/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #ifndef __VCGLIB_EXPORT_OBJ #define __VCGLIB_EXPORT_OBJ #include #include #include #include #include "io_material.h" #include #include #include namespace vcg { namespace tri { namespace io { template class ExporterOBJ { public: typedef typename SaveMeshType::FaceIterator FaceIterator; typedef typename SaveMeshType::VertexIterator VertexIterator; typedef typename SaveMeshType::VertexType VertexType; /* enum of all the types of error */ enum SaveError { E_NOERROR, // 0 E_CANTOPENFILE, // 1 E_CANTCLOSEFILE, // 2 E_UNESPECTEDEOF, // 3 E_ABORTED, // 4 E_NOTDEFINITION, // 5 E_NOTVEXTEXVALID, // 6 E_NOTFACESVALID // 7 }; /* this function takes an index and the relative error message gets back */ static const char* ErrorMsg(int error) { static const char* obj_error_msg[] = { "No errors", // 0 "Can't open file", // 1 "can't close file", // 2 "Premature End of file", // 3 "File saving aborted", // 4 "Function not defined", // 5 "Vertices not valid", // 6 "Faces not valid" // 7 }; if(error>7 || error<0) return "Unknown error"; else return obj_error_msg[error]; }; /* returns mask of capability one define with what are the saveable information of the format. */ static int GetExportMaskCapability() { int capability = 0; //vert capability |= vcg::tri::io::Mask::IOM_VERTNORMAL; capability |= vcg::tri::io::Mask::IOM_VERTTEXCOORD; //face capability |= vcg::tri::io::Mask::IOM_FACECOLOR; //wedg capability |= vcg::tri::io::Mask::IOM_WEDGTEXCOORD; capability |= vcg::tri::io::Mask::IOM_WEDGNORMAL; return capability; } /* function which saves in OBJ file format */ static int Save(SaveMeshType &m, const char * filename, int mask, CallBackPos *cb=0) { // texture coord and normal: cannot be saved BOTH per vertex and per wedge if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD && mask & vcg::tri::io::Mask::IOM_VERTTEXCOORD ) { mask &= ~vcg::tri::io::Mask::IOM_VERTTEXCOORD; } if (mask & vcg::tri::io::Mask::IOM_WEDGCOLOR && mask & vcg::tri::io::Mask::IOM_VERTCOLOR ) { mask &= ~vcg::tri::io::Mask::IOM_VERTCOLOR; } if(m.vn == 0) return E_NOTVEXTEXVALID; // Commented out this control. You should be allowed to save a point cloud. // if(m.fn == 0) return E_NOTFACESVALID; int current = 0; int totalPrimitives = m.vn+m.fn; std::vector materialVec; std::string fn(filename); int LastSlash=fn.size()-1; while(LastSlash>=0 && fn[LastSlash]!='/') --LastSlash; FILE *fp; fp = fopen(filename,"w"); if(fp == NULL) return E_CANTOPENFILE; fprintf(fp,"####\n#\n# OBJ File Generated by Meshlab\n#\n####\n"); fprintf(fp,"# Object %s\n#\n# Vertices: %d\n# Faces: %d\n#\n####\n",fn.substr(LastSlash+1).c_str(),m.vn,m.fn); //library materialVec if( (mask & vcg::tri::io::Mask::IOM_FACECOLOR) || (mask & Mask::IOM_WEDGTEXCOORD) ) fprintf(fp,"mtllib ./%s.mtl\n\n",fn.substr(LastSlash+1).c_str()); //vertexs + normal VertexIterator vi; std::map NormalVertex; std::vector VertexId(m.vert.size()); int numvert = 0; int curNormalIndex = 1; for(vi=m.vert.begin(); vi!=m.vert.end(); ++vi) if( !(*vi).IsD() ) { VertexId[vi-m.vert.begin()]=numvert; //saves normal per vertex if (mask & Mask::IOM_WEDGNORMAL ) { if(AddNewNormalVertex(NormalVertex,(*vi).N(),curNormalIndex)) { fprintf(fp,"vn %f %f %f\n",(*vi).N()[0],(*vi).N()[1],(*vi).N()[2]); curNormalIndex++; } } if (mask & Mask::IOM_VERTNORMAL ) { fprintf(fp,"vn %f %f %f\n",(*vi).N()[0],(*vi).N()[1],(*vi).N()[2]); } if (mask & Mask::IOM_VERTTEXCOORD ) { fprintf(fp,"vt %f %f\n",(*vi).T().P()[0],(*vi).T().P()[1]); } //if (mask & Mask::IOM_VERTCOLOR ) { // fprintf(fp,"vc %f %f %f\n",(*vi).T().P()[0],(*vi).T().P()[1]); //} //saves vertex fprintf(fp,"v %f %f %f\n",(*vi).P()[0],(*vi).P()[1],(*vi).P()[2]); if (cb !=NULL) { if(!