/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #ifndef __VCG_GLTRIMESH #define __VCG_GLTRIMESH #include #include #include #include #include //#include #include #include #include namespace vcg { template class GL_TYPE_NM {public: static GLenum SCALAR() { assert(0); return 0;} }; template <> class GL_TYPE_NM { public: typedef GLfloat ScalarType; static GLenum SCALAR() { return GL_FLOAT; } }; template <> class GL_TYPE_NM {public: typedef GLdouble ScalarType; static GLenum SCALAR() { return GL_DOUBLE; } }; //template <> GL_TYPE::SCALAR() { return GL_DOUBLE; } // classe base di glwrap usata solo per poter usare i vari drawmode, normalmode senza dover // specificare tutto il tipo (a volte lunghissimo) // della particolare classe glwrap usata. class GLW { public: enum DrawMode {DMNone, DMBox, DMPoints, DMWire, DMHidden, DMFlat, DMSmooth, DMFlatWire, DMRadar, DMLast} ; enum NormalMode {NMNone, NMPerVert, NMPerFace, NMPerWedge, NMLast}; enum ColorMode {CMNone, CMPerMesh, CMPerFace, CMPerVert, CMLast}; enum TextureMode{TMNone, TMPerVert, TMPerWedge, TMPerWedgeMulti}; enum Hint { HNUseTriStrip = 0x0001, // ha bisogno che ci sia la fftopology gia calcolata! // HNUseEdgeStrip = 0x0002, // HNUseDisplayList = 0x0004, HNCacheDisplayList = 0x0008, // Each mode has its dl; HNLazyDisplayList = 0x0010, // Display list are generated only when requested HNIsTwoManifold = 0x0020, // There is no need to make DetachComplex before . HNUsePerWedgeNormal = 0x0040, // HNHasFFTopology = 0x0080, // E' l'utente che si preoccupa di tenere aggiornata la topologia ff HNHasVFTopology = 0x0100, // E' l'utente che si preoccupa di tenere aggiornata la topologia vf HNHasVertNormal = 0x0200, // E' l'utente che si preoccupa di tenere aggiornata le normali per faccia HNHasFaceNormal = 0x0400, // E' l'utente che si preoccupa di tenere aggiornata le normali per vertice HNUseVArray = 0x0800, HNUseLazyEdgeStrip = 0x1000, // Edge Strip are generated only when requested HNUseVBO = 0x2000, // Use Vertex Buffer Object HNIsPolygonal = 0x4000 // In wireframe modes, hide faux edges }; enum Change { CHVertex = 0x01, CHNormal = 0x02, CHColor = 0x04, CHFace = 0x08, CHFaceNormal = 0x10, CHRender = 0x20, CHAll = 0xff }; enum HintParami { HNPDisplayListSize =0, HNPPointDistanceAttenuation =1, HNPPointSmooth = 2 }; enum HintParamf { HNPCreaseAngle =0, // crease angle in radians HNPZTwist = 1, // Z offset used in Flatwire and hiddenline modality HNPPointSize = 2 // the point size used in point rendering }; template class VertToSplit { public: typename MeshType::face_base_pointer f; char z; char edge; bool newp; typename MeshType::vertex_pointer v; }; // GL Array Elemet class GLAElem { public : int glmode; int len; int start; }; std::vector TMId; }; template > class GlTrimesh : public GLW { public: typedef typename MeshType::VertexType VertexType; typedef typename