updated the basic qt opengl example to support qt 5.0 ways of managing coords
(simply use the new QT2VCG_X/Y helper functions to translate mouse events)
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276438958f
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fc047dbe3f
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@ -8,7 +8,7 @@
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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@ -40,52 +40,52 @@ Initial release.
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GLArea::GLArea (QWidget * parent)
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:QGLWidget (parent)
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{
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drawmode= SMOOTH;
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GLArea::loadTetrahedron();
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drawmode= SMOOTH;
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GLArea::loadTetrahedron();
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}
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void GLArea::selectDrawMode(int mode){
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drawmode=DrawMode(mode);
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updateGL();
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drawmode=DrawMode(mode);
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updateGL();
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}
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void GLArea::loadMesh(QString fileName)
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{
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{
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int err=vcg::tri::io::ImporterPLY<CMesh>::Open(mesh,(fileName.toStdString()).c_str());
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if(err!=0){
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const char* errmsg=vcg::tri::io::ImporterPLY<CMesh>::ErrorMsg(err);
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if(err!=0){
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const char* errmsg=vcg::tri::io::ImporterPLY<CMesh>::ErrorMsg(err);
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QMessageBox::warning(this,tr("Error Loading Mesh"),QString(errmsg));
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}
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initMesh("Loaded \""+fileName+"\".");
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}
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initMesh("Loaded \""+fileName+"\".");
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}
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void GLArea::loadTetrahedron(){
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vcg::tri::Tetrahedron(mesh);
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initMesh(tr("Tethraedron [builtin]"));
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vcg::tri::Tetrahedron(mesh);
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initMesh(tr("Tethraedron [builtin]"));
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}
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void GLArea::loadDodecahedron(){
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vcg::tri::Dodecahedron(mesh);
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initMesh(tr("Dodecahedron [builtin]"));
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vcg::tri::Dodecahedron(mesh);
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initMesh(tr("Dodecahedron [builtin]"));
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}
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void GLArea::initMesh(QString message)
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{
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// update bounding box
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vcg::tri::UpdateBounding<CMesh>::Box(mesh);
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// update Normals
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// update bounding box
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vcg::tri::UpdateBounding<CMesh>::Box(mesh);
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// update Normals
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vcg::tri::UpdateNormal<CMesh>::PerVertexNormalizedPerFace(mesh);
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vcg::tri::UpdateNormal<CMesh>::PerFaceNormalized(mesh);
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// Initialize the opengl wrapper
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glWrap.m = &mesh;
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glWrap.Update();
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updateGL();
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emit setStatusBar(message);
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// Initialize the opengl wrapper
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glWrap.m = &mesh;
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glWrap.Update();
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updateGL();
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emit setStatusBar(message);
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}
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void GLArea::initializeGL ()
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{
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glClearColor(0, 0, 0, 0);
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glClearColor(0, 0, 0, 0);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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glEnable(GL_NORMALIZE);
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@ -96,7 +96,7 @@ void GLArea::initializeGL ()
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void GLArea::resizeGL (int w, int h)
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{
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glViewport (0, 0, (GLsizei) w, (GLsizei) h);
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glViewport (0, 0, (GLsizei) w, (GLsizei) h);
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initializeGL();
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}
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@ -105,46 +105,46 @@ void GLArea::paintGL ()
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(40, GLArea::width()/(float)GLArea::height(), 0.1, 100);
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gluPerspective(25, GLArea::width()/(float)GLArea::height(), 0.1, 100);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(0,0,5, 0,0,0, 0,1,0);
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track.center=vcg::Point3f(0, 0, 0);
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track.radius= 1;
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track.GetView();
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track.GetView();
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track.Apply();
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glPushMatrix();
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float d=1.0f/mesh.bbox.Diag();
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float d=2.0f/mesh.bbox.Diag();
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vcg::glScale(d);
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glTranslate(-glWrap.m->bbox.Center());
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// the trimesh drawing calls
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switch(drawmode)
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{
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case SMOOTH:
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glWrap.Draw<vcg::GLW::DMSmooth, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
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break;
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case POINTS:
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glWrap.Draw<vcg::GLW::DMPoints, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
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break;
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case WIRE:
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glWrap.Draw<vcg::GLW::DMWire, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
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break;
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case FLATWIRE:
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glWrap.Draw<vcg::GLW::DMFlatWire, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
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break;
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case HIDDEN:
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glWrap.Draw<vcg::GLW::DMHidden, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
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break;
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case FLAT:
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glWrap.Draw<vcg::GLW::DMFlat, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
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break;
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default:
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break;
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}
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glTranslate(-glWrap.m->bbox.Center());
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// the trimesh drawing calls
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switch(drawmode)
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{
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case SMOOTH:
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glWrap.Draw<vcg::GLW::DMSmooth, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
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break;
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case POINTS:
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glWrap.Draw<vcg::GLW::DMPoints, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
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break;
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case WIRE:
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glWrap.Draw<vcg::GLW::DMWire, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
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break;
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case FLATWIRE:
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glWrap.Draw<vcg::GLW::DMFlatWire, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
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break;
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case HIDDEN:
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glWrap.Draw<vcg::GLW::DMHidden, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
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break;
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case FLAT:
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glWrap.Draw<vcg::GLW::DMFlat, vcg::GLW::CMNone,vcg::GLW::TMNone> ();
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break;
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default:
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break;
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}
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glPopMatrix();
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track.DrawPostApply();
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}
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}
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void GLArea::keyReleaseEvent (QKeyEvent * e)
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{
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@ -174,21 +174,21 @@ void GLArea::mousePressEvent (QMouseEvent * e)
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{
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e->accept ();
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setFocus ();
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track.MouseDown (e->x (), height () - e->y (), QT2VCG (e->button (), e->modifiers ()));
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track.MouseDown (QT2VCG_X(this,e), QT2VCG_Y(this,e), QT2VCG (e->button (), e->modifiers ()));
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updateGL ();
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}
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void GLArea::mouseMoveEvent (QMouseEvent * e)
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{
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if (e->buttons ()) {
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track.MouseMove (e->x (), height () - e->y ());
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track.MouseMove (QT2VCG_X(this,e), QT2VCG_Y(this,e));
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updateGL ();
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}
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}
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void GLArea::mouseReleaseEvent (QMouseEvent * e)
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{
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track.MouseUp (e->x (), height () - e->y (), QT2VCG (e->button (), e->modifiers ()));
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track.MouseUp (QT2VCG_X(this,e), QT2VCG_Y(this,e), QT2VCG (e->button (), e->modifiers ()));
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updateGL ();
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}
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