#ifndef __GL_OBJECT_H__ #define __GL_OBJECT_H__ class GLObject { public: GLObject(void) { this->objectID = 0; } virtual ~GLObject(void) { } GLuint ObjectID(void) const { return this->objectID; } bool ValidObject(void) const { return (this->objectID != 0); } virtual void Gen(void) = 0; virtual void Del(void) = 0; protected: GLuint objectID; }; class Bindable { public: Bindable(void) { this->bound = false; } void Bind(void) { this->bound = true; this->DoBind(); } void Unbind(void) { this->DoUnbind(); this->bound = false; } bool IsBound(void) const { return this->bound; } protected: bool bound; virtual void DoBind(void) = 0; virtual void DoUnbind(void) = 0; }; #endif //__GL_OBJECT_H__