/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2016 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #ifndef __VCGLIB_BOX2 #define __VCGLIB_BOX2 #include #include namespace vcg { // needed prototype; template class Segment2; /** \addtogroup space */ /*@{*/ /** Templated class for a 2D bounding box. It is stored just as two Point2 @param BoxScalarType (Template Parameter) Specifies the scalar field. */ template class Box2 { public: /// The scalar type typedef BoxScalarType ScalarType; typedef Point2 PointType ; /// min coordinate point PointType min; /// max coordinate point PointType max; /// Standard constructor inline Box2() { min.X()= 1; max.X()= -1; min.Y()= 1; max.Y()= -1; } /// Copy constructor inline Box2( const Box2 & b ) { min=b.min; max=b.max; } /// Min Max constructor inline Box2( const Point2 & mi, const Point2 & ma ) { min = mi; max = ma; } inline Box2(const Point2 & center, const BoxScalarType & radius) { min = center-Point2(radius,radius); max = center+Point2(radius,radius); } /// Distructor inline ~Box2() { } /// Operator to compare two bounding box inline bool operator == ( Box2 const & p ) const { return min==p.min && max==p.max; } /// Initializing the bounding box with a point void Set( const PointType & p ) { min = max = p; } Point2 P(const int & i) const { return Point2( min[0]+ (i%2) * DimX(), min[1]+ ((i / 2)%2) * DimY()); } // Initializing with the values inline void Set( ScalarType minx, ScalarType miny, ScalarType maxx, ScalarType maxy ) { min[0] = minx; min[1] = miny; max[0] = maxx; max[1] = maxy; } /// Set the bounding box to a null value void SetNull() { min.X()= 1; max.X()= -1; min.Y()= 1; max.Y()= -1; } /** Function to add two bounding box the bounding box expand to include the other bounding box (if necessary) @param b The bounding box to be added */ void Add( Box2 const & b ) { if(IsNull()) { min=b.min; max=b.max; } else { if(min.X() > b.min.X()) min.X() = b.min.X(); if(min.Y() > b.min.Y()) min.Y() = b.min.Y(); if(max.X() < b.max.X()) max.X() = b.max.X(); if(max.Y() < b.max.Y()) max.Y() = b.max.Y(); } } /** Adds a point to the bouning box. the bounding box expand to include the new point (if necessary) @param p The point 2D */ void Add( const PointType & p ) { if(IsNull()) Set(p); else { if(min.X() > p.X()) min.X() = p.X(); if(min.Y() > p.Y()) min.Y() = p.Y(); if(max.X() < p.X()) max.X() = p.X(); if(max.Y() < p.Y()) max.Y() = p.Y(); } } /** Varies the dimension of the bounding box. @param delta The size delta (if positive, box is enlarged) */ void Offset(const ScalarType s) { Offset(PointType(s, s)); } /** Varies the dimension of the bounding box. @param delta The size delta per dimension (if positive, box is enlarged) */ void Offset(const PointType & delta) { min -= delta; max += delta; } /** Computes intersection between this and another bounding box @param b The other bounding box */ void Intersect( const Box2 & b ) { if(min.X() < b.min.X()) min.X() = b.min.X(); if(min.Y() < b.min.Y()) min.Y() = b.min.Y(); if(max.X() > b.max.X()) max.X() = b.max.X(); if(max.Y() > b.max.Y()) max.Y() = b.max.Y(); if(min.X()>max.X() || min.Y()>max.Y()) SetNull(); } /** Traslate the bounding box by a vectore @param p The transolation vector */ void Translate( const PointType & p ) { min += p; max += p; } /** Checks whether a 2D point p is inside the box @param p The point 2D @return True iff p inside */ bool IsIn( PointType const & p ) const { return ( min.X() <= p.X() && p.X() <= max.X() && min.Y() <= p.Y() && p.Y() <= max.Y() ); } /** Checks whether a 2D point p is inside the box, closed at min but open at max @param p The point in 2D @return True iff p inside */ bool IsInEx( PointType const & p ) const { return ( min.X() <= p.X() && p.X() < max.X() && min.Y() <= p.Y() && p.Y() < max.Y() ); } /** Check bbox collision. Note: just adjiacent bbox won't collide @param b A bounding box @return True iff collision */ bool Collide( Box2 const &b ) { Box2 bb=*this; bb.Intersect(b); return bb.IsValid(); } /** Check if emptry. @return True iff empty */ inline bool IsNull() const { return min.X()>max.X() || min.Y()>max.Y(); } /** Check consistency. @return True iff consistent */ inline bool IsValid() const { return min.X() diag[1]) i=0; return i; } inline unsigned char MinDim() const { int i=1; PointType diag = max-min; if (diag[0] < diag[1]) i=0; return i; } }; // end class definition template ScalarType DistancePoint2Box2(const Point2 &test, const Box2 &bbox) { ///test possible position respect to bounding box if (!bbox.IsIn(test)){ if ((test.X()<=bbox.min.X())&&(test.Y()<=bbox.min.Y())) return ((test-bbox.min).Norm()); else if ((test.X()>=bbox.min.X())&& (test.X()<=bbox.max.X())&& (test.Y()<=bbox.min.Y())) return (bbox.min.Y()-test.Y()); else if ((test.X()>=bbox.max.X())&& (test.Y()<=bbox.min.Y())) return ((test-vcg::Point2(bbox.max.X(),bbox.min.Y())).Norm()); else if ((test.Y()>=bbox.min.Y())&& (test.Y()<=bbox.max.Y())&& (test.X()>=bbox.max.X())) return (test.X()-bbox.max.X()); else if ((test.X()>=bbox.max.X())&&(test.Y()>=bbox.max.Y())) return ((test-bbox.max).Norm()); else if ((test.X()>=bbox.min.X())&& (test.X()<=bbox.max.X())&& (test.Y()>=bbox.max.Y())) return (test.Y()-bbox.max.Y()); else if ((test.X()<=bbox.min.X())&& (test.Y()>=bbox.max.Y())) return ((test-vcg::Point2(bbox.min.X(),bbox.max.Y())).Norm()); else if ((test.X()<=bbox.min.X())&& (test.Y()<=bbox.max.Y())&& (test.Y()>=bbox.min.Y())) return (bbox.min.X()-test.X()); } else { //return minimum distance ScalarType dx=std::min(fabs(test.X()-bbox.min.X()),fabs(bbox.max.X()-test.X())); ScalarType dy=std::min(fabs(test.Y()-bbox.min.Y()),fabs(bbox.max.Y()-test.Y())); return(std::min(dx,dy)); } } template Point2 ClosestPoint2Box2(const Point2 &test, const Box2 &bbox) { Segment2 Segs[4]; Segs[0].P0() = bbox.min; Segs[0].P1() = vcg::Point2(bbox.max.X(), bbox.min.Y()); Segs[1].P0() = Segs[0].P1(); Segs[1].P1() = bbox.max; Segs[2].P0() = Segs[1].P1(); Segs[2].P1() = vcg::Point2(bbox.min.X(), bbox.max.Y()); Segs[3].P0() = Segs[2].P1(); Segs[3].P1() = bbox.min; Point2 closest = ClosestPoint(Segs[0], test); ScalarType minDist = (closest-test).Norm(); for (int i = 1; i < 4; i++) { Point2 point = ClosestPoint(Segs[i], test); ScalarType dist = (test - point).Norm(); if (dist < minDist) { minDist = dist; closest = point; } } return closest; } /// Specificazione di box of short typedef Box2 Box2s; /// Specificazione di box of int typedef Box2 Box2i; /// Specificazione di box of float typedef Box2 Box2f; /// Specificazione di box of double typedef Box2 Box2d; /*@}*/ } // end namespace #endif