Corrected IsOrientedMesh. After the templating of the swapedge it did not worked any more....
Added Texture management to the FlipMesh
This commit is contained in:
parent
f48e5bc1dd
commit
fcc1187856
vcg/complex/trimesh
|
@ -24,6 +24,9 @@
|
||||||
History
|
History
|
||||||
|
|
||||||
$Log: not supported by cvs2svn $
|
$Log: not supported by cvs2svn $
|
||||||
|
Revision 1.44 2006/11/27 10:36:35 cignoni
|
||||||
|
Added IsSizeConsistent
|
||||||
|
|
||||||
Revision 1.43 2006/11/09 17:26:24 cignoni
|
Revision 1.43 2006/11/09 17:26:24 cignoni
|
||||||
Corrected RemoveNonManifoldFace
|
Corrected RemoveNonManifoldFace
|
||||||
|
|
||||||
|
@ -932,7 +935,7 @@ private:
|
||||||
|
|
||||||
if (!fpaux->IsS())
|
if (!fpaux->IsS())
|
||||||
{
|
{
|
||||||
face::SwapEdge<FaceType,false>(*fpaux, iaux);
|
face::SwapEdge<FaceType,true>(*fpaux, iaux);
|
||||||
assert(CheckOrientation(*fpaux, iaux));
|
assert(CheckOrientation(*fpaux, iaux));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -957,12 +960,17 @@ private:
|
||||||
if (!Orientable) break;
|
if (!Orientable) break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/// Flip the orientation of the whole mesh flipping all the faces (by swapping the first two vertices)
|
||||||
static void FlipMesh(MeshType &m)
|
static void FlipMesh(MeshType &m)
|
||||||
{
|
{
|
||||||
for (FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
|
for (FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) if(!(*fi).IsD())
|
||||||
|
{
|
||||||
face::SwapEdge<FaceType,false>((*fi), 0);
|
face::SwapEdge<FaceType,false>((*fi), 0);
|
||||||
|
if (HasPerWedgeTexture(m))
|
||||||
|
swap((*fi).WT(0),(*fi).WT(1));
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static bool SelfIntersections(MeshType &m, std::vector<FaceType*> &ret)
|
static bool SelfIntersections(MeshType &m, std::vector<FaceType*> &ret)
|
||||||
{
|
{
|
||||||
//assert(FaceType::HasMark()); // Needed by the UG
|
//assert(FaceType::HasMark()); // Needed by the UG
|
||||||
|
|
Loading…
Reference in New Issue