[SIMPLEXplus promotion]
This modification removes the old way to define simplexes (already deprecated and unsupported). In the following SIMPLEX = [vertex|edge|face|tetrahedron] All the stuff that was in vcg/simplex/SIMPLEXplus/ has now been promoted to vcg/simplex/ Details: - the folder vcg/simplex/SIMPLEX/with has been removed - the file vcg/simplex/SIMPLEX/base.h has been renamed into vcg/simplex/SIMPLEX/base_old.h - the content of vcg/simplex/SIMPLEXplus/ has been moved into vcg/simplex/SIMPLEX/ - the folder vcg/simplex/SIMPLEXplus/ has been removed Actions the update the code using vcglib: replace <vcg/simplex/SIMPLEXplus/*> with <vcg/simplex/SIMPLEX/*> in every include for MESHLAB users: already done along with this commit
This commit is contained in:
parent
49b4970452
commit
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCG_EDGE_PLUS
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#define __VCG_EDGE_PLUS
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//#include <vcg/space/point3.h>
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//#include <vcg/space/texcoord2.h>
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//#include <vcg/space/color4.h>
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#include <vcg/simplex/edgeplus/component.h>
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#include <vcg/container/derivation_chain.h>
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namespace vcg {
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/*------------------------------------------------------------------*/
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/*
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The base class of all the recusive definition chain. It is just a container of the typenames of the various simplexes.
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These typenames must be known form all the derived classes.
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*/
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template <class BVT, class BET, class BFT, class BTT>
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class EdgeTypeHolder{
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public:
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typedef BVT VertexType;
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typedef typename VertexType::CoordType CoordType;
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typedef typename VertexType::ScalarType ScalarType;
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typedef BET EdgeType;
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typedef BFT FaceType;
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typedef BTT TetraType;
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typedef BVT *VertexPointer;
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typedef BET *EdgePointer;
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typedef BFT *FacePointer;
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typedef BTT *TetraPointer;
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template < class LeftV>
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void ImportLocal(const LeftV & /* left */ ) { }
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static void Name(std::vector<std::string> & name){}
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};
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/* The base class form which we start to add our components.
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it has the empty definition for all the standard members (coords, color flags)
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Note:
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in order to avoid both virtual classes and ambiguous definitions all
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the subsequent overrides must be done in a sequence of derivation.
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In other words we cannot derive and add in a single derivation step
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(with multiple ancestor), both the real (non-empty) normal and color but
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we have to build the type a step a time (deriving from a single ancestor at a time).
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*/
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template <class BVT, class BET=DumClass, class BFT=DumClass, class BTT=DumClass>
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class EdgeBase: public edge::EmptyEVAdj<
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edge::EmptyEEAdj<
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edge::EmptyHEdgeData<
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edge::EmptyBitFlags<
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EdgeTypeHolder <BVT, BET, BFT, BTT> > > > > {
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};
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/* The Real Big Edge class;
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The class __VertexArityMax__ is the one that is the Last to be derived,
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and therefore is the only one to know the real members
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(after the many overrides) so all the functions with common behaviour
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using the members defined in the various Empty/nonEmpty component classes
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MUST be defined here.
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I.e. IsD() that uses the overridden Flags() member must be defined here.