MeshType::FaceType FaceType; typedef typename MeshType::VertexType::CoordType CoordType; typedef typename MeshType::VertexType::ScalarType ScalarType; typedef typename MeshType::VertexIterator VertexIterator; typedef typename MeshType::EdgeIterator EdgeIterator; typedef typename MeshType::FaceIterator FaceIterator; FACE_POINTER_CONTAINER face_pointers; MeshType *m; unsigned int array_buffers[3]; int curr_hints; // the current hints // The parameters of hints int HNParami[8]; float HNParamf[8]; DrawMode cdm; // Current DrawMode NormalMode cnm; // Current NormalMode ColorMode ccm; // Current ColorMode static NormalMode convertDrawModeToNormalMode(DrawMode dm) { switch(dm) { case(DMFlat): case(DMFlatWire): case(DMRadar): return NMPerFace; case(DMPoints): case(DMWire): case(DMSmooth): return NMPerVert; default: return NMNone; } return NMNone; } GlTrimesh() { m=0; dl=0xffffffff; curr_hints=HNUseLazyEdgeStrip; cdm=DMNone; ccm=CMNone; cnm=NMNone; SetHintParamf(HNPCreaseAngle,float(M_PI/5)); SetHintParamf(HNPZTwist,0.00005f); SetHintParamf(HNPPointSize,1.0f); SetHintParami(HNPPointDistanceAttenuation, 1); SetHintParami(HNPPointSmooth, 0); } ~GlTrimesh() { //Delete the VBOs if(curr_hints&HNUseVBO) { for(int i=0;i<3;++i) if(glIsBuffer(GLuint(array_buffers[i]))) glDeleteBuffersARB(1, (GLuint *)(array_buffers+i)); } } unsigned int dl; std::vector indices; void SetHintParami(const HintParami hip, const int value) { HNParami[hip]=value; } int GetHintParami(const HintParami hip) const { return HNParami[hip]; } void SetHintParamf(const HintParamf hip, const float value) { HNParamf[hip]=value; } float GetHintParamf(const HintParamf hip) const { return HNParamf[hip]; } void SetHint(Hint hn) { curr_hints |= hn; } void ClearHint(Hint hn) { curr_hints&=(~hn); } void Update(/*Change c=CHAll*/) { if(m==0) return; if(curr_hints&HNUseVArray || curr_hints&HNUseVBO) { indices.clear(); for(FaceIterator fi = m->face.begin(); fi != m->face.end(); ++fi) { indices.push_back((unsigned int)((*fi).V(0) - &(*m->vert.begin()))); indices.push_back((unsigned int)((*fi).V(1) - &(*m->vert.begin()))); indices.push_back((unsigned int)((*fi).V(2) - &(*m->vert.begin()))); } if(curr_hints&HNUseVBO) { if(!glIsBuffer(array_buffers[1])) glGenBuffers(2,(GLuint*)array_buffers); glBindBuffer(GL_ARRAY_BUFFER,array_buffers[0]); glBufferData(GL_ARRAY_BUFFER_ARB, m->vn * sizeof(VertexType), (char *)&(m->vert[0].P()), GL_STATIC_DRAW_ARB); glBindBuffer(GL_ARRAY_BUFFER,array_buffers[1]); glBufferData(GL_ARRAY_BUFFER_ARB, m->vn * sizeof(VertexType), (char *)&(m->vert[0].N()), GL_STATIC_DRAW_ARB); } glVertexPointer(3,GL_TYPE_NM::SCALAR(),sizeof(VertexType),0); glNormalPointer(GL_TYPE_NM::SCALAR(),sizeof(VertexType),0); } //int C=c; //if((C&CHVertex) || (C&CHFace)) { // ComputeBBox(*m); // if(!(curr_hints&HNHasFaceNormal)) m->ComputeFaceNormal(); // if(!