/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2012 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /*! \file trimesh_smooth.cpp \ingroup code_sample \brief the minimal example of using the lib This file contain a minimal example of the library */ #include<vcg/complex/complex.h> #include <vcg/complex/algorithms/update/topology.h> #include <vcg/complex/algorithms/update/normal.h> #include<vcg/complex/algorithms/clean.h> #include<vcg/complex/algorithms/smooth.h> // input output #include <wrap/io_trimesh/import.h> #include <wrap/io_trimesh/export_ply.h> using namespace vcg; using namespace std; class MyFace; class MyVertex; struct MyUsedTypes : public UsedTypes< Use<MyVertex>::AsVertexType, Use<MyFace>::AsFaceType>{}; class MyVertex : public Vertex< MyUsedTypes, vertex::VFAdj, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags >{}; class MyFace : public Face < MyUsedTypes, face::VFAdj, face::Normal3f, face::VertexRef, face::BitFlags > {}; class MyMesh : public vcg::tri::TriMesh<vector<MyVertex>, vector<MyFace> > {}; int main(int argc,char ** argv) { if(argc<4) { printf("Usage: trimesh_smooth <filename> <steps> <sigma> <fitstep>\n"); return 0; } int Step= atoi(argv[2]); MyMesh m; //open a mesh int err = tri::io::Importer<MyMesh>::Open(m,argv[1]); if(err) { // all the importers return 0 in case of success printf("Error in reading %s: '%s'\n",argv[1], tri::io::Importer<MyMesh>::ErrorMsg(err)); exit(-1); } // some cleaning to get rid of bad file formats like stl that duplicate vertexes.. int dup = tri::Clean<MyMesh>::RemoveDuplicateVertex(m); int unref = tri::Clean<MyMesh>::RemoveUnreferencedVertex(m); printf("Removed %i duplicate and %i unreferenced vertices from mesh %s\n",dup,unref,argv[1]); tri::UpdateTopology<MyMesh>::VertexFace(m); for(int i=0;i<Step;++i) { tri::UpdateNormal<MyMesh>::PerFaceNormalized(m); tri::Smooth<MyMesh>::VertexCoordPasoDobleFast(m,atoi(argv[3]),atof(argv[4]),atoi(argv[5])); } //LaplacianSmooth(m,atoi(argv[2])); tri::io::ExporterPLY<MyMesh>::Save(m,"out.ply"); return 0; }