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*/
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template <class BVT, class BET, typename BFT,class BTT,
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template <typename> class A, template <typename> class B,
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template <typename> class C, template <typename> class D,
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template <typename> class E, template <typename> class F,
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template <typename> class G, template <typename> class H,
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template <typename> class I, template <typename> class J,
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template <typename> class K>
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class EdgeArityMax: public K<Arity10<EdgeBase,BVT,BET,BFT,BTT, A, B, C, D, E, F, G, H, I, J> > {
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// ----- Flags stuff -----
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public:
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enum {
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DELETED = 0x0001, // This bit indicate that the edge is deleted from the mesh
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NOTREAD = 0x0002, // This bit indicate that the edge of the mesh is not readable
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NOTWRITE = 0x0004, // This bit indicate that the edge is not modifiable
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MODIFIED = 0x0008, // This bit indicate that the edge is modified
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VISITED = 0x0010, // This bit can be used to mark the visited edge
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SELECTED = 0x0020, // This bit can be used to select
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BORDER = 0x0100, // Border Flag
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USER0 = 0x0200 // First user bit
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};
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inline int & UberFlags () { return this->Flags(); }
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inline const int UberFlags() const { return this->Flags(); }
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bool IsD() const {return (this->Flags() & DELETED) != 0;} /// checks if the vertex is deleted
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bool IsR() const {return (this->Flags() & NOTREAD) == 0;} /// checks if the vertex is readable
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bool IsW() const {return (this->Flags() & NOTWRITE)== 0;}/// checks if the vertex is modifiable
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bool IsRW() const {return (this->Flags() & (NOTREAD | NOTWRITE)) == 0;}/// This funcion checks whether the vertex is both readable and modifiable
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bool IsS() const {return (this->Flags() & SELECTED) != 0;}/// checks if the vertex is Selected
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bool IsB() const {return (this->Flags() & BORDER) != 0;}/// checks if the vertex is a border one
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bool IsV() const {return (this->Flags() & VISITED) != 0;}/// checks if the vertex Has been visited
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/** Set the flag value
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@param flagp Valore da inserire nel flag
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*/
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void SetFlags(int flagp) {this->Flags()=flagp;}
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/** Set the flag value
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@param flagp Valore da inserire nel flag
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*/
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void ClearFlags() {this->Flags()=0;}
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void SetD() {this->Flags() |=DELETED;}/// deletes the edge from the mesh
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void ClearD() {this->Flags() &=(~DELETED);}/// un-delete a edge
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void SetR() {this->Flags() &=(~NOTREAD);}/// marks the edge as readable
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void ClearR() {this->Flags() |=NOTREAD;}/// marks the edge as not readable
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void ClearW() {this->Flags() |=NOTWRITE;}/// marks the edge as writable
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void SetW() {this->Flags() &=(~NOTWRITE);}/// marks the edge as not writable
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void SetS() {this->Flags() |=SELECTED;}/// select the edge
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void ClearS() {this->Flags() &= ~SELECTED;}/// Un-select a edge
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void SetB() {this->Flags() |=BORDER;}
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void ClearB() {this->Flags() &=~BORDER;}
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void SetV() {this->Flags() |=VISITED;}
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void ClearV() {this->Flags() &=~VISITED;}
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/// Return the first bit that is not still used
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static int &LastBitFlag()
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{
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static int b =USER0;
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return b;
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}
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/// allocate a bit among the flags that can be used by user.
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static inline int NewBitFlag()
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{
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LastBitFlag()=LastBitFlag()<<1;
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return LastBitFlag();
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}
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// de-allocate a bit among the flags that can be used by user.
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static inline bool DeleteBitFlag(int bitval)
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{
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if(LastBitFlag()==bitval) {
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LastBitFlag()= LastBitFlag()>>1;
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return true;
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}
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assert(0);
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return false;
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}
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/// This function checks if the given user bit is true
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bool IsUserBit(int userBit){return (this->Flags() & userBit) != 0;}
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/// This function set the given user bit
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void SetUserBit(int userBit){this->Flags() |=userBit;}
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/// This function clear the given user bit
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void ClearUserBit(int userBit){this->Flags() &= (~userBit);}
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template<class BoxType>
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void GetBBox( BoxType & bb ) const {
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bb.SetNull();
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bb.Add(this->cP(0));
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bb.Add(this->cP(1));
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}
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};
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/*
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These are the three main classes that are used by the library user to define its own edges.
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The user MUST specify the names of all the type involved in a generic complex.
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so for example when defining a vertex of a trimesh you must know the name of the type of the edge and of the face.
