/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.3 2005/03/11 15:25:29 ganovelli added ClosersIterator and other minor changes. Not compatible with the previous version. Still other modifications to do (temporary commit) Revision 1.2 2005/02/21 12:13:25 ganovelli added vcg header ****************************************************************************/ #ifndef VCGLIB_SPATIAL_HASHING #define VCGLIB_SPATIAL_HASHING #define P0 73856093 #define P1 19349663 #define P2 83492791 #include #include #include #ifdef WIN32 #include #define STDEXT stdext #else #include #define STDEXT __gnu_cxx #endif namespace vcg{ /** Spatial Hash Table Spatial Hashing as described in "Optimized Spatial Hashing for Collision Detection of Deformable Objects", Matthias Teschner and Bruno Heidelberger and Matthias Muller and Danat Pomeranets and Markus Gross */ template class SpatialHashTable{ public: typedef typename ElemType::CoordType CoordType; typedef typename CoordType::ScalarType ScalarType; //element of a cell typedef typename std::pair MapCellElem; //element stored in the hash table struct HElement { //iterator to the map element into the cell typedef typename std::map::iterator IteMap; std::map elem; //int flag; public: HElement() { // flag=0; } HElement(ElemType* sim,const int &_tempMark) { elem.insert(MapCellElem(sim,_tempMark)); // flag=0; } ///return true if the element is in the cell bool IsIn(ElemType* sim) { int n=elem.count(sim); return (n==1); } int Size() { return (int)(elem.size()); } ///update or insert an element into a cell void Update(ElemType* sim, const int & _tempMark) { std::pair res=elem.insert(MapCellElem(sim,_tempMark)); //the element was already in the map structure so update the temporary mark if (res.second==false) { //update the temporary mark IteMap ite=res.first; (*ite).second=_tempMark; } } //return an array of all simplexes of the map that have a right timestamp or are not deleted void Elems(const int & _tempMark,std::vector & res) { for (IteMap ite=elem.begin();ite!=elem.end();ite++) { ElemType* sim=(*ite).first; int t=(*ite).second; if ((!sim->IsD())&&(t>=_tempMark)) res.push_back(sim); } } }; // end struct HElement struct ClosersIterator{ CoordType p; SpatialHashTable * sh; vcg::Point3i mincorner,maxcorner; ScalarType sq_radius; // current position vcg::Point3i curr_ic; // triple corresponding to the cell HElement * curr_c; // current cell typename HElement::IteMap curr_i; // current iterator bool end; bool Advance(){ if(curr_ic[0] < maxcorner[0]) ++curr_ic[0]; else{ if(curr_ic[1] < maxcorner[1]) ++curr_ic[1]; else{ if(curr_ic[2] < maxcorner[2]) ++curr_ic[2]; else return false; curr_ic[1] = mincorner[1]; } curr_ic[0] = mincorner[0]; } curr_c = &(*(sh->hash_table.find(sh->Hash(curr_ic)))).second; return true; } void Init(SpatialHashTable * _sh, CoordType _p, const ScalarType &_radius) { sh = _sh; p =_p; CoordType halfDiag(_radius,_radius,_radius); mincorner = sh->Cell(p-halfDiag); maxcorner = sh->Cell(p+halfDiag); curr_ic = mincorner; sq_radius = _radius * _radius; IteHtable iht = sh->hash_table.find(sh->Hash(curr_ic)); // initialize the iterator to the first element bool isempty = (iht == sh->hash_table.end()); if(isempty) while( Advance() && (isempty=sh->IsEmptyCell(curr_ic))); if(!isempty){ curr_c = &(*(sh->hash_table.find(sh->Hash(curr_ic)))).second; curr_i = curr_c->elem.begin(); end = false; } else end = true; } void operator ++() { bool isempty = true; HElement::IteMap e = curr_c->elem.end(); --e; if(curr_i != e) ++curr_i; else{ while( Advance() && (isempty=sh->IsEmptyCell(curr_ic))); if(!isempty){ curr_c = &(*(sh->hash_table.find(sh->Hash(curr_ic)))).second; curr_i = curr_c->elem.begin(); } else end = true; } } ElemType * operator *(){ vcg::Point3d __ = (*curr_i).first->P(); return (*curr_i).first; } bool End(){ //bool __ = (curr_i == curr_c->elem.end()); //return ( (curr_ic == maxcorner) && (curr_i == curr_c->elem.end()) ); return end; } }; // end struct CloserIterator //hash table definition typedef typename STDEXT::hash_map Htable; //record of the hash table typedef typename std::pair HRecord; //iterator to the hash table typedef typename Htable::iterator IteHtable; SpatialHashTable(){}; ~SpatialHashTable(){}; //ContSimplex & _simplex; int tempMark; Htable hash_table; int num; float l; CoordType min; CoordType max; void Init(CoordType _min,CoordType _max,ScalarType _l) { min=_min; max=_max; l=_l; CoordType d=max-min; //num = (int) floor(d.V(0)*d.V(1)*d.V(2)/l); num = (int) floor(100*d.V(0)*d.V(1)*d.V(2)/l); tempMark=0; } void InsertInCell(ElemType* s,Point3i cell) { int h=Hash(cell); //insert a cell if there isn't if (hash_table.count(h)==0) hash_table.insert(HRecord(h,HElement(s,tempMark))); //otherwise insert the element or update the temporary mark else { IteHtable HI=hash_table.find(h); // (*HI).second.flag|=_flag; (*HI).second.Update(s,tempMark); } } std::vector AddElem( ElemType* s) { std::vector box=BoxCells(s->BBox().min,s->BBox().max); for (std::vector::iterator bi=box.begin();bi void AddElems( ContElemType & elem_set) { typename ContElemType::iterator i; for(i = elem_set.begin(); i!