(curr_hints&HNHasVertNormal)) m->ComputeVertexNormal(); // C= (C | CHFaceNormal); //} //if((C&CHFace) && (curr_hints&HNUseEdgeStrip)) ComputeEdges(); //if((C&CHFace) && (curr_hints&HNUseLazyEdgeStrip)) ClearEdges(); //if(MeshType::HasFFTopology()) // if((C&CHFace) && (curr_hints&HNUseTriStrip)) { // if(!(curr_hints&HNHasFFTopology)) m->FFTopology(); // ComputeTriStrip(); // } //if((C&CHFaceNormal) && (curr_hints&HNUsePerWedgeNormal)) { // if(!(curr_hints&HNHasVFTopology)) m->VFTopology(); // CreaseWN(*m,MeshType::scalar_type(GetHintParamf(HNPCreaseAngle))); //} //if(C!=0) { // force the recomputation of display list // cdm=DMNone; // ccm=CMNone; // cnm=NMNone; //} //if((curr_hints&HNUseVArray) && (curr_hints&HNUseTriStrip)) // { // ConvertTriStrip(*m,TStrip,TStripF,TStripVED,TStripVEI); // } } void Draw(DrawMode dm ,ColorMode cm, TextureMode tm) { switch(dm) { case DMNone : Draw(cm,tm); break; case DMBox : Draw(cm,tm); break; case DMPoints : Draw(cm,tm); break; case DMWire : Draw(cm,tm); break; case DMHidden : Draw(cm,tm); break; case DMFlat : Draw(cm,tm); break; case DMSmooth : Draw(cm,tm); break; case DMFlatWire: Draw(cm,tm); break; default : break; } } template< DrawMode dm > void Draw(ColorMode cm, TextureMode tm) { switch(cm) { case CMNone : Draw(tm); break; case CMPerMesh : Draw(tm); break; case CMPerFace : Draw(tm); break; case CMPerVert : Draw(tm); break; default : break; } } template< DrawMode dm, ColorMode cm > void Draw(TextureMode tm) { switch(tm) { case TMNone : Draw(); break; case TMPerVert : Draw(); break; case TMPerWedge : Draw(); break; case TMPerWedgeMulti : Draw(); break; default : break; } } template< DrawMode dm, ColorMode cm, TextureMode tm> void Draw() { if(!m) return; if((curr_hints & HNUseDisplayList)){ if (cdm==dm && ccm==cm){ glCallList(dl); return; } else { if(dl==0xffffffff) dl=glGenLists(1); glNewList(dl,GL_COMPILE); } } glPushMatrix(); switch(dm) { case DMNone : break; case DMBox : DrawBBox(cm);break; case DMPoints : DrawPoints();break; case DMHidden : DrawHidden();break; case DMFlat : DrawFill();break; case DMFlatWire : DrawFlatWire();break; case DMRadar : DrawRadar();break; case DMWire : DrawWire();break; case DMSmooth : DrawFill();break; default : break; } glPopMatrix(); if((curr_hints & HNUseDisplayList)){ cdm=dm; ccm=cm; glEndList(); glCallList(dl); } } /*********************************************************************************************/ /*********************************************************************************************/ template void DrawFill() { if(m->fn==0) return; if(cm == CMPerMesh) glColor(m->C()); if(tm == TMPerWedge || tm == TMPerWedgeMulti ) glDisable(GL_TEXTURE_2D); if(curr_hints&HNUseVBO) { if( (cm==CMNone) || (cm==CMPerMesh) ) { if (nm==NMPerVert) glEnableClientState (GL_NORMAL_ARRAY); glEnableClientState (GL_VERTEX_ARRAY); if (nm==NMPerVert) { glBindBuffer(GL_ARRAY_BUFFER,array_buffers[1]); glNormalPointer(GL_TYPE_NM::SCALAR(),sizeof(typename MeshType::VertexType),0); } glBindBuffer(GL_ARRAY_BUFFER,array_buffers[0]); glVertexPointer(3,GL_TYPE_NM::SCALAR(),sizeof(typename MeshType::VertexType),0); glDrawElements(GL_TRIANGLES ,m->fn*3,GL_UNSIGNED_INT, &(*indices.begin()) ); glDisableClientState (GL_VERTEX_ARRAY); if (nm==NMPerVert) glDisableClientState (GL_NORMAL_ARRAY); glBindBuffer(GL_ARRAY_BUFFER, 0); return; } } if(curr_hints&HNUseVArray) { if( (cm==CMNone) || (cm==CMPerMesh) ) { if (nm==NMPerVert) glEnableClientState (GL_NORMAL_ARRAY); glEnableClientState (GL_VERTEX_ARRAY); if (nm==NMPerVert) glNormalPointer(GL_TYPE_NM::SCALAR(),sizeof(typename MeshType::VertexType),&(m->vert.begin()->N()[0])); glVertexPointer(3,GL_TYPE_NM::SCALAR(),sizeof(typename MeshType::VertexType),&(m->vert.begin()->P()[0])); glDrawElements(GL_TRIANGLES ,m->fn*3,GL_UNSIGNED_INT, &(*indices.begin()) ); glDisableClientState (GL_VERTEX_ARRAY); if (nm==NMPerVert) glDisableClientState (GL_NORMAL_ARRAY); return; } } else if(curr_hints&HNUseTriStrip) { //if( (nm==NMPerVert) && ((cm==CMNone) || (cm==CMPerMesh))) // if(curr_hints&HNUseVArray){ // glEnableClientState (GL_NORMAL_ARRAY ); // glNormalPointer(GL_FLOAT,sizeof(MeshType::VertexType),&(m->vert[0].cN())); // glEnableClientState (GL_VERTEX_ARRAY); // glVertexPointer(3,GL_FLOAT,sizeof(MeshType::VertexType),&(m->vert[0].cP())); // std::vector::iterator vi; // for(vi=TStripVED.begin();vi!=TStripVED.end();++vi) // glDrawElements(vi->glmode ,vi->len,GL_UNSIGNED_SHORT,&TStripVEI[vi->start] ); // // glDisableClientState (GL_NORMAL_ARRAY ); // glDisableClientState (GL_VERTEX_ARRAY); // return; // } //std::vector< MeshType::VertexType *>::iterator vi; //glBegin(GL_TRIANGLE_STRIP); //if(nm == NMPerFace) fip=TStripF.begin(); //for(vi=TStrip.begin();vi!=TStrip.end(); ++vi){ // if((*vi)){ // if(nm==NMPerVert) glNormal((*vi)->cN()); // if(nm==NMPerFace) glNormal((*fip)->cN()); // glVertex((*vi)->P()); // } // else // { // glEnd(); // glBegin(GL_TRIANGLE_STRIP); // } // if(nm == NMPerFace) ++fip; // } //glEnd(); } else { typename FACE_POINTER_CONTAINER::iterator fp; FaceIterator fi; short curtexname=-1; if(partial) fp = face_pointers.begin(); else fi = m->face.begin(); if(tm==TMPerWedgeMulti) { curtexname=(*fi).WT(0).n(); if ((curtexname >= 0) && (curtexname < (int)TMId.size())) { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D,TMId[curtexname]); } else { glDisable(GL_TEXTURE_2D); } } if(tm==TMPerWedge) glEnable(GL_TEXTURE_2D); if(tm==TMPerVert && !TMId.empty()) // in the case of per vertex tex coord we assume that we have a SINGLE texture. { curtexname = 0; glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D,TMId[curtexname]); } glBegin(GL_TRIANGLES); while( (partial)?(fp!=face_pointers.end()):(fi!=m->face.end())) { FaceType & f = (partial)?