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Typical usage example:
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A vertex with coords, flags and normal for use in a standard trimesh:
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class VertexNf : public VertexSimp2< VertexNf, EdgeProto, FaceProto, vert::Coord3d, vert::Flag, vert::Normal3f > {};
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A vertex with coords, and normal for use in a tetrahedral mesh AND in a standard trimesh:
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class TetraVertex : public VertexSimp3< TetraVertex, EdgeProto, FaceProto, TetraProto, vert::Coord3d, vert::Normal3f > {};
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A summary of the available vertex attributes (see component.h for more details):
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Coord3f, Coord3d,
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Normal3s, Normal3f, Normal3d
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Mark //a int component (incremental mark)
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BitFlags
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TexCoord2s, TexCoord2f, TexCoord2d
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Color4b
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Qualitys, Qualityf, Qualityd
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VFAdj //topology (vertex->face adjacency)
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*/
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template <class BVT, class BET, class BFT, class BTT,
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template <typename> class A = DefaultDeriver, template <typename> class B = DefaultDeriver,
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template <typename> class C = DefaultDeriver, template <typename> class D = DefaultDeriver,
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template <typename> class E = DefaultDeriver, template <typename> class F = DefaultDeriver,
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template <typename> class G = DefaultDeriver, template <typename> class H = DefaultDeriver,
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template <typename> class I = DefaultDeriver, template <typename> class J = DefaultDeriver,
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template <typename> class K = DefaultDeriver>
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class EdgeSimp3: public EdgeArityMax<BVT,BET,BFT,BTT, A, B, C, D, E, F, G, H, I, J, K> {};
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template <class BVT, class BET, class BFT,
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template <typename> class A = DefaultDeriver, template <typename> class B = DefaultDeriver,
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template <typename> class C = DefaultDeriver, template <typename> class D = DefaultDeriver,
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template <typename> class E = DefaultDeriver, template <typename> class F = DefaultDeriver,
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template <typename> class G = DefaultDeriver, template <typename> class H = DefaultDeriver,
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template <typename> class I = DefaultDeriver, template <typename> class J = DefaultDeriver,
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template <typename> class K = DefaultDeriver>
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class EdgeSimp2: public EdgeArityMax<BVT,BET,BFT,DumClass, A, B, C, D, E, F, G, H, I, J, K> {};
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template <class BVT, class BET,
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template <typename> class A = DefaultDeriver, template <typename> class B = DefaultDeriver,
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template <typename> class C = DefaultDeriver, template <typename> class D = DefaultDeriver,
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template <typename> class E = DefaultDeriver, template <typename> class F = DefaultDeriver,
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template <typename> class G = DefaultDeriver, template <typename> class H = DefaultDeriver,
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template <typename> class I = DefaultDeriver, template <typename> class J = DefaultDeriver,
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template <typename> class K = DefaultDeriver>
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class EdgeSimp1: public EdgeArityMax<BVT,BET,DumClass,DumClass, A, B, C, D, E, F, G, H, I, J, K> {};
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}// end namespace
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#endif
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@ -1,489 +0,0 @@
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCG_EDGE_PLUS_COMPONENT
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#define __VCG_EDGE_PLUS_COMPONENT
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//#include <vector>
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//#include <string>
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//#include <vcg/space/point3.h>
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//#include <vcg/space/texcoord2.h>
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#include <vcg/space/color4.h>
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namespace vcg {
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namespace edge {
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/*
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Some naming Rules
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All the Components that can be added to a vertex should be defined in the namespace edge:
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*/
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/*-------------------------- VERTEX ----------------------------------------*/
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template <class T> class EmptyVertexRef: public T {
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public:
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// typedef typename T::VertexType VertexType;
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// typedef typename T::CoordType CoordType;
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inline typename T::VertexType * & V( const int j ) { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * const & V( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * const cV( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::CoordType & P( const int j ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType & P( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType &cP( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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template <class LeftF>
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void ImportLocal(const LeftF & leftF) {T::ImportLocal(leftF);}
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static bool HasVertexRef() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class T> class VertexRef: public T {
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public:
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VertexRef(){
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v[0]=0;
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v[1]=0;
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}
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inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<2); return v[j]; }
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inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<2); return v[j]; }
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inline typename T::VertexType * const cV( const int j ) const { assert(j>=0 && j<2); return v[j]; }
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// Shortcut per accedere ai punti delle facce
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inline typename T::CoordType & P( const int j ) { assert(j>=0 && j<2); return v[j]->P(); }
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inline const typename T::CoordType &cP( const int j ) const { assert(j>=0 && j<2); return v[j]->cP(); }
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/** Return the pointer to the ((j+1)%3)-th vertex of the face.
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@param j Index of the face vertex.
