/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #ifndef VCG_GL_MATH_H #define VCG_GL_MATH_H // Please note that this file assume that you have already included your // gl-extension wrapping utility, and that therefore all the extension symbol are already defined. #include #include //#include // please do not include it! namespace vcg { inline void glMultMatrixE(const Matrix44f &matrix) { glMultMatrixf((const GLfloat *)(matrix.transpose().V())); } inline void glMultMatrix(const Matrix44f &matrix) { glMultMatrixf((const GLfloat *)(matrix.transpose().V())); } inline void glMultMatrixE(const Matrix44d &matrix) { glMultMatrixd((const GLdouble *)(matrix.transpose().V())); } inline void glMultMatrix(const Matrix44d &matrix) { glMultMatrixd((const GLdouble *)(matrix.transpose().V())); } inline void glLoadMatrix(const Matrix44d &matrix) { glLoadMatrixd((const GLdouble *)(matrix.transpose().V())); } inline void glLoadMatrix(const Matrix44f &matrix) { glLoadMatrixf((const GLfloat *)(matrix.transpose().V())); } inline void glMultMatrixDirect(const Matrix44f &matrix) { glMultMatrixf((const GLfloat *)(matrix.V())); } inline void glMultMatrixDirect(const Matrix44d &matrix) { glMultMatrixd((const GLdouble *)(matrix.V())); } inline void glMultMatrix(const Similarityf &s) { glTranslatef(s.tra[0], s.tra[1], s.tra[2]); glScalef(s.sca, s.sca, s.sca); float alpha; Point3f axis; s.rot.ToAxis(alpha, axis); glRotatef(math::ToDeg(alpha), axis[0], axis[1], axis[2]); } inline void glMultMatrix(const Similarityd &s) { glTranslated(s.tra[0], s.tra[1], s.tra[2]); double alpha; Point3d axis; s.rot.ToAxis(alpha, axis); glRotated(math::ToDeg(alpha), axis[0], axis[1], axis[2]); glScaled(s.sca, s.sca, s.sca); } inline void glGetv(const GLenum pname, Matrix44f & m){ Matrix44f tmp; glGetFloatv(pname,tmp.V()); m = tmp.transpose(); } inline void glGetv(const GLenum pname, Matrix44d & m){ Matrix44d tmp; glGetDoublev(pname,tmp.V()); m = tmp.transpose(); } inline void glGetDirectv(const GLenum pname, Matrix44f & m){ glGetFloatv(pname,m.V()); } inline void glGetDirecv(const GLenum pname, Matrix44d & m){ glGetDoublev(pname,m.V()); } }//namespace #endif