/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.4 2004/07/05 15:49:38 ponchio Windows (DevCpp, mingw) port. Revision 1.3 2004/07/04 15:25:33 ponchio Backup (work in progress) Revision 1.2 2004/06/25 16:47:13 ponchio Various debug Revision 1.1 2004/06/24 14:32:45 ponchio Moved from wrap/nexus Revision 1.1 2004/06/22 15:31:40 ponchio Created ****************************************************************************/ #ifndef NXS_CRUDE_H #define NXS_CRUDE_H #include #include #include #include #include "vfile.h" namespace nxs { class Crude { public: struct Face { Face() {} Face(unsigned int a, unsigned int b, unsigned int c) { v[0] = a; v[1] = b; v[2] = c; } unsigned int v[3]; unsigned int &operator[](int k) { return v[k]; } unsigned int *ptr() { return v; } }; VFile vert; VFile face; Crude(): fp(NULL), nvert(0), nface(0) {} ~Crude(); bool Create(const std::string &file, unsigned int nvert = 0, unsigned int nface = 0); bool Load(const std::string &file, bool rdonly = false); void Close(); void Resize(unsigned int nvert, unsigned int nface); unsigned int Vertices(); unsigned int Faces(); vcg::Point3f GetVertex(unsigned int i); void SetVertex(unsigned int i, vcg::Point3f &p); void SetVertex(unsigned int i, float *p); Face GetFace(unsigned int i); void SetFace(unsigned int i, Face &f); void SetFace(unsigned int i, unsigned int *f); vcg::Point3f GetBari(unsigned int i); vcg::Box3f &GetBox(); /*template void Export(MESH &mesh) { MESH::VertexType v; v.ClearFlags(); for(unsigned int i = 0; i <