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*/
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inline typename T::VertexType * & V0( const int j ) { return V(j);}
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inline typename T::VertexType * & V1( const int j ) { return V((j+1)%2);}
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inline const typename T::VertexType * const & V0( const int j ) const { return V(j);}
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inline const typename T::VertexType * const & V1( const int j ) const { return V((j+1)%2);}
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inline const typename T::VertexType * const & cV0( const int j ) const { return cV(j);}
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inline const typename T::VertexType * const & cV1( const int j ) const { return cV((j+1)%2);}
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/// Shortcut per accedere ai punti delle facce
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inline typename T::CoordType & P0( const int j ) { return V(j)->P();}
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inline typename T::CoordType & P1( const int j ) { return V((j+1)%2)->P();}
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inline const typename T::CoordType & P0( const int j ) const { return V(j)->P();}
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inline const typename T::CoordType & P1( const int j ) const { return V((j+1)%2)->P();}
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inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();}
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inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%2)->P();}
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inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<2); return v[j]; }
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inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<2); return v[j]; }
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template <class LeftF>
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void ImportLocal(const LeftF & leftF){ V(0) = NULL; V(1) = NULL; V(2) = NULL; T::ImportLocal(leftF);}
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static bool HasVertexRef() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("VertexRef"));T::Name(name);}
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private:
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typename T::VertexType *v[2];
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};
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/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
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template <class T> class EmptyMark: public T {
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public:
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static bool HasMark() { return false; }
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static bool HasMarkOcc() { return false; }
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inline void InitIMark() { }
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inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
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inline const int & IMark() const {return 0;}
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template < class LeftV>
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void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class T> class Mark: public T {
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public:
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static bool HasMark() { return true; }
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static bool HasMarkOcc() { return true; }
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inline void InitIMark() { _imark = 0; }
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inline int & IMark() { return _imark;}
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inline const int & IMark() const {return _imark;}
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template < class LeftV>
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void ImportLocal(const LeftV & left ) { IMark() = left.IMark(); T::ImportLocal( left); }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Mark"));T::Name(name);}
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private:
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int _imark;
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};
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/*------------------------- FLAGS -----------------------------------------*/
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template <class T> class EmptyBitFlags: public T {
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public:
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typedef int FlagType;
