#ifndef _MESH_DEF_ #define _MESH_DEF_ #include<vcg/complex/complex.h> #include<vcg/simplex/vertex/base.h> #include<vcg/simplex/face/base.h> #include<vcg/simplex/face/topology.h> #include<vcg/simplex/vertex/component_ocf.h> #include<vcg/simplex/face/component_ocf.h> class CFace; class CFaceOcf; class CVertex; class CVertexOcf; struct MyUsedTypes: public vcg::UsedTypes<vcg::Use<CVertex>::AsVertexType,vcg::Use<CFace>::AsFaceType>{}; struct MyUsedTypesOcf: public vcg::UsedTypes<vcg::Use<CVertexOcf>::AsVertexType,vcg::Use<CFaceOcf>::AsFaceType>{}; // Optional stuff has two suffixes: // OCF Optional Component Fast // OCC Optional Component Compact class CVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::BitFlags,vcg::vertex::Normal3f >{}; class CVertexOcf : public vcg::Vertex< MyUsedTypesOcf,vcg::vertex::InfoOcf,vcg::vertex::Coord3f,vcg::vertex::QualityfOcf, vcg::vertex::BitFlags,vcg::vertex::Normal3f,vcg::vertex::RadiusfOcf >{}; class CFace : public vcg::Face< MyUsedTypes, vcg::face::FFAdj, vcg::face::VertexRef, vcg::face::BitFlags, vcg::face::Normal3f > {}; class CFaceOcf : public vcg::Face< MyUsedTypesOcf, vcg::face::InfoOcf, vcg::face::FFAdjOcf, vcg::face::VertexRef, vcg::face::BitFlags, vcg::face::Normal3fOcf > {}; class CMesh : public vcg::tri::TriMesh< std::vector<CVertex >, std::vector<CFace > > {}; class CMeshOcf : public vcg::tri::TriMesh< vcg::vertex::vector_ocf<CVertexOcf>, vcg::face::vector_ocf<CFaceOcf> > {}; #endif