/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2016 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #ifndef __VCG_POLYGON_COMPONENT #define __VCG_POLYGON_COMPONENT namespace vcg { namespace face { /*-------------------------- PolInfo -------------------------------------------*/ template class PolyInfo: public T { protected: inline void __SetVN(const int & n) { assert((_ns==-1) || (_ns==n) || (n==-1)); _ns = n; } public: PolyInfo(){ _ns = -1; } static bool HasPolyInfo() { return true; } inline const int & VN() const { return _ns;} inline int Prev(const int & i){ return (i+(VN()-1))%VN();} inline int Next(const int & i){ return (i+1)%VN();} inline void Alloc(const int & ns){ T::Alloc(ns); __SetVN(ns); } inline void Dealloc(){ T::Dealloc(); __SetVN(-1); } private: int _ns; }; template class PFVAdj: public T { public: typedef typename T::VertexType::CoordType CoordType; typedef typename T::VertexType::ScalarType ScalarType; typedef typename T::VertexType VertexType; PFVAdj(){ _vpoly = NULL; } /* Note: the destructor will not be called in general because there are no virtual destructors. * Instead, the job of deallocating the memory will be done by the face allocator. * This destructor is only done for those who istance a face alone (outside a mesh) */ // ~PFVAdj(){ __Dealloc(); } inline typename T::VertexType * & V( const int j ) { assert(j>=0 && jVN()); return _vpoly[j]; } inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && jVN()); return _vpoly[j]; } inline typename T::VertexType * cV( const int j ) const { assert(j>=0 && jVN()); return _vpoly[j]; } /** Return the pointer to the ((j+1)%3)-th vertex of the face. @param j Index of the face vertex. */ inline VertexType * & V0( const int j ) { return V(j);} inline VertexType * & V1( const int j ) { return V((j+1)%this->VN());} inline VertexType * & V2( const int j ) { return V((j+2)%this->VN());} inline const VertexType * const & V0( const int j ) const { return V(j);} inline const VertexType * const & V1( const int j ) const { return V((j+1)%this->VN());} inline const VertexType * const & V2( const int j ) const { return V((j+2)%this->VN());} inline const VertexType * const & cV0( const int j ) const { return cV(j);} inline const VertexType * const & cV1( const int j ) const { return cV((j+1)%this->VN());} inline const VertexType * const & cV2( const int j ) const { return cV((j+2)%this->VN());} inline CoordType &P( const int j ) { assert(j>=0 && jVN()); return _vpoly[j]->P(); } inline CoordType cP( const int j ) const { assert(j>=0 && jVN()); return _vpoly[j]->cP(); } inline CoordType & P0( const int j ) { return V(j)->P();} inline CoordType & P1( const int j ) { return V((j+1)%this->VN())->P();} inline CoordType & P2( const int j ) { return V((j+2)%this->VN())->P();} inline CoordType cP0( const int j ) const { return cV(j)->P();} inline CoordType cP1( const int j ) const { return cV((j+1)%this->VN())->P();} inline CoordType cP2( const int j ) const { return cV((j+2)%this->VN())->P();} template void ImportData(const LeftF & leftF){ T::ImportData(leftF);} inline void Alloc(const int & ns) { __Dealloc(); _vpoly = new typename T::VertexType*[ns]; for(int i = 0; i < ns; ++i) _vpoly[i] = 0; T::Alloc(ns); } inline void Dealloc() { __Dealloc(); T::Dealloc(); } static bool HasVertexRef() { return true; } static bool HasFVAdjacency() { return true; } static void Name(std::vector & name){name.push_back(std::string("PFVAdj"));T::Name(name);} private: inline void __Dealloc(){ delete [] _vpoly; _vpoly = NULL; } typename T::VertexPointer *_vpoly; }; template class PVFAdj: public T { public: PVFAdj(){ _vfiP = NULL; _vfiP = NULL; } /* Note: the destructor will not be called in general because there are no virtual destructors. * Instead, the job of deallocating the memory will be done by the face allocator. * This destructor is only done for those who istance a face alone (outside a mesh) */ // ~PVFAdj(){ __Dealloc(); } typedef typename T::VertexType VertexType; typedef typename T::FaceType FaceType; typename T::FacePointer &VFp(const int j) { assert(j>=0 && jVN()); return _vfpP[j]; } typename T::FacePointer const VFp(const int j) const { assert(j>=0 && jVN()); return _vfpP[j]; } typename T::FacePointer const cVFp(const int j) const { assert(j>=0 && jVN()); return _vfpP[j]; } char &VFi(const int j) {return _vfiP[j]; } template void ImportData(const LeftF & leftF){T::ImportData(leftF);} inline void Alloc(const int & ns) { _vfpP = new FaceType*[ns]; _vfiP = new char[ns]; for(int i = 0; i < ns; ++i) {_vfpP[i] = 0;_vfiP[i] = -1;} T::Alloc(ns); } unsigned int SizeNeigh(){ return this->VN();} inline void Dealloc() { __Dealloc(); T::Dealloc(); } static bool HasVFAdjacency() { return true; } static void Name(std::vector & name){name.push_back(std::string("PVFAdj"));T::Name(name);} private: inline void __Dealloc(){ delete [] _vfpP; _vfpP = NULL; delete [] _vfiP; _vfiP = NULL; } typename T::FacePointer *_vfpP ; char *_vfiP ; }; /*----------------------------- FFADJ ------------------------------*/ template class PFFAdj: public T { public: typedef typename T::FaceType FaceType; PFFAdj(){ _ffpP = NULL; _ffiP = NULL; } /* Note: the destructor will not be called in general because there are no virtual destructors. * Instead, the job of deallocating the memory will be done by the face allocator. * This destructor is only done for those who istance a face alone (outside a mesh) */ // ~PFFAdj(){ __Dealloc(); } typename T::FacePointer &FFp(const int j) { assert(j>=0 && jVN()); return _ffpP[j]; } typename T::FacePointer FFp(const int j) const { assert(j>=0 && jVN()); return _ffpP[j]; } typename T::FacePointer cFFp(const int j) const { assert(j>=0 && jVN()); return _ffpP[j]; } char &FFi(const int j) { return _ffiP[j]; } char cFFi(const int j) const { return _ffiP[j]; } template void ImportData(const LeftF & leftF){T::ImportData(leftF);} inline void Alloc(const int & ns) { _ffpP = new FaceType*[ns]; _ffiP = new char[ns]; for(int i = 0; i < ns; ++i) {_ffpP[i] = 0;_ffiP[i] = 0;} T::Alloc(ns); } inline void Dealloc() { __Dealloc(); T::Dealloc(); } static bool HasFFAdjacency() { return true; } static void Name(std::vector & name){name.push_back(std::string("PFFAdj"));T::Name(name);} private: inline void __Dealloc(){ delete [] _ffpP; _ffpP = NULL; delete [] _ffiP; _ffiP = NULL; } typename T::FacePointer *_ffpP ; char *_ffiP ; }; /*----------------------------- PFEADJ ------------------------------*/ template class PFEAdj: public T { public: typedef typename T::EdgeType EdgeType; PFEAdj(){ _fepP = NULL; } /* Note: the destructor will not be called in general because there are no virtual destructors. * Instead, the job of deallocating the memory will be done by the face allocator. * This destructor is only done for those who istance a face alone (outside a mesh) */ // ~PFEAdj(){ __Dealloc(); } typename T::EdgePointer &FEp(const int j) { assert(j>=0 && jVN()); return _fepP[j]; } typename T::EdgePointer const FEp(const int j) const { assert(j>=0 && jVN()); return _fepP[j]; } typename T::EdgePointer const cFEp(const int j) const { assert(j>=0 && jVN()); return _fepP[j]; } template void ImportData(const LeftF & leftF){T::ImportData(leftF);} inline void Alloc(const int & ns) { _fepP = new EdgeType *[ns]; for(int i = 0; i < ns; ++i) {_fepP[i] = 0;} T::Alloc(ns); } inline void Dealloc() { T::Dealloc(); } static bool HasFEAdjacency() { return true; } static void Name(std::vector & name){name.push_back(std::string("PFEAdj"));T::Name(name);} private: inline void __Dealloc(){ delete [] _fepP; _fepP = NULL; } typename T::EdgePointer *_fepP ; }; /*----------------------------- PFHADJ ------------------------------*/ template class PFHAdj: public T { public: typedef typename T::HEdgeType HEdgeType; typedef typename T::HEdgePointer HEdgePointer; PFHAdj(){ _fhP = NULL; } typename T::HEdgePointer &FHp() { return _fhP; } typename T::HEdgePointer const cFHp() const { return _fhP; } template void ImportData(const LeftF & leftF){T::ImportData(leftF);} inline void Alloc(const int & ns) {T::Alloc(ns);} inline void Dealloc() { T::Dealloc();} static bool HasFHAdjacency() { return true; } static void Name(std::vector & name){name.push_back(std::string("PFHAdj"));T::Name(name);} private: typename T::HEdgePointer _fhP ; }; } // end namespace face } // end namespace vcg #endif