(*(*fp)): *fi; if(!f.IsD()) { if(tm==TMPerWedgeMulti) if(f.WT(0).n() != curtexname) { curtexname=(*fi).WT(0).n(); glEnd(); if (curtexname >= 0) { glEnable(GL_TEXTURE_2D); if(!TMId.empty()) glBindTexture(GL_TEXTURE_2D,TMId[curtexname]); } else { glDisable(GL_TEXTURE_2D); } glBegin(GL_TRIANGLES); } if(nm == NMPerFace) glNormal(f.cN()); if(nm == NMPerVert) glNormal(f.V(0)->cN()); if(nm == NMPerWedge)glNormal(f.WN(0)); if(cm == CMPerFace) glColor(f.C()); if(cm == CMPerVert) glColor(f.V(0)->C()); if(tm==TMPerVert) glTexCoord(f.V(0)->T().P()); if( (tm==TMPerWedge)||(tm==TMPerWedgeMulti) )glTexCoord(f.WT(0).t(0)); glVertex(f.V(0)->P()); if(nm == NMPerVert) glNormal(f.V(1)->cN()); if(nm == NMPerWedge)glNormal(f.WN(1)); if(cm == CMPerVert) glColor(f.V(1)->C()); if(tm==TMPerVert) glTexCoord(f.V(1)->T().P()); if( (tm==TMPerWedge)|| (tm==TMPerWedgeMulti)) glTexCoord(f.WT(1).t(0)); glVertex(f.V(1)->P()); if(nm == NMPerVert) glNormal(f.V(2)->cN()); if(nm == NMPerWedge)glNormal(f.WN(2)); if(cm == CMPerVert) glColor(f.V(2)->C()); if(tm==TMPerVert) glTexCoord(f.V(2)->T().P()); if( (tm==TMPerWedge)|| (tm==TMPerWedgeMulti)) glTexCoord(f.WT(2).t(0)); glVertex(f.V(2)->P()); } if(partial) ++fp; else ++fi; } glEnd(); } } // A draw wireframe that hides faux edges template void DrawWirePolygonal() { if(cm == CMPerMesh) glColor(m->C()); FaceIterator fi; typename FACE_POINTER_CONTAINER::iterator fp; if(partial) fp = face_pointers.begin(); else fi = m->face.begin(); glBegin(GL_LINES); while( (partial)?(fp!=face_pointers.end()):(fi!=m->face.end())) { typename MeshType::FaceType & f = (partial)?(*(*fp)): *fi; if(!f.IsD()) { if(nm == NMPerFace) glNormal(f.cN()); if(cm == CMPerFace) glColor(f.C()); if (!f.IsF(0)) { if(nm == NMPerVert) glNormal(f.V(0)->cN()); if(nm == NMPerWedge)glNormal(f.WN(0)); if(cm == CMPerVert) glColor(f.V(0)->C()); glVertex(f.V(0)->P()); if(nm == NMPerVert) glNormal(f.V(1)->cN()); if(nm == NMPerWedge)glNormal(f.WN(1)); if(cm == CMPerVert) glColor(f.V(1)->C()); glVertex(f.V(1)->P()); } if (!f.IsF(1)) { if(nm == NMPerVert) glNormal(f.V(1)->cN()); if(nm == NMPerWedge)glNormal(f.WN(1)); if(cm == CMPerVert) glColor(f.V(1)->C()); glVertex(f.V(1)->P()); if(nm == NMPerVert) glNormal(f.V(2)->cN()); if(nm == NMPerWedge)glNormal(f.WN(2)); if(cm == CMPerVert) glColor(f.V(2)->C()); glVertex(f.V(2)->P()); } if (!f.IsF(2)) { if(nm == NMPerVert) glNormal(f.V(2)->cN()); if(nm == NMPerWedge)glNormal(f.WN(2)); if(cm == CMPerVert) glColor(f.V(2)->C()); glVertex(f.V(2)->P()); if(nm == NMPerVert) glNormal(f.V(0)->cN()); if(nm == NMPerWedge)glNormal(f.WN(0)); if(cm == CMPerVert) glColor(f.V(0)->C()); glVertex(f.V(0)->P()); } } if(partial) ++fp; else ++fi; } glEnd(); } /// Basic Point drawing fucntion // works also for mesh with deleted vertices template void DrawPointsBase() { glBegin(GL_POINTS); if(cm==CMPerMesh) glColor(m->C()); for(VertexIterator vi=m->vert.begin();vi!