Commented out unused variable
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@ -173,7 +173,7 @@ void VEEdgeCollapse(MeshType &poly, typename MeshType::EdgeType *e0, const int z
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if( starVecEp[1] == e0 ) e1 = starVecEp[0];
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assert(e1 && (e1!=e0) );
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int z0 = (z+1)%2;
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//int z0 = (z+1)%2;
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int z1 = -1;
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if(e1->V(0) == vd) z1=1;
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if(e1->V(1) == vd) z1=0;
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