/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ ****************************************************************************/ #ifndef __VCG_TRI_UPDATE_FLAGS #define __VCG_TRI_UPDATE_FLAGS namespace vcg { namespace tri { template class UpdateFlags { public: typedef UpdateMeshType MeshType; typedef typename MeshType::VertexType VertexType; typedef typename MeshType::VertexPointer VertexPointer; typedef typename MeshType::VertexIterator VertexIterator; typedef typename MeshType::FaceType FaceType; typedef typename MeshType::FacePointer FacePointer; typedef typename MeshType::FaceIterator FaceIterator; void BorderFF(MeshType &m) { const int BORDERFLAG[3]={FaceType::BORDER0,FaceType::BORDER1,FaceType::BORDER2}; FaceIterator fi; for(fi=face.begin();fi!=face.end();++fi)if(!(*fi).IsD()) for(int j=0;j<3;++j) { if(!(*fi).IsManifold(j)) (*fi).SetCF(j); else if((*fi).IsBorder(j)) (*fi).SetB(j); else (*fi).ClearB(j); } } }; // end class } // End namespace } // End namespace #endif