=m->vert.end();++vi)if(!(*vi).IsD()) { if(nm==NMPerVert) glNormal((*vi).cN()); if(cm==CMPerVert) glColor((*vi).C()); glVertex((*vi).P()); } glEnd(); } /// Utility function that computes in eyespace the current distance between the camera and the center of the bbox of the mesh double CameraDistance(){ CoordType res; Matrix44 mm; glGetv(GL_MODELVIEW_MATRIX,mm); CoordType c=m->bbox.Center(); res=mm*c; return Norm(res); } template void DrawPoints() { glPushAttrib(GL_ENABLE_BIT | GL_POINT_BIT); if(GetHintParami(HNPPointSmooth)>0) glEnable(GL_POINT_SMOOTH); else glDisable(GL_POINT_SMOOTH); glPointSize(GetHintParamf(HNPPointSize)); if(GetHintParami(HNPPointDistanceAttenuation)>0) { float camDist = (float)CameraDistance(); float quadratic[] = { 0.0f, 0.0f, 1.0f/(camDist*camDist) , 0.0f }; glPointParameterfv( GL_POINT_DISTANCE_ATTENUATION, quadratic ); glPointParameterf( GL_POINT_SIZE_MAX, 16.0f ); glPointParameterf( GL_POINT_SIZE_MIN, 1.0f ); } else { float quadratic[] = { 1.0f, 0.0f, 0.0f}; glPointParameterfv( GL_POINT_DISTANCE_ATTENUATION, quadratic ); glPointSize(GetHintParamf(HNPPointSize)); } if(m->vn!=(int)m->vert.size()) { DrawPointsBase(); } else { if(cm==CMPerMesh) glColor(m->C()); if (m->vert.size() != 0) { // Perfect case, no deleted stuff, // draw the vertices using vertex arrays if (nm==NMPerVert) { glEnableClientState (GL_NORMAL_ARRAY); glNormalPointer(GL_TYPE_NM::SCALAR(),sizeof(VertexType),&(m->vert.begin()->N()[0])); } if (cm==CMPerVert) { glEnableClientState (GL_COLOR_ARRAY); glColorPointer(4,GL_UNSIGNED_BYTE,sizeof(typename MeshType::VertexType),&(m->vert.begin()->C()[0])); } glEnableClientState (GL_VERTEX_ARRAY); glVertexPointer(3,GL_TYPE_NM::SCALAR(),sizeof(VertexType),&(m->vert.begin()->P()[0])); glDrawArrays(GL_POINTS,0,m->vn); glDisableClientState (GL_VERTEX_ARRAY); if (nm==NMPerVert) glDisableClientState (GL_NORMAL_ARRAY); if (cm==CMPerVert) glDisableClientState (GL_COLOR_ARRAY); } } glPopAttrib(); return; } void DrawHidden() { //const float ZTWIST=HNParamf[HNPZTwist]; glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT ); glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(1.0, 1); //glDepthRange(ZTWIST,1.0f); glDisable(GL_LIGHTING); glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE); DrawFill(); glDisable(GL_POLYGON_OFFSET_FILL); glEnable(GL_LIGHTING); glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE); //glDepthRange(0.0f,1.0f-ZTWIST); DrawWire(); glPopAttrib(); // glDepthRange(0,1.0f); } template void DrawFlatWire() { //const float ZTWIST=HNParamf[HNPZTwist]; //glDepthRange(ZTWIST,1.0f); glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT ); glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(1.0, 1); DrawFill(); glDisable(GL_POLYGON_OFFSET_FILL); //glDepthRange(0.0f,1.0f-ZTWIST); glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE); //glColorMaterial(GL_FRONT,GL_DIFFUSE); glColor3f(.3f,.3f,.3f); DrawWire(); glPopAttrib(); //glDepthRange(0,1.0f); } template