/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.1 2004/03/04 00:37:56 cignoni First working version! ****************************************************************************/ #ifndef __VCG_TRI_UPDATE_FLAGS #define __VCG_TRI_UPDATE_FLAGS namespace vcg { namespace tri { template class UpdateFlags { public: typedef UpdateMeshType MeshType; typedef typename MeshType::VertexType VertexType; typedef typename MeshType::VertexPointer VertexPointer; typedef typename MeshType::VertexIterator VertexIterator; typedef typename MeshType::FaceType FaceType; typedef typename MeshType::FacePointer FacePointer; typedef typename MeshType::FaceIterator FaceIterator; static void FaceBorderFromFF(MeshType &m) { const int BORDERFLAG[3]={FaceType::BORDER0,FaceType::BORDER1,FaceType::BORDER2}; FaceIterator fi; for(fi=m.face.begin();fi!=m.face.end();++fi)if(!(*fi).IsD()) for(int j=0;j<3;++j) { //if(!(*fi).IsManifold(j)) (*fi).SetCF(j); //else if((*fi).IsBorder(j)) (*fi).SetB(j); else (*fi).ClearB(j); } } // versione minimale che non calcola i complex flag. void FaceBorderFromNone() { typedef PEdge MPEDGE; vector e; face_iterator pf; vector::iterator p; if( fn == 0 ) return; e.resize(fn*3); // Alloco il vettore ausiliario p = e.begin(); for(pf=face.begin();pf!=face.end();++pf) // Lo riempio con i dati delle facce if( ! (*pf).IsDeleted() ) for(int j=0;j<3;++j) { (*p).Set(&(*pf),j); (*pf).ClearB(j); ++p; } assert(p==e.end()); sort(e.begin(), e.end()); // Lo ordino per vertici vector::iterator pe,ps; for(ps = e.begin(), pe=e.begin(); pe<=e.end(); ++pe) // Scansione vettore ausiliario { if( pe==e.end() || *pe != *ps ) // Trovo blocco di edge uguali { if(pe-ps==1) { //++nborder; ps->f->SetB(ps->z); } else if(pe-ps!=2) { // Caso complex!! for(;ps!=pe;++ps) ps->f->SetB(ps->z); // Si settano border anche i complex. } ps = pe; // ++ne; // Aggiorno il numero di edge } } // TRACE("found %i border (%i complex) on %i edges\n",nborder,ncomplex,ne); } /// Bisogna carlcolare il border flag delle facce void VertexBorderFromFace() { vertex_iterator v; face_iterator f; for(v=vert.begin();v!=vert.end();++v) (*v).ClearB(); for(f=face.begin();f!=face.end();++f) { for(int z=0;z<3;++z) if( (*f).IsB(z) ) { (*f).V0(z)->SetB(); (*f).V1(z)->SetB(); } } } }; // end class } // End namespace } // End namespace #endif