/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "glwidget.h" #include #include #include TwBar *bar; char * filename;/// filename of the mesh to load CMesh mesh; /// the active mesh instance vcg::GlTrimesh glWrap; /// the active mesh opengl wrapper vcg::Trackball track; /// the active manipulator GLW::DrawMode drawmode=GLW::DMFlatWire; /// the current drawmode void TW_CALL loadTetrahedron(void *){ vcg::tri::Tetrahedron(mesh); vcg::tri::UpdateBounding::Box(mesh); vcg::tri::UpdateNormal::PerVertexNormalizedPerFace(mesh); vcg::tri::UpdateNormal::PerFaceNormalized(mesh); glWrap.m = &mesh; glWrap.Update(); } void TW_CALL loadMesh(void *) { if(filename==0) return; int err=vcg::tri::io::ImporterPLY::Open(mesh,(char*)filename); if(err==ply::E_NOERROR) { vcg::tri::UpdateBounding::Box(mesh); vcg::tri::UpdateNormal::PerVertexNormalizedPerFace(mesh); vcg::tri::UpdateNormal::PerFaceNormalized(mesh); glWrap.m = &mesh; glWrap.Update(); } } GLWidget::GLWidget(QWidget *parent) : QGLWidget(QGLFormat(QGL::SampleBuffers), parent) { filename=0; hasToPick=false; setWindowTitle(tr("Hello GL")); bar = TwNewBar("TweakBar"); TwCopyCDStringToClientFunc (CopyCDStringToClient); TwAddVarRW(bar,"Input",TW_TYPE_CDSTRING, &filename," label='Filepath' group=SetMesh help=` Name of the file to load` "); TwAddButton(bar,"Load from file",loadMesh,0, " label='Load Mesh' group=SetMesh help=`load the mesh` "); TwAddButton(bar,"Use tetrahedron",loadTetrahedron,0, " label='Make Tetrahedron' group=SetMesh help=`use tetrahedron.` "); // ShapeEV associates Shape enum values with labels that will be displayed instead of enum values TwEnumVal drawmodes[6] = { {GLW::DMSmooth, "Smooth"}, {GLW::DMPoints, "Per Points"}, {GLW::DMWire, "Wire"}, {GLW::DMFlatWire, "FlatWire"},{GLW::DMHidden, "Hidden"},{GLW::DMFlat, "Flat"}}; // Create a type for the enum shapeEV TwType drawMode = TwDefineEnum("DrawMode", drawmodes, 6); // add 'g_CurrentShape' to 'bar': this is a variable of type ShapeType. Its key shortcuts are [<] and [>]. TwAddVarRW(bar, "Draw Mode", drawMode, &drawmode, " keyIncr='<' keyDecr='>' help='Change draw mode.' "); } void GLWidget::initializeGL () { glewInit(); glClearColor(0, 0, 0, 0); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_NORMALIZE); glEnable(GL_COLOR_MATERIAL); glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); } void GLWidget::resizeGL (int w, int h) { glViewport (0, 0, (GLsizei) w, (GLsizei) h); TwWindowSize(w, h); initializeGL(); } void GLWidget::paintGL () { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(40, GLWidget::width()/(float)GLWidget::height(), 0.1, 100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,0,3.5f, 0,0,0, 0,1,0); track.center=vcg::Point3f(0, 0, 0); track.radius= 1; track.GetView(); glPushMatrix(); track.Apply(); glPushMatrix(); if(mesh.vert.size()>0) { vcg::glScale(2.0f/mesh.bbox.Diag()); glTranslate(-mesh.bbox.Center()); glWrap.Draw(GLW::DrawMode(drawmode),GLW::CMNone,GLW::TMNone); } glPopMatrix(); track.DrawPostApply(); glPopMatrix(); if(hasToPick) { hasToPick=false; Point3f pp; if(Pick(pointToPick[0],pointToPick[1],pp)) { track.Translate(-pp); track.Scale(1.25f); QCursor::setPos(mapToGlobal(QPoint(width()/2+2,height()/2+2))); } } TwDraw(); } void GLWidget::keyReleaseEvent (QKeyEvent * e) { e->ignore (); if (e->key () == Qt::Key_Control) track.ButtonUp (QT2VCG (Qt::NoButton, Qt::ControlModifier)); if (e->key () == Qt::Key_Shift) track.ButtonUp (QT2VCG (Qt::NoButton, Qt::ShiftModifier)); if (e->key () == Qt::Key_Alt) track.ButtonUp (QT2VCG (Qt::NoButton, Qt::AltModifier)); updateGL (); } void GLWidget::keyPressEvent (QKeyEvent * e) { e->ignore (); if (e->key () == Qt::Key_Control) track.ButtonDown (QT2VCG (Qt::NoButton, Qt::ControlModifier)); if (e->key () == Qt::Key_Shift) track.ButtonDown (QT2VCG (Qt::NoButton, Qt::ShiftModifier)); if (e->key () == Qt::Key_Alt) track.ButtonDown (QT2VCG (Qt::NoButton, Qt::AltModifier)); TwKeyPressQt(e); updateGL (); } void GLWidget::mousePressEvent (QMouseEvent * e) { if(!TwMousePressQt(e)) { e->accept (); setFocus (); track.MouseDown (e->x (), height () - e->y (), QT2VCG (e->button (), e->modifiers ())); } updateGL (); } void GLWidget::mouseMoveEvent (QMouseEvent * e) { if (e->buttons ()) { track.MouseMove (e->x (), height () - e->y ()); updateGL (); } TwMouseMotion(e->x (), e->y ()); } void GLWidget::mouseDoubleClickEvent (QMouseEvent * e) { hasToPick=true; pointToPick=Point2i(e->x(),height()-e->y()); updateGL (); } void GLWidget::mouseReleaseEvent (QMouseEvent * e) { track.MouseUp (e->x (), height () - e->y (), QT2VCG (e->button (), e->modifiers ())); TwMouseReleaseQt(e); updateGL (); } void GLWidget::wheelEvent (QWheelEvent * e) { const int WHEEL_STEP = 120; track.MouseWheel (e->delta () / float (WHEEL_STEP), QTWheel2VCG (e->modifiers ())); updateGL (); }