/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ ****************************************************************************/ #include #include "../pchain.h" #include "../pvoronoi.h" #include "../vert_remap.h" #include "../crude.h" #include "../stopwatch.h" #include "../pintersect.h" using namespace std; using namespace nxs; using namespace vcg; StopWatch watch; int main(int argc, char *argv[]) { if(argc < 3) { cerr << "Usage: " << argv[0] << " " "[patch_size] [threshold]\n\n"; cerr << "Patch size and treshold expressed int faces " "and default to 1000 and 250\n"; return -1; } Crude crude; if(!crude.Load(argv[1])) { cerr << "Could not open crude input\n"; return -1; } string output = argv[2]; unsigned int target_size = 1000; if(argc > 3) target_size = atoi(argv[3]); if(target_size <= 0) { cerr << "Invalid patch_size: " << argv[3] << endl; return -1; } unsigned int treshold = 250; if(argc > 4) treshold = atoi(argv[4]); if(treshold <= 0) { cerr << "Invalid patch_size: " << argv[4] << endl; return -1; } cerr << "Getting optimal radius...\n"; watch.Start(); vector target; unsigned int patch_size = target_size; for(patch_size = target_size; patch_size < crude.vert.Size(); patch_size *=2) target.push_back(patch_size); vector radius; radius = VoronoiPartition::OptimalRadii(crude.vert.Size(), crude.vert.Begin(), crude.vert.End(), crude.GetBox(), target); for(unsigned int i = 0; i < radius.size(); i++) cerr << "Radius: " << radius[i] << endl; watch.Stop(); cerr << " ...done in " << watch.Elapsed() << " secs\n"; watch.Reset(); watch.Start(); assert(radius.size() > 1); //TODO cosa succede se c'e' una sola patch? PChain chain; for(unsigned int i = 0; i < radius.size(); i++) { VoronoiPartition part; part.Init(crude.GetBox()); chain.levels.push_back(part); } //TODO move this part to pvoronoi (and create Crude::vert_iterator VFile::iterator iter; for(iter = crude.vert.Begin(); iter != crude.vert.End(); ++iter) { Point3f &v = *iter; VoronoiPartition::Key target; float dist; for(unsigned int i = 0; i < radius.size(); i++) { VoronoiPartition &part = chain.levels[i]; dist = part.Closest(v, target); if(dist >= radius[i] || dist == -1) part.Add(v, radius[i]); } } VFile face_remap; if(!face_remap.Create(output + ".frm")) { cerr << "Could not create remap files: " << output << ".frm\n"; return -1; } face_remap.Resize(crude.face.Size()); PIntersect inter(chain.levels[0], chain.levels[1]); cerr << "Splitting faces... "; Point3f bari; for(unsigned int i = 0; i < crude.face.Size(); i++) { bari = crude.GetBari(i); unsigned int patch = inter.Locate(bari); face_remap[i] = patch; } watch.Stop(); cerr << "done in " << watch.Elapsed() << " secs\n"; watch.Reset(); watch.Start(); //TODO Prune inter to threshold and relocate faces VertRemap vert_remap; if(!vert_remap.Create(output)) { cerr << "Could not create remap files: " << output << ".vrm and .brm\n"; return -1; } vert_remap.Resize(crude.vert.Size()); cerr << "Splitting vertices... "; for(unsigned int i = 0; i < crude.face.Size(); i++) { Crude::Face &face = crude.GetFace(i); unsigned int patch = face_remap[i]; if((i % 10000) == 0) cerr << "inserting: " << i << endl; for(int k = 0; k < 3; k++) { vert_remap.Insert(face[k], patch); } } watch.Stop(); cerr << "done in " << watch.Elapsed() << " secs\n"; return 0; }