has CHANGED!
Before it was returning a valid handle to the attribute
IF it existed, otherwise the handle was invalid.
Now it always returns a valid handle to the attribute,
by creating the attribute name if it did not exist or returning
the handle to it if it was already there.
ALl the code using Get*Attribute has been changed accordingly.
- Cleaned up include order: Now you only need to include <vcg/complex/complex.h> (no more vertex/base.h etc)
- Added official VN() EN() FN() const members for knowing number of vertexes etc...
- Added exceptions (at last!)
Now instead of:
assert(HasPerVertexNormal(m))
you should write:
if(!HasPerFaceNormal(m)) throw vcg::MissingComponentException();
** It must not crash if you try to delete a non existing attribute,
because you do not have a way of asking for a handle of an attribute for which you do not know the type.
- useless template paramtere in SimpleTempData_Base removed (simple_temporary_data.h)
- Attribute is now derived by SimpleTempData_Base
- SimpleTempData_Base defines a void * At(unsigned int i) function that returns a pointer to the i-th element of the vector withouth knowing the type
- removed the useless member _typeid from the PointerToAttribute. It was used to store the rtti, useless itself.
NOTE: the copy of attributes is done with a memcpy! This means that if you defined a operator = in your attribute this WILL NOT be used in the append.