added TransformationMatrix function
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@ -627,6 +627,30 @@ private:
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S a[9];
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};
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///return the tranformation matrix to transform
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///to the frame specified by the three vectors
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template <class S>
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vcg::Matrix33<S> TransformationMatrix(const vcg::Point3<S> dirX,
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const vcg::Point3<S> dirY,
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const vcg::Point3<S> dirZ)
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{
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vcg::Matrix33<S> Trans;
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///it must have right orientation cause of normal
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Trans[0][0]=dirX[0];
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Trans[0][1]=dirX[1];
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Trans[0][2]=dirX[2];
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Trans[1][0]=dirY[0];
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Trans[1][1]=dirY[1];
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Trans[1][2]=dirY[2];
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Trans[2][0]=dirZ[0];
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Trans[2][1]=dirZ[1];
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Trans[2][2]=dirZ[2];
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/////then find the inverse
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return (Trans);
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}
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template <class S>
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void Invert(Matrix33<S> &m)
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{
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