Renamed the anonymous Build() functions to something more meaningful
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@ -604,7 +604,7 @@ void Torus(MeshType &m, float hRingRadius, float vRingRadius, int hRingDiv=24, i
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// this function build a mesh starting from a vector of generic coords (objects having a triple of float at their beginning)
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// and a vector of faces (objects having a triple of ints at theri beginning).
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template <class MeshType,class V, class F >
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void Build( MeshType & in, const V & v, const F & f)
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void BuildMeshFromCoordVectorIndexVector( MeshType & in, const V & v, const F & f)
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{
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::VertexPointer VertexPointer;
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@ -645,10 +645,10 @@ void Build( MeshType & in, const V & v, const F & f)
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template <class MeshType,class V>
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void Build( MeshType & in, const V & v)
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void BuildMeshFromCoordVector( MeshType & in, const V & v)
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{
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std::vector<Point3i> dummyfaceVec;
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Build(in,v,dummyfaceVec);
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BuildMeshFromCoordVectorIndexVector(in,v,dummyfaceVec);
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}
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