#include #include "remapping.h" #include "watch.h" using namespace std; using namespace vcg; using namespace nxs; bool BlockIndex::Save(const string &file) { FILE *fp = fopen(file.c_str(), "wb+"); if(!fp) { cerr << "Could not save: " << file << endl; return false; } unsigned int nsize = size(); fwrite(&nsize, sizeof(unsigned int), 1, fp); fwrite(&*begin(), sizeof(BlockEntry), nsize, fp); fclose(fp); return true; } bool BlockIndex::Load(const string &file) { FILE *fp = fopen(file.c_str(), "rb"); if(!fp) { cerr << "Could not load: " << file << endl; return false; } unsigned int nsize; fread(&nsize, sizeof(unsigned int), 1, fp); resize(nsize); fread(&*begin(), sizeof(BlockEntry), nsize, fp); fclose(fp); return true; } void nxs::Remap(VChain &chain, VFile &points, VFile &remap, BlockIndex &index, unsigned int target_size, unsigned int min_size, unsigned int max_size, float scaling, int steps) { VPartition *finepart = new VPartition; chain.push_back(finepart); BuildPartition(*finepart, points, target_size, min_size, max_size, steps); VPartition *coarsepart = new VPartition; chain.push_back(coarsepart); BuildPartition(*coarsepart, points, (int)(target_size/scaling), min_size, max_size, steps); cerr << "Fine size: " << finepart->size() << endl; cerr << "Coarse size: " << coarsepart->size() << endl; // typedef map, unsigned int> FragIndex; typedef map > FragIndex; FragIndex patches; unsigned int totpatches = 0; vector count; Point3f bari; for(unsigned int i = 0; i < points.Size(); i++) { bari = points[i]; unsigned int fine = finepart->Locate(bari); unsigned int coarse = coarsepart->Locate(bari); unsigned int patch; if(!patches.count(coarse) || !patches[coarse].count(fine)) { patch = totpatches; patches[coarse][fine] = totpatches++; } else patch = patches[coarse][fine]; remap[i] = patch; while(count.size() <= patch) count.push_back(0); count[patch]++; } for(unsigned int i = 0; i < totpatches; i++) { if(count[i] > 32000) { //TODO do something to reduce patch size... :P cerr << "Found a patch too big... sorry\n"; exit(0); } } unsigned int mean = 0; for(unsigned int i = 0; i < count.size(); i++) mean += count[i]; mean /= count.size(); min_size /= 4; cerr << "Pruning small patches... < " << min_size << " mean: " << mean << endl; //prune small patches vector patch_map; patch_map.resize(totpatches); for(unsigned int i = 0; i < totpatches; i++) patch_map[i] = i; for(FragIndex::iterator s = patches.begin(); s != patches.end(); s++) { map &fines = (*s).second; while(1) { if(fines.size() <= 1) break; unsigned int inf_fine = 0xffffffff; unsigned int inf_count, min_count; unsigned int min_fine = 0xffffffff; unsigned int min_patch, inf_patch; map::iterator t; for(t = fines.begin(); t != fines.end(); t++) { unsigned int c = count[(*t).second]; if(inf_fine == 0xffffffff || c < inf_count) { if(inf_fine != 0xffffffff) { min_fine = inf_fine; min_count = inf_count; min_patch = inf_patch; } inf_fine = (*t).first; inf_count = c; inf_patch = (*t).second; } else if(min_fine == 0xffffffff || c < min_count) { min_fine = (*t).first; min_count = c; min_patch = (*t).second; } } if(inf_count >= min_size || inf_count + min_count > max_size) break; count[min_patch] += count[inf_patch]; patch_map[inf_patch] = min_patch; fines.erase(inf_fine); } } for(unsigned int i = 0; i < totpatches; i++) while(patch_map[patch_map[i]] != patch_map[i]) patch_map[i] = patch_map[patch_map[i]]; //now we remap remaining patches into 0 - n. unsigned int new_totpatches = 0; vector patch_remap; patch_remap.resize(totpatches, -1); for(unsigned int i = 0; i < totpatches; i++) { unsigned int p = patch_map[i]; if(patch_remap[p] == -1) patch_remap[p] = new_totpatches++; patch_remap[i] = patch_remap[p]; } cerr << "Building fragments\n"; //building fragments for(FragIndex::iterator s = patches.begin(); s != patches.end(); s++) { unsigned int coarse = (*s).first; map &fines = (*s).second; map::iterator t; for(t = fines.begin(); t != fines.end(); t++) { unsigned int fine = (*t).first; unsigned int oldpatch = (*t).second; assert(oldpatch < patch_remap.size()); unsigned int patch = patch_remap[oldpatch]; if(patch != -1) //not deleted... chain.oldfragments[coarse].insert(patch); } } cerr << "remapping faces again\n"; //remapping faces index.resize(new_totpatches); for(unsigned int i = 0; i < remap.Size(); i++) { unsigned int patch = remap[i]; #ifdef CONTROLS if(patch == 0xffffffff) { cerr << "RESIGH\n"; exit(0); } if(patch_remap[patch] == -1) {//must relocate this thing.... //TODO cerr << "Could not do this\n"; exit(0); } #endif unsigned int newpatch = patch_remap[patch]; assert(newpatch < index.size()); remap[i] = newpatch; BlockEntry &entry = index[newpatch]; entry.size++; } cerr << "fixing offsets in index\n"; //Fixing offset int64 offset = 0; for(unsigned int i = 0; i < index.size(); i++) { assert(index[i].size < 65000); index[i].offset = offset; offset += index[i].size; } } void nxs::BuildPartition(VPartition &part, VFile &points, unsigned int target_size, unsigned int min_size, unsigned int max_size, int steps) { //TODO: improve quality of patches and implement threshold. unsigned int ncells = points.Size()/target_size; cerr << "Target partition size: " << ncells << " mean: " << points.Size()/ncells << endl; srand(0); for(unsigned int i = 0; i < points.Size(); i++) { int f = (int)(target_size * (float)rand()/(RAND_MAX + 1.0)); if(f == 2) { Point3f &point = points[i]; part.push_back(point); } } //TODO! Check for duplicates (use the closest :P) part.Init(); vector centroids; vector counts; for(int step = 0; step < steps; step++) { cerr << "Optimization step: " << step+1 << "/" << steps << endl; centroids.clear(); counts.clear(); centroids.resize(part.size(), Point3f(0, 0, 0)); counts.resize(part.size(), 0); Report report(points.Size()); for(unsigned int v = 0; v < points.Size(); v++) { report.Step(v); unsigned int target = part.Locate(points[v]); centroids[target] += points[v]; counts[target]++; } for(unsigned int v = 0; v < centroids.size(); v++) if(counts[v] != 0) centroids[v]/= counts[v]; double quality = 0; for(int i = 0; i < part.size(); i++) quality += (counts[i] - target_size) * (counts[i] - target_size); cerr << "Quality: " << quality << endl; if(step == steps-1) { if(!Optimize(part, ncells, target_size, min_size, max_size, centroids, counts, false)) step--; } else Optimize(part, ncells, target_size, min_size, max_size, centroids, counts, true); } cerr << "Partition size: " << part.size() << " mean: " << (float)(points.Size()/part.size()) << endl << endl; } void nxs::BuildLevel(VChain &chain, Nexus &nexus, unsigned int offset, float scaling, unsigned int target_size, unsigned int min_size, unsigned int max_size, int steps) { unsigned int totface = 0; unsigned int totvert = 0; for(unsigned int idx = offset; idx < nexus.size(); idx++) { totface += nexus[idx].nface; totvert += nexus[idx].nvert; } VPartition *fine = chain[chain.size()-1]; fine->Init(); VPartition *coarse = new VPartition; chain.push_back(coarse); //unsigned int ncells = (unsigned int)(fine.size() * scaling); unsigned int ncells = (unsigned int)(scaling * totface/target_size); //TODO this method for selecting the seeds is ugly! float ratio = ncells/(float)(nexus.size() - offset); float cratio = 0; for(unsigned int idx = offset; idx < nexus.size(); idx++) { cratio += ratio; if(cratio > 1) { Patch patch = nexus.GetPatch(idx); Point3f &v = patch.Vert(0); coarse->push_back(v); cratio -= 1; } } if(coarse->size() == 0) { Patch patch = nexus.GetPatch(0); coarse->push_back(patch.Vert(0)); } float coarse_vmean = totface/(float)coarse->size(); coarse->Init(); cerr << "Ncells: " << ncells << endl; cerr << "Coarse size: " << coarse->size() << endl; cerr << "Coarse mean: " << coarse_vmean << " mean_size: " << target_size << endl; //here goes some optimization pass. //Coarse optimization. vector centroids; vector counts; for(int step = 0; step < steps; step++) { cerr << "Optimization step: " << step+1 << "/" << steps << endl; centroids.clear(); counts.clear(); centroids.resize(coarse->size(), Point3f(0, 0, 0)); counts.resize(coarse->size(), 0); Report report(nexus.size()); for(unsigned int idx = offset; idx < nexus.size(); idx++) { report.Step(idx); Patch patch = nexus.GetPatch(idx); for(unsigned int i = 0; i < patch.nf; i++) { unsigned short *face = patch.Face(i); Point3f bari = (patch.Vert(face[0]) + patch.Vert(face[1]) + patch.Vert(face[2]))/3; unsigned int target = coarse->Locate(bari); assert(target < coarse->size()); centroids[target] += bari; counts[target]++; } } for(unsigned int v = 0; v < centroids.size(); v++) if(counts[v] != 0) centroids[v]/= counts[v]; if(step == steps-1) { if(!Optimize(*coarse, ncells, (int)coarse_vmean, min_size, max_size, centroids, counts, false)) step--; } else Optimize(*coarse, ncells, (int)coarse_vmean, min_size, max_size, centroids, counts, true); } chain.newfragments.clear(); } int nxs::GetBest(VPartition &part, unsigned int seed, vector &mark, vector &counts) { vector nears; vector dists; int nnear = 7; if(part.size() < 7) nnear = part.size()/2; if(!nnear) return -1; part.Closest(part[seed], nnear, nears, dists); int best = -1; int bestcount = -1; int bestdist = -1; for(int k = 0; k < nnear; k++) { int c = nears[k]; if(c == seed) continue; assert(c >= 0); assert(c < part.size()); if(mark[c]) continue; if(bestcount < 0 || (counts[c] < bestcount)) { best = c; bestcount = counts[c]; } } return best; } bool nxs::Optimize(VPartition &part, unsigned int target_cells, unsigned int target_size, unsigned int min_size, unsigned int max_size, vector ¢roids, vector &counts, bool join) { if(max_size > target_size *3) max_size = target_size * 3; min_size = target_size * 0.3; unsigned int toobig = 0; unsigned int toosmall = 0; for(unsigned int i = 0; i < part.size(); i++) { if(counts[i] > max_size) toobig++; if(counts[i] < min_size) toosmall--; } unsigned int close = part.size()/2; if(close < 1) close = 1; if(close > 10) close = 10; unsigned int failed = 0; vector seeds; vector mark; mark.resize(part.size(), false); vector nears; vector dists; //removing small ones. for(unsigned int i = 0; i < part.size(); i++) { if(counts[i] > max_size) { float radius; if(part.size() == 1) radius = 0.00001; else radius = part.Radius(i)/4; seeds.push_back(centroids[i] + Point3f(1, -1, 1) * radius); seeds.push_back(centroids[i] + Point3f(-1, 1, 1) * radius); seeds.push_back(centroids[i] + Point3f(-1, -1, -1) * radius); seeds.push_back(centroids[i] + Point3f(1, 1, -1) * radius); continue; } if(counts[i] < min_size) continue; part.Closest(part[i], close, nears, dists); Point3f dir(0,0,0); for(unsigned int k = 0; k < close; k++) { unsigned int n = nears[k]; float c = (target_size - (float)counts[n])/ ((float)target_size * close); dir += (centroids[i] - part[n]) * c; } seeds.push_back(centroids[i] + dir); } part.clear(); for(unsigned int i = 0; i < seeds.size(); i++) part.push_back(seeds[i]); if(part.size() == 0) { cerr << "OOOPS i accidentally deleted all seeds... backup :P\n"; part.push_back(Point3f(0,0,0)); } part.Init(); return true; }