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/// Return the vector of Flags(), senza effettuare controlli sui bit
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int &Flags() { static int dummyflags(0); assert(0); return dummyflags; }
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const int Flags() const { return 0; }
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template < class LeftV>
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void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
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static bool HasFlags() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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||||
|
||||
template <class T> class BitFlags: public T {
|
||||
public:
|
||||
BitFlags(){_flags=0;}
|
||||
typedef int FlagType;
|
||||
int &Flags() {return _flags; }
|
||||
const int Flags() const {return _flags; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { Flags() = left.Flags(); T::ImportLocal( left); }
|
||||
static bool HasFlags() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("BitFlags"));T::Name(name);}
|
||||
|
||||
private:
|
||||
int _flags;
|
||||
};
|
||||
|
||||
/*-------------------------- EMPTY COLOR & QUALITY ----------------------------------*/
|
||||
|
||||
template <class T> class EmptyColorQuality: public T {
|
||||
public:
|
||||
typedef float QualityType;
|
||||
QualityType &Q() { static QualityType dummyQuality(0); assert(0); return dummyQuality; }
|
||||
static bool HasQuality() { return false; }
|
||||
|
||||
typedef vcg::Color4b ColorType;
|
||||
ColorType &C() { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||
static bool HasColor() { return false; }
|
||||
static void Name(std::vector<std::string> & name){T::Name(name);}
|
||||
};
|
||||
|
||||
/*-------------------------- Color ----------------------------------*/
|
||||
|
||||
template <class A, class T> class Color: public T {
|
||||
public:
|
||||
Color():_color(vcg::Color4b::White) {}
|
||||
typedef A ColorType;
|
||||
ColorType &C() { return _color; }
|
||||
const ColorType &C() const { return _color; }
|
||||
const ColorType &cC() const { return _color; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { C() = left.cC(); T::ImportLocal( left); }
|
||||
static bool HasColor() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("Color"));T::Name(name);}
|
||||
|
||||
private:
|
||||
ColorType _color;
|
||||
};
|
||||
|
||||
template <class TT> class Color4b: public edge::Color<vcg::Color4b, TT> {
|
||||
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Color4b"));TT::Name(name);}
|
||||
};
|
||||
|
||||
/*-------------------------- Quality ----------------------------------*/
|
||||
|
||||
template <class A, class TT> class Quality: public TT {
|
||||
public:
|
||||
typedef A QualityType;
|
||||
QualityType &Q() { return _quality; }
|
||||
const QualityType & cQ() const {return _quality; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { Q() = left.cQ(); TT::ImportLocal( left); }
|
||||
static bool HasQuality() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality"));TT::Name(name);}
|
||||
|
||||
private:
|
||||
QualityType _quality;
|
||||
};
|
||||
|
||||
template <class TT> class Qualitys: public Quality<short, TT> {
|
||||
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualitys"));TT::Name(name);}
|
||||
};
|
||||
template <class TT> class Qualityf: public Quality<float, TT> {
|
||||
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityf"));TT::Name(name);}
|
||||
};
|
||||
template <class TT> class Qualityd: public Quality<double, TT> {
|
||||
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityd"));TT::Name(name);}
|
||||
};
|
||||
|
||||
/*----------------------------- EVADJ ------------------------------*/
|
||||
template <class T> class EmptyEVAdj: public T {
|
||||
public:
|
||||
typename T::VertexPointer &V(const int &) { static typename T::VertexPointer ep=0; assert(0); return ep; }
|
||||
typename T::VertexPointer cV(const int &) { static typename T::VertexPointer ep=0; assert(0); return ep; }
|
||||
int &EVi(){static int z=0; return z;};
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||
static bool HasEVAdjacency() { return false; }
|
||||
static bool HasEVAdjacencyOcc() { return false; }
|
||||
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||
};
|
||||
|
||||
template <class T> class EVAdj: public T {
|
||||
public:
|
||||
EVAdj(){_vp[0]= _vp[1] =0;}
|
||||
typename T::VertexPointer & V(const int & i) {return _vp[i]; }
|
||||
const typename T::VertexPointer cV(const int & i) const {return _vp[i]; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { V() = NULL; T::ImportLocal( left); }
|
||||
static bool HasEVAdjacency() { return true; }
|
||||
static bool HasEVAdjacencyOcc() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("EVAdj"));T::Name(name);}
|
||||
|
||||
private:
|
||||
typename T::VertexPointer _vp[2] ;
