/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.10 2006/02/13 13:05:05 cignoni Removed glew inclusion Revision 1.9 2004/09/30 00:48:07 ponchio -> Revision 1.8 2004/09/28 14:04:36 ganovelli glGet added Revision 1.7 2004/07/13 15:55:57 cignoni Added test on presence of glTranspose extension (for old hw support) Revision 1.6 2004/05/26 15:12:39 cignoni Removed inclusion of gl extension stuff Revision 1.5 2004/05/12 20:54:55 ponchio *** empty log message *** Revision 1.4 2004/05/12 13:07:47 ponchio Added #include Revision 1.3 2004/05/04 23:36:23 cignoni remove include of gl and added glextgension exploiting, Revision 1.2 2004/04/07 10:47:03 cignoni inlined functions for avoid multiple linking errors Revision 1.1 2004/03/31 15:27:17 ponchio *** empty log message *** ****************************************************************************/ #ifndef VCG_USE_EIGEN #include "deprecated_math.h" #else #ifndef VCG_GL_MATH_H #define VCG_GL_MATH_H // Please note that this file assume that you have already included your // gl-extension wrapping utility, and that therefore all the extension symbol are already defined. #include #include //#include // please do not include it! namespace vcg { inline void glLoadMatrix(const Eigen::Matrix& matrix) { glLoadMatrixf(matrix.data()); } inline void glLoadMatrix(const Eigen::Matrix& matrix) { Eigen::Matrix4f tmp(matrix); glLoadMatrixf(tmp.data()); } inline void glLoadMatrix(const Eigen::Matrix& matrix) { glLoadMatrixd(matrix.data()); } inline void glLoadMatrix(const Eigen::Matrix& matrix) { Eigen::Matrix4d tmp(matrix); glLoadMatrixd(tmp.data()); } template inline void glLoadMatrix(const Eigen::Transform& t) { glLoadMatrix(t.matrix()); } inline void glMultMatrix(const Eigen::Matrix& matrix) { glMultMatrixf(matrix.data()); } inline void glMultMatrix(const Eigen::Matrix& matrix) { Eigen::Matrix tmp(matrix); glMultMatrixf(tmp.data()); } inline void glMultMatrix(const Eigen::Matrix& matrix) { glMultMatrixd(matrix.data()); } inline void glMultMatrix(const Eigen::Matrix& matrix) { Eigen::Matrix tmp(matrix); glMultMatrixd(tmp.data()); } template inline void glMultMatrix(const Eigen::Transform& t) { glMultMatrix(t.matrix()); } inline void glMultMatrix(const Similarityf &s) { glTranslatef(s.tra[0], s.tra[1], s.tra[2]); glScalef(s.sca, s.sca, s.sca); float alpha; Point3f axis; s.rot.ToAxis(alpha, axis); glRotatef(math::ToDeg(alpha), axis[0], axis[1], axis[2]); } inline void glMultMatrix(const Similarityd &s) { glTranslated(s.tra[0], s.tra[1], s.tra[2]); double alpha; Point3d axis; s.rot.ToAxis(alpha, axis); glRotated(math::ToDeg(alpha), axis[0], axis[1], axis[2]); glScaled(s.sca, s.sca, s.sca); } inline void glGetv(const GLenum pname, Eigen::Matrix& matrix){ glGetFloatv(pname,matrix.data()); } inline void glGetv(const GLenum pname, Eigen::Matrix& matrix){ glGetDoublev(pname,matrix.data()); } inline void glGetv(const GLenum pname, Eigen::Matrix& matrix){ Eigen::Matrix4f tmp; glGetFloatv(pname,tmp.data()); matrix = tmp; } inline void glGetv(const GLenum pname, Eigen::Matrix& matrix){ Eigen::Matrix4d tmp; glGetDoublev(pname,tmp.data()); matrix = tmp; } template inline void glGetv(const GLenum pname, const Eigen::Transform& t) { glGetv(pname,t.matrix()); } }//namespace #endif #endif