/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.13 2005/04/14 17:23:08 ponchio *** empty log message *** ****************************************************************************/ #ifndef __VCGLIB_UGRID_OBJ #define __VCGLIB_UGRID_OBJ #include #include #include #include #include #include namespace vcg { /** Static Uniform Grid A simple Spatial grid of object. Kept in the most trivial way. Every cell is allocated and contains one istance of the template class. */ template < typename class ObjType, class FLT=float > class GridStaticObj : public BasicGrid { public: /// La matriciona della griglia ObjType *grid; int size() const { return siz[0]*siz[1]*siz[2];} inline GridStaticObj() { grid = 0; } inline ~GridStaticObj() { if(grid) delete[] grid; } inline Init(const ObjType &val) { fill(grid,grid+size(),val); } /// Date le coordinate ritorna la cella inline ObjType & Grid( const int x, const int y, const int z ) {return grid[GridInd(Point3i(x,y,z))]; } // Dato un punto ritorna la cella inline ObjType & Grid( const Point3 & p ) { return grid[GridInd(p)]; } inline int GridInd( const Point3i & pi ) const { #ifndef NDEBUG if ( pi[0]<0 || pi[0]>=siz[0] || pi[1]<0 || pi[1]>=siz[1] || pi[2]<0 || pi[2]>=siz[2] ) { assert(0); return 0; } #endif return pi[0]+siz[0]*(pi[1]+siz[1]*pi[2]); } // Dato un punto ritorna l'indice della cella inline int GridInd( const Point3 & p ) const { return GridInd(GridP(p)); } void Create( Point3i &_siz, const ObjType & init ) { siz=_siz; voxel[0] = dim[0]/siz[0]; voxel[1] = dim[1]/siz[1]; voxel[2] = dim[2]/siz[2]; if(grid) delete[] grid; int n = siz[0]*siz[1]*siz[2]; grid = new ObjType[n]; fill(grid,grid+n,init); } /// Crea una griglia di un dato bbox e con un certo numero di elem. /// il bbox viene gonfiato appositamente. template void Create(const Box3 & b, int ncell, const ObjType & init, bool Inflate = true ) { bbox.Import(b); if(Inflate) bbox.Offset(0.01*bbox.Diag()); dim = bbox.max - bbox.min; // Calcola la dimensione della griglia Point3i _siz; BestDim( ncell, dim, _siz ); Create(_siz, init ); } }; //end class SGrid } #endif