|
||||
};
|
||||
|
||||
/*----------------------------- HEVADJ ------------------------------*/
|
||||
template <class T> class EmptyHEVAdj: public T {
|
||||
public:
|
||||
typename T::VertexPointer &HEVp() { static typename T::VertexPointer ep=0; assert(0); return ep; }
|
||||
typename T::VertexPointer cHEVp() { static typename T::VertexPointer ep=0; assert(0); return ep; }
|
||||
int &EVi(){static int z=0; return z;};
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||
static bool HasHEVAdjacency() { return false; }
|
||||
static bool HasHEVAdjacencyOcc() { return false; }
|
||||
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||
};
|
||||
|
||||
template <class T> class HEVAdj: public T {
|
||||
public:
|
||||
HEVAdj(){_vp =0;}
|
||||
typename T::VertexPointer & HEVp() {return _vp ; }
|
||||
const typename T::VertexPointer cHEVp() const {return _vp ; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { this->V() = NULL; T::ImportLocal( left); }
|
||||
static bool HasHEVAdjacency() { return true; }
|
||||
static bool HasHEVAdjacencyOcc() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("HEVAdj"));T::Name(name);}
|
||||
|
||||
private:
|
||||
typename T::VertexPointer _vp ;
|
||||
};
|
||||
|
||||
/*----------------------------- EEADJ ------------------------------*/
|
||||
template <class T> class EmptyEEAdj: public T {
|
||||
public:
|
||||
typename T::EdgePointer &EEp(const int & i ) { static typename T::EdgePointer ep=0; assert(0); return ep; }
|
||||
typename T::EdgePointer cEEp(const int & i) { static typename T::EdgePointer ep=0; assert(0); return ep; }
|
||||
int &EEi(){static int z=0; return z;};
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||
static bool HasEEAdjacency() { return false; }
|
||||
static bool HasEEAdjacencyOcc() { return false; }
|
||||
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||
};
|
||||
|
||||
template <class T> class EEAdj: public T {
|
||||
public:
|
||||
EEAdj(){_ep=0;}
|
||||
typename T::EdgePointer &EEp(const int & i) {return _ep[i]; }
|
||||
typename T::EdgePointer cEEp(const int & i) {return _ep[i]; }
|
||||
int &EEi(const int & i) {return _zp[i]; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { EEp() = NULL; T::ImportLocal( left); }
|
||||
static bool HasEEAdjacency() { return true; }
|
||||
static bool HasEEAdjacencyOcc() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("EEAdj"));T::Name(name);}
|
||||
|
||||
private:
|
||||
typename T::EdgePointer _ep[2] ;
|
||||
int _zp[2] ;
|
||||
};
|
||||
|
||||
|
||||
/*----------------------------- ETADJ ------------------------------*/
|
||||
|
||||
|
||||
template <class T> class EmptyETAdj: public T {
|
||||
public:
|
||||
typename T::TetraPointer &ETp() { static typename T::TetraPointer tp = 0; assert(0); return tp; }
|
||||
typename T::TetraPointer cETp() { static typename T::TetraPointer tp = 0; assert(0); return tp; }
|
||||
int &VTi() { static int z = 0; return z; };
|
||||
static bool HasETAdjacency() { return false; }
|
||||
static bool HasETAdjacencyOcc() { return false; }
|
||||
static void Name( std::vector< std::string > & name ) { T::Name(name); }
|
||||
};
|
||||
|
||||
template <class T> class ETAdj: public T {
|
||||
public:
|
||||
ETAdj() { _tp = 0; }
|
||||
typename T::TetraPointer &ETp() { return _tp; }
|
||||
typename T::TetraPointer cETp() { return _tp; }
|
||||
int &ETi() {return _zp; }
|
||||
static bool HasETAdjacency() { return true; }
|
||||
static bool HasETAdjacencyOcc() { return true; }
|
||||
static void Name( std::vector< std::string > & name ) { name.push_back( std::string("ETAdj") ); T::Name(name); }
|
||||
|
||||
private:
|
||||
typename T::TetraPointer _tp ;
|
||||
int _zp ;
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*----------------------------- HENextADJ ------------------------------*/
|
||||
template <class T> class EmptyHENextAdj: public T {
|
||||
public:
|
||||
typename T::EdgePointer &HENp( ) { static typename T::EdgePointer ep=0; assert(0); return ep; }
|
||||
typename T::EdgePointer cHEp( ) { static typename T::EdgePointer ep=0; assert(0); return ep; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||
static bool HasHENextAdjacency() { return false; }
|
||||
static bool HasHENextAdjacencyOcc() { return false; }
|
||||
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||
};
|
||||
|
||||
template <class T> class HENextAdj: public T {
|
||||
public:
|
||||
HENextAdj(){_nep=0;}
|
||||
typename T::EdgePointer &HENp() {return _nep; }
|
||||
typename T::EdgePointer cHENp() {return _nep; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { this->EEp() = NULL; T::ImportLocal( left); }
|
||||
static bool HasHENextAdjacency() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("HENextAdj"));T::Name(name);}
|
||||
|
||||
private:
|
||||
typename T::EdgePointer _nep ;
|
||||
};
|
||||
|
||||
/*----------------------------- HEOppADJ ------------------------------*/
|
||||
