standard opengl material parameters have been set
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@ -136,10 +136,10 @@ typedef typename SaveMeshType::CoordType CoordType;
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idtf.write(1,"RESOURCE_COUNT 1");
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idtf.write(1,"RESOURCE 0 {");
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idtf.write(2,"RESOURCE_NAME \"Material1\"");
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idtf.write(2,"MATERIAL_AMBIENT 0.180000 0.060000 0.060000");
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idtf.write(2,"MATERIAL_DIFFUSE 0.878431 0.560784 0.341176");
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idtf.write(2,"MATERIAL_SPECULAR 0.0720000 0.0720000 0.0720000");
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idtf.write(2,"MATERIAL_EMISSIVE 0.320000 0.320000 0.320000");
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idtf.write(2,"MATERIAL_AMBIENT 0.2 0.2 0.2");
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idtf.write(2,"MATERIAL_DIFFUSE 0.8 0.8 0.8");
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idtf.write(2,"MATERIAL_SPECULAR 0.0 0.0 0.0");
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idtf.write(2,"MATERIAL_EMISSIVE 0.0 0.0 0.0");
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idtf.write(2,"MATERIAL_REFLECTIVITY 0.100000");
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idtf.write(2,"MATERIAL_OPACITY 1.000000");
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idtf.write(1,"}");
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