/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef GLWIDGET_H #define GLWIDGET_H #include #include #include /// vcg imports #include #include #include #include /// wrapper imports #include #include #include /// declaring edge and face type #include using namespace vcg; class CFace; class CVertex; struct MyUsedTypes : public UsedTypes< Use ::AsVertexType, Use ::AsFaceType>{}; /// compositing wanted proprieties class CVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags>{}; class CFace : public vcg::Face< MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3f, vcg::face::BitFlags > {}; class CMesh : public vcg::tri::TriMesh< std::vector, std::vector > {}; class GLWidget : public QGLWidget { Q_OBJECT public: GLWidget(QWidget *parent = 0); bool hasToPick; Point2i pointToPick; ~GLWidget() {}; QSize sizeHint() const { return QSize(800, 600); }; protected: void initializeGL(); void paintGL(); void resizeGL(int width, int height); void mousePressEvent(QMouseEvent *event); void mouseReleaseEvent(QMouseEvent *event); void mouseMoveEvent(QMouseEvent *event); void mouseDoubleClickEvent ( QMouseEvent * event ); void keyPressEvent(QKeyEvent *event); void keyReleaseEvent(QKeyEvent *event); void wheelEvent(QWheelEvent *event); }; #endif