Cleaned up and moved into the tri namespace all the refine class
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@ -26,21 +26,17 @@
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#include <functional>
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#include <map>
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#include <vector>
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#include <vcg/space/sphere3.h>
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#include <vcg/space/plane3.h>
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#include <vcg/space/texcoord2.h>
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#include <vcg/space/color4.h>
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#include <vcg/simplex/face/pos.h>
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#include <vcg/simplex/face/topology.h>
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#include<vcg/complex/allocate.h>
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#include<vcg/complex/algorithms/update/topology.h>
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#include<vcg/complex/algorithms/update/flag.h>
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#include<wrap/callback.h>
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#include <vcg/complex/complex.h>
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#include <vcg/complex/algorithms/update/topology.h>
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#include <vcg/complex/algorithms/update/flag.h>
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#include <vcg/space/triangle3.h>
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#include <wrap/callback.h>
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namespace vcg{
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namespace tri{
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/* A very short intro about the generic refinement framework,
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the main fuction is the
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@ -526,8 +522,8 @@ Siggraph 2000 Course Notes
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/*
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vul-------vu--------vur
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\ / \ /
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\ / \ /
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\ / \ /
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\ / \ /
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\ / fu \ /
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vl--------vr
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/ \ fd / \
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@ -933,9 +929,7 @@ void TriSplit(typename TRIMESH_TYPE::FacePointer f,
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}
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} // namespace tri
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} // namespace vcg
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#endif
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