template <class T> class EmptyHEOppAdj: public T {
|
||||
public:
|
||||
typename T::EdgePointer &HEOp(const int & i ) { static typename T::EdgePointer ep=0; assert(0); return ep; }
|
||||
typename T::EdgePointer cHOp(const int & i) { static typename T::EdgePointer ep=0; assert(0); return ep; }
|
||||
int &EEi(){static int z=0; return z;};
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||
static bool HasHEOppAdjacency() { return false; }
|
||||
static bool HasHEOpptAdjacencyOcc() { return false; }
|
||||
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||
};
|
||||
|
||||
template <class T> class HEOppAdj: public T {
|
||||
public:
|
||||
HEOppAdj(){_oep=0;}
|
||||
typename T::EdgePointer &HEOp() {return _oep; }
|
||||
typename T::EdgePointer cHEOp() {return _oep; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { this->EEp() = NULL; T::ImportLocal( left); }
|
||||
static bool HasHEOppAdjacency() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("HEOpptAdj"));T::Name(name);}
|
||||
|
||||
private:
|
||||
typename T::EdgePointer _oep ;
|
||||
|
||||
};
|
||||
/*----------------------------- HEPrevADJ ------------------------------*/
|
||||
template <class T> class EmptyHEPrevAdj: public T {
|
||||
public:
|
||||
typename T::EdgePointer &HEPp() { static typename T::EdgePointer ep=0; assert(0); return ep; }
|
||||
typename T::EdgePointer cHPp() { static typename T::EdgePointer ep=0; assert(0); return ep; }
|
||||
int &EEi(){static int z=0; return z;};
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||
static bool HasHEPrevAdjacency() { return false; }
|
||||
static bool HasHEPrevAdjacencyOcc() { return false; }
|
||||
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||
};
|
||||
|
||||
template <class T> class HEPrevAdj: public T {
|
||||
public:
|
||||
HEPrevAdj(){_pep=0;}
|
||||
typename T::EdgePointer &HEPp() {return _pep; }
|
||||
typename T::EdgePointer cHEPp() {return _pep; }
|
||||
int &EEi(const int & i) {return this->_nei[i]; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { this->EEp() = NULL; T::ImportLocal( left); }
|
||||
static bool HasHEPrevAdjacency() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("HEPrevAdj"));T::Name(name);}
|
||||
|
||||
private:
|
||||
typename T::EdgePointer _pep ;
|
||||
};
|
||||
/*----------------------------- EFADJ ------------------------------*/
|
||||
|
||||
template <class T> class EmptyEFAdj: public T {
|
||||
public:
|
||||
typename T::FacePointer &EFp() { static typename T::FacePointer fp=0; assert(0); return fp; }
|
||||
typename T::FacePointer cEFp() { static typename T::FacePointer fp=0; assert(0); return fp; }
|
||||
int &EFi(){static int z=0; return z;};
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
|
||||
static bool HasEFAdjacency() { return false; }
|
||||
static bool HasEFAdjacencyOcc() { return false; }
|
||||
static void Name(std::vector<std::string> & name){ T::Name(name);}
|
||||
};
|
||||
|
||||
template <class T> class EFAdj: public T {
|
||||
public:
|
||||
EFAdj(){_fp=0;}
|
||||
typename T::FacePointer &EFp() {return _fp; }
|
||||
typename T::FacePointer cEFp() {return _fp; }
|
||||
int &EFi() {return _zp; }
|
||||
template < class LeftV>
|
||||
void ImportLocal(const LeftV & left ) { this->EFp() = NULL; T::ImportLocal( left); }
|
||||
static bool HasEFAdjacency() { return true; }
|
||||
static bool HasEFAdjacencyOcc() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("EFAdj"));T::Name(name);}
|
||||
|
||||
private:
|
||||
typename T::FacePointer _fp ;
|
||||
int _zp ;
|
||||
};
|
||||
|
||||
|
||||
/*----------------------------- EFADJ ------------------------------*/
|
||||
/**
|
||||
HEdgeData keep all the data for the half edge
|
||||
*/
|
||||
template <class T>
|
||||
class EmptyHEdgeData : public EmptyEFAdj< // pointer to the face
|
||||
EmptyHEOppAdj < // pointer to the opposite half edge
|
||||
EmptyHENextAdj < // pointer to the next half edge along the face
|
||||
EmptyHEVAdj < // pointer to the vertex
|
||||
EmptyHEPrevAdj<
|
||||
T > > > > >{};
|
||||
|
||||
|
||||
template <class T>
|
||||
class HEdgeData : public EFAdj< // pointer to the face
|
||||
HEOppAdj < // pointer to the opposite half edge
|
||||
HENextAdj < // pointer to the next half edge along the face
|
||||
HEVAdj < // pointer to the vertex
|
||||
T > > > >{
|
||||
|
||||
// functions to make the half edge user confortable
|
||||
typename T::VertexPointer & Vertex() { return this->HEVp();}
|
||||
const typename T::VertexPointer & cVertex() const { return this->cHEVp();}
|
||||
typename T::EdgePointer Opposite() { return &this->HEOp();}
|
||||
const typename T::EdgePointer & cOpposite() const { return this->cHEOp();}
|
||||
typename T::EdgePointer & Next() { return this->HENp();}
|
||||
const typename T::EdgePointer & Next() const { return this->HENp();}
|
||||
|
||||
};
|
||||
|
||||
} // end namespace edge
|
||||
}// end namespace vcg
|
||||
#endif
|
Loading…
Reference in New Issue