/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2007 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ ****************************************************************************/ #include "mainwindow.h" #include MainWindow::MainWindow (QWidget * parent):QMainWindow (parent) { ui.setupUi (this); //connections //from toolFrame to glArea connect (ui.drawModeComboBox, SIGNAL (currentIndexChanged(int)), ui.glArea, SLOT (selectDrawMode(int))); connect (ui.loadTetrahedronPushButton, SIGNAL (clicked()), ui.glArea, SLOT (loadTetrahedron())); connect (ui.loadDodecahedronPushButton, SIGNAL (clicked()), ui.glArea, SLOT (loadDodecahedron())); //from toolFrame to glArea through mainwindow connect (ui.loadMeshPushButton, SIGNAL (clicked()), this, SLOT (chooseMesh())); connect (this, SIGNAL (loadMesh(QString)), ui.glArea, SLOT(loadMesh(QString))); //from glArea to statusbar connect (ui.glArea, SIGNAL (setStatusBar(QString)), ui.statusbar, SLOT (showMessage(QString))); } // mesh chooser file dialog void MainWindow::chooseMesh() { QString fileName = QFileDialog::getOpenFileName(this, tr("Open Mesh"), QDir::currentPath(), tr("Poly Model (*.ply)")); if(!fileName.isEmpty()) emit loadMesh(fileName); }