// heap_array.h: interface for the heap_array class. // ////////////////////////////////////////////////////////////////////// // // Copyright (C) 2002 Tanguy Fautré. // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // // Tanguy Fautré // softdev@pandora.be // ////////////////////////////////////////////////////////////////////// // // Semi-dynamic indexed heap // ************************* // // Current version: 1.00 BETA 1 (24/10/2002) // // Comment: heap_array acts like a normal heap, you can push elements // and then get the greatest one. // However you cannot push any more element once an element // has been removed (pop, erase, etc...). // Elements can be modified after they've been pushed into // the heap via their indice. // // History: - // ////////////////////////////////////////////////////////////////////// #pragma once // namespace common_structures namespace common_structures { template > class heap_array { public: struct heap_is_locked { }; // heap_array main interface. Pre = PreCondition, Post = PostCondition heap_array() : m_Locked(false) { } // Post: ((size() == 0) && ! locked()) void clear(); // Post: ((size() == 0) && ! locked()) void reserve(size_t Size); size_t size() const; bool empty() const; bool locked() const; bool removed(size_t i) const; // Pre: (valid(i)) bool valid(size_t i) const; const T & top() const; // Pre: (! empty()) const T & peek(size_t i) const; // Pre: (valid(i) && ! removed(i)) const T & operator [] (size_t i) const; // Pre: (valid(i) && ! removed(i)) size_t push(const T & Elem); // Pre: (! locked()) else throw (heap_is_locked) void pop(); // Pre: (! empty()) Post: (locked()) void erase(size_t i); // Pre: (valid(i) && ! removed(i)) Post: (locked()) void update(size_t i, const T & Elem); // Pre: (valid(i) && ! removed(i)) Post: (locked()) protected: struct linker { linker(const T & Elem, size_t i) : m_Elem(Elem), m_Indice(i) { } T m_Elem; size_t m_Indice; }; typedef std::vector linked_heap; typedef std::vector finder; void Adjust(size_t i); void Swap(size_t a, size_t b); bool Less(const linker & a, const linker & b) const; linked_heap m_Heap; finder m_Finder; CmpT m_Compare; bool m_Locked; }; ////////////////////////////////////////////////////////////////////////// // heap_indexed Inline functions ////////////////////////////////////////////////////////////////////////// template inline void heap_array::clear() { m_Heap.clear(); m_Finder.clear(); m_Locked = false; } template inline bool heap_array::empty() const { return m_Heap.empty(); } template inline bool heap_array::locked() const { return m_Locked; } template inline void heap_array::reserve(size_t Size) { m_Heap.reserve(Size); m_Finder.reserve(Size); } template inline size_t heap_array::size() const { return m_Heap.size(); } template inline const T & heap_array::top() const { // Debug check to ensure heap is not empty assert(! empty()); return m_Heap.front().m_Elem; } template inline const T & heap_array::peek(size_t i) const { // Debug check to ensure element is still present assert(! removed(i)); return (m_Heap[m_Finder[i]].m_Elem); } template inline const T & heap_array::operator [] (size_t i) const { return peek(i); } template inline void heap_array::pop() { m_Locked = true; // Debug check to ensure heap is not empty assert(! empty()); Swap(0, size() - 1); m_Heap.pop_back(); Adjust(0); } template inline size_t heap_array::push(const T & Elem) { if (m_Locked) throw heap_is_locked(); size_t Id = size(); m_Finder.push_back(Id); m_Heap.push_back(linker(Elem, Id)); Adjust(Id); return Id; } template inline void heap_array::erase(size_t i) { m_Locked = true; // Debug check to ensure element is still present assert(! removed(i)); size_t j = m_Finder[i]; Swap(j, size() - 1); m_Heap.pop_back(); Adjust(j); } template inline bool heap_array::removed(size_t i) const { return (m_Finder[i] >= m_Heap.size()); } template inline bool heap_array::valid(size_t i) const { return (i < m_Finder.size()); } template inline void heap_array::update(size_t i, const T & Elem) { // Debug check to ensure element is still present assert(! removed(i)); size_t j = m_Finder[i]; m_Heap[j].m_Elem = Elem; Adjust(j); } template inline void heap_array::Adjust(size_t i) { size_t j; // Check the upper part of the heap for (j = i; (j > 0) && (Less(m_Heap[(j - 1) / 2], m_Heap[j])); j = ((j - 1) / 2)) Swap(j, (j - 1) / 2); // Check the lower part of the heap for (i = j; (j = 2 * i + 1) < size(); i = j) { if ((j + 1 < size()) && (Less(m_Heap[j], m_Heap[j + 1]))) ++j; if (Less(m_Heap[j], m_Heap[i])) return; Swap(i, j); } } template inline void heap_array::Swap(size_t a, size_t b) { std::swap(m_Heap[a], m_Heap[b]); // use (size_t &) to get rid of a bogus compile warning (size_t &) (m_Finder[(m_Heap[a].m_Indice)]) = a; (size_t &) (m_Finder[(m_Heap[b].m_Indice)]) = b; } template inline bool heap_array::Less(const linker & a, const linker & b) const { return m_Compare(a.m_Elem, b.m_Elem); } }; // namespace common_structures