= elem_set.end(); ++i) AddElem(&(*i)); } std::vector BoxCells(CoordType _min,CoordType _max) { std::vector ret; ret.clear(); Point3i MinI=Cell(_min); Point3i MaxI=Cell(_max); int dimx=abs(MaxI.V(0)-MinI.V(0)); int dimy=abs(MaxI.V(1)-MinI.V(1)); int dimz=abs(MaxI.V(2)-MinI.V(2)); for (int x=0;x<=dimx;x++) for (int y=0;y<=dimy;y++) for (int z=0;z<=dimz;z++) { Point3i cell=Point3i(MinI.V(0)+x,MinI.V(1)+y,MinI.V(2)+z); ret.push_back(cell); } return ret; } //********************************************************************* template bool usefirst(const A & a,const A & b)const {return a.first < b.first;} int ClosestK(const int& k, ElemType* e, std::vector& res) { typedef std::pair ElemDist; std::vector neigh_dist; std::vector::iterator ite_nd; std::vector neigh; std::vector::iterator i_neigh; typename ElemType::CoordType p = e->P(); ScalarType radius,tmp,d; // set the radius as the distance to the closest face radius = p[2]-floor(p[2]/l)*l; if(radius > l*0.5) radius = l -radius; tmp = p[1]-floor(p[1]/l)*l; if(tmp > l*0.5) tmp = l -tmp; if(radius > tmp) tmp = radius; tmp = p[0]-floor(p[0]/l)*l; if(tmp > l*0.5) tmp = l -tmp; if(radius > tmp) radius = tmp; int x,y,z; vcg::Point3i mincorner,maxcorner,c; c = Cell(p); mincorner = maxcorner = c; neigh_dist.push_back(ElemDist(-1,e)); ite_nd = neigh_dist.begin(); while((int)res.size() < k) { //run on the border for( z = mincorner[2]; z <= maxcorner[2]; ++z) for( y = mincorner[1]; y <= maxcorner[1]; ++y) for( x = mincorner[0]; x <= maxcorner[0];) { neigh.clear(); getAtCell(vcg::Point3i(x,y,z),neigh); for(i_neigh = neigh.begin(); i_neigh != neigh.end(); ++i_neigh) { d = Distance(p,(*i_neigh)->P()); if( (*i_neigh) != e) neigh_dist.push_back(ElemDist(d,*i_neigh)); } if( ( ( y == mincorner[1]) || ( y == maxcorner[1])) || ( ( z == mincorner[2]) || ( z == maxcorner[2])) || ( x == maxcorner[0]) )++x; else x=maxcorner[0]; } // ,usefirst ---::iterator > ite_nd =neigh_dist.begin(); std::advance(ite_nd,res.size()); std::sort(ite_nd,neigh_dist.end()); while ( ( (int)res.size() < k ) && (ite_nd != neigh_dist.end())) { if((*ite_nd).first < radius) res.push_back( (*ite_nd).second ); ++ite_nd; } mincorner -= vcg::Point3i(1,1,1); maxcorner += vcg::Point3i(1,1,1); radius+=l; } return 0; } //********************************************************************** // return the elem closer than radius int CloserThan( typename ElemType::CoordType p, typename ElemType::ScalarType radius, std::vector & closers){ ClosersIterator cli; cli.Init(this,p,radius); while(!cli.End()){ if ( (((*cli)->P() -p )*((*cli)->P() -p ) < radius*radius) && (*cli.curr_i).second >= tempMark) closers.push_back(*cli); ++cli; } return (int)closers.size(); } std::vector Cells(ElemType *s) { return BoxCells(s,s->BBox().min,s->BBox().max); } inline Point3i MinCell() { return Cell(min); } inline Point3i MaxCell() { return Cell(max); } inline int numElemCell(Point3i _c) { int h=Hash(_c); if (hash_table.count(h)==0) return 0; else { IteHtable Ih=hash_table.find(h); return ((*Ih).second.Size()); } } inline bool IsEmptyCell(Point3i _c) { int h=Hash(_c); if (hash_table.count(h)==0) return true; else return false; } void Clear() { hash_table.clear(); } //void std::vector getAt(CoordType _p,std::vector & res) //{ // std::vector result; // Point3i c=Cell(_p); // return (getAtCell(c,res)); //} void getAtCell(Point3i _c,std::vector & res) { std::vector result; int h=Hash(_c); if (numElemCell(_c)!=0){ IteHtable h_res=hash_table.find(h); ((*h_res).second.Elems(tempMark,res)); } } const Point3i Cell(const CoordType & p) const { int x=(int)floor(p.V(0)/l); int y=(int)floor(p.V(1)/l); int z=(int)floor(p.V(2)/l); return Point3i(x,y,z); } // hashing const int Hash(Point3i p) const { vcg::Point3i dim(100,100,100); return ((p.V(0)*P0 ^ p.V(1)*P1 ^ p.V(2)*P2)%num); // return ( p[2]-min[2] )* dim[0]*dim[1] + // ( p[1]-min[1] )* dim[1] + // ( p[0]-min[0] ); } private: }; // end class }// end namespace #undef P0 #undef P1 #undef P2 #endif