changed call DrawFlippedFacesIfSelected ot suppport UV drawing
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@ -30,21 +30,39 @@ public:
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}
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template <class MeshType>
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static void DrawFlippedFacesIfSelected(MeshType &Tmesh)
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static void DrawFlippedFacesIfSelected(MeshType &ParamMesh,
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bool DrawUV=false,
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vcg::Color4b color=vcg::Color4b(255,0,0,255),
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typename MeshType::ScalarType width=2.0)
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{
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::ScalarType ScalarType;
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glDisable(GL_LIGHTING);
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glLineWidth(1.5);
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glDepthRange(0,0.998);
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vcg::glColor(vcg::Color4b(255,0,0,255));
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glLineWidth(width);
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vcg::glColor(color);
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glBegin(GL_LINES);
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for (unsigned int i=0;i<Tmesh.face.size();i++)
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for (unsigned int i=0;i<ParamMesh.face.size();i++)
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{
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if (!Tmesh.face[i].IsS())continue;
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FaceType *f=&ParamMesh.face[i];
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if (!f->IsS())continue;
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for (int k=0;k<3;k++)
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{
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vcg::glVertex(Tmesh.face[i].P0(k));
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vcg::glVertex(Tmesh.face[i].P1(k));
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CoordType p0,p1;
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if (!DrawUV)
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{
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p0=f->P0(k);
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p1=f->P1(k);
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}
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else
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{
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p0=CoordType(f->WT(k).P().X(),f->WT(k).P().Y(),0);
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p1=CoordType(f->WT((k+1)%3).P().X(),f->WT((k+1)%3).P().Y(),0);
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}
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vcg::glVertex(p0);
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vcg::glVertex(p1);
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}
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}
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glEnd();
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