointer _fp ;
int _zp ;
};
/*----------------------------- EFADJ ------------------------------*/
/**
HEdgeData keep all the data for the half edge
*/
template <class T>
class EmptyHEdgeData : public EmptyEFAdj< // pointer to the face
EmptyHEOppAdj < // pointer to the opposite half edge
EmptyHENextAdj < // pointer to the next half edge along the face
EmptyHEVAdj < // pointer to the vertex
EmptyHEPrevAdj<
T > > > > >{};
template <class T>
class HEdgeData : public EFAdj< // pointer to the face
HEOppAdj < // pointer to the opposite half edge
HENextAdj < // pointer to the next half edge along the face
HEVAdj < // pointer to the vertex
T > > > >{
// functions to make the half edge user confortable
typename T::VertexPointer & Vertex() { return this->HEVp();}
const typename T::VertexPointer & cVertex() const { return this->cHEVp();}
typename T::EdgePointer Opposite() { return &this->HEOp();}
const typename T::EdgePointer & cOpposite() const { return this->cHEOp();}
typename T::EdgePointer & Next() { return this->HENp();}
const typename T::EdgePointer & Next() const { return this->HENp();}
};
} // end namespace edge
}// end namespace vcg
#endif