(*cb)((100*++current)/totalPrimitives, "writing vertices ")) { fclose(fp); return E_ABORTED;} } numvert++; } assert(numvert == m.vn); fprintf(fp,"# %d vertices, %d vertices normals\n\n",m.vn,int(NormalVertex.size())); //faces + texture coords FaceIterator fi; std::map,int> CoordIndexTexture; unsigned int material_num = 0; int mem_index = 0; //var temporany int curTexCoordIndex = 1; for(fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() ) { if((mask & Mask::IOM_FACECOLOR) || (mask & Mask::IOM_WEDGTEXCOORD) ) { int index = Materials::CreateNewMaterial(m,materialVec,material_num,fi); if(index == (int)materialVec.size())//inserts a new element material { material_num++; fprintf(fp,"\nusemtl material_%d\n",materialVec[index-1].index); mem_index = index-1; } else { if(index != mem_index)//inserts old name elemente material { fprintf(fp,"\nusemtl material_%d\n",materialVec[index].index); mem_index=index; } } } //saves texture coord x wedge if(HasPerWedgeTexCoord(m) && (mask & Mask::IOM_WEDGTEXCOORD)) for(int k=0;k<(*fi).VN();k++) { { if(AddNewTextureCoord(CoordIndexTexture,(*fi).WT(k),curTexCoordIndex)) { fprintf(fp,"vt %f %f\n",(*fi).WT(k).u(),(*fi).WT(k).v()); curTexCoordIndex++; //ncreases the value number to be associated to the Texture } } } fprintf(fp,"f "); for(int k=0;k<(*fi).VN();k++) { if(k!=0) fprintf(fp," "); int vInd = -1; // +1 because Obj file format begins from index = 1 but not from index = 0. vInd = VertexId[GetIndexVertex(m, (*fi).V(k))] + 1;//index of vertex per face int vt = -1; if(mask & Mask::IOM_WEDGTEXCOORD) vt = GetIndexVertexTexture(CoordIndexTexture,(*fi).WT(k));//index of vertex texture per face if (mask & Mask::IOM_VERTTEXCOORD) vt = vInd; int vn = -1; if(mask & Mask::IOM_WEDGNORMAL ) vn = GetIndexVertexNormal(m, NormalVertex, (*fi).V(k)->cN());//index of vertex normal per face. if (mask & Mask::IOM_VERTNORMAL) vn = vInd; //writes elements on file obj WriteFacesElement(fp,vInd,vt,vn); } fprintf(fp,"\n"); if (cb !=NULL) { if(!(*cb)((100*++current)/totalPrimitives, "writing vertices ")) { fclose(fp); return E_ABORTED;} } }//for fprintf(fp,"# %d faces, %d coords texture\n\n",m.fn,int(CoordIndexTexture.size())); fprintf(fp,"# End of File"); fclose(fp); int r = 0; if((mask & Mask::IOM_WEDGTEXCOORD) || (mask & Mask::IOM_FACECOLOR) ) r = WriteMaterials(materialVec, filename,cb);//write material if(r!= E_NOERROR) return r; return E_NOERROR; } /* returns index of the vertex */ inline static int GetIndexVertex(SaveMeshType &m, VertexType *p) { return p-&*(m.vert.begin()); } /* returns index of the texture coord */ inline static int GetIndexVertexTexture(std::map,int> &mapTexToInt, const vcg::TexCoord2 &wt) { std::map,int>::iterator iter= mapTexToInt.find(wt); if(iter != mapTexToInt.end()) return (*iter).second; else return -1; // Old wrong version. // int index = mapTexToInt[wt]; // if(index!=0){return index;} } /* returns index of the vertex normal */ inline static int GetIndexVertexNormal(SaveMeshType &/*m*/, std::map &mapNormToInt, const Point3f &norm ) { std::map::iterator iter= mapNormToInt.find(norm); if(iter != mapNormToInt.end()) return (*iter).second; else return -1; // Old wrong version. // int index = mapNormToInt[m.vert[iv].N()]; // if(index!=0){return index;} } /* write elements on file f v/tc/vn v/tc/vn v/tc/vn ... f v/tc v/tc v/tc ... f v//vn v//vn v//vn ... f v v v ... */ inline static void WriteFacesElement(FILE *fp,int v,int vt, int vn) { fprintf(fp,"%d",v); if(vt!=-1) { fprintf(fp,"/%d",vt); if(vn!=-1) fprintf(fp,"/%d",vn); } else if(vn!=-1) fprintf(fp,"//%d",vn); } /* adds a new index to the coordinate of Texture if it is the first time which is otherwise met not execute anything */ inline static bool AddNewTextureCoord(std::map,int> &m, const vcg::TexCoord2 &wt,int value) { int index = m[wt]; if(index==0){m[wt]=value;return true;} return false; } /* adds a new index to the normal per vertex if it is the first time which is otherwise met does not execute anything */ inline static bool AddNewNormalVertex(std::map &m, Point3f &n ,int value) { int index = m[n]; if(index==0){m[n]=value;return true;} return false; } /* writes material into file */ inline static int WriteMaterials(std::vector &materialVec, const char * filename, CallBackPos *cb=0) { std::string fileName = std::string(filename); fileName+=".mtl"; if(materialVec.size() > 0) { FILE *fp; fp = fopen(fileName.c_str(),"w"); if(fp==NULL)return E_ABORTED; fprintf(fp,"#\n# Wavefront material file\n# Converted by Meshlab Group\n#\n\n"); int current = 0; for(unsigned int i=0;i0) fprintf(fp,"map_Kd %s\n",materialVec[i].map_Kd.c_str()); fprintf(fp,"\n"); } fclose(fp); } return E_NOERROR; } }; // end class } // end Namespace tri } // end Namespace io } // end Namespace vcg #endif