void DrawRadar() { const float ZTWIST=HNParamf[HNPZTwist]; glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDepthMask(0); glDepthRange(ZTWIST,1.0f); if (cm == CMNone) glColor4f(0.2f, 1.0f, 0.4f, 0.2f); // DrawFill(); Draw(); glDepthMask(1); glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE); // DrawFill(); Draw(); glDepthRange(0.0f,1.0f-ZTWIST); glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE); glColor4f(0.1f, 1.0f, 0.2f, 0.6f); Draw(); glDisable(GL_BLEND); glDepthRange(0,1.0f); } #ifdef GL_TEXTURE0_ARB // Multitexturing nel caso voglia usare due texture unit. void DrawTexture_NPV_TPW2() { unsigned int texname=(*(m->face.begin())).WT(0).n(0); glBindTexture(GL_TEXTURE_2D,TMId[texname]); typename MeshType::FaceIterator fi; glBegin(GL_TRIANGLES); for(fi=m->face.begin();fi!=m->face.end();++fi)if(!(*fi).IsD()){ if(texname!=(*fi).WT(0).n(0)) { texname=(*fi).WT(0).n(0); glEnd(); glBindTexture(GL_TEXTURE_2D,TMId[texname]); glBegin(GL_TRIANGLES); } glMultiTexCoordARB(GL_TEXTURE0_ARB, (*fi).WT(0).t(0)); glMultiTexCoordARB(GL_TEXTURE1_ARB, (*fi).WT(0).t(0)); glNormal((*fi).V(0)->N()); glVertex((*fi).V(0)->P()); glMultiTexCoordARB(GL_TEXTURE0_ARB, (*fi).WT(1).t(0)); glMultiTexCoordARB(GL_TEXTURE1_ARB, (*fi).WT(1).t(0)); glNormal((*fi).V(1)->N()); glVertex((*fi).V(1)->P()); glMultiTexCoordARB(GL_TEXTURE0_ARB, (*fi).WT(2).t(0)); glMultiTexCoordARB(GL_TEXTURE1_ARB, (*fi).WT(2).t(0)); glNormal((*fi).V(2)->N()); glVertex((*fi).V(2)->P()); } glEnd(); } #endif /*int MemUsed() { int tot=sizeof(GlTrimesh); tot+=sizeof(mesh_type::edge_type)*edge.size(); tot+=sizeof(MeshType::VertexType *) * EStrip.size(); tot+=sizeof(MeshType::VertexType *) * TStrip.size(); tot+=sizeof(MeshType::FaceType *) * TStripF.size(); return tot; }*/ private: template void DrawWire() { //if(!(curr_hints & (HNUseEdgeStrip | HNUseLazyEdgeStrip) ) ) if ( (curr_hints & HNIsPolygonal) ) { DrawWirePolygonal(); } else { glPushAttrib(GL_POLYGON_BIT); glPolygonMode(GL_FRONT_AND_BACK ,GL_LINE); DrawFill(); glPopAttrib(); } if(m->fn==0 && m->en>0) { glPushAttrib(GL_ENABLE_BIT); glDisable(GL_LIGHTING); glBegin(GL_LINES); for(EdgeIterator ei=m->edge.begin();ei!=m->edge.end(); ++ei) { glVertex((*ei).V(0)->P()); glVertex((*ei).V(1)->P()); } glEnd(); glPopAttrib(); } // { // if(!HasEdges()) ComputeEdges(); //if(cm==CMPerMesh) glColor(m->C()); //std::vector< MeshType::VertexType *>::iterator vi; //glBegin(GL_LINE_STRIP); //for(vi=EStrip.begin();vi!=EStrip.end(); ++vi){ // if((*vi)){ // glNormal((*vi)->N()); // glVertex((*vi)->P()); // } // else // { // glEnd(); // glBegin(GL_LINE_STRIP); // } //} //glEnd(); // } } void DrawBBox(ColorMode cm) { if(cm==CMPerMesh) glColor(m->C()); glBoxWire(m->bbox); } };// end class } // end namespace #endif