/**************************************************************************** * MeshLab o o * * A versatile mesh processing toolbox o o * * _ O _ * * Copyright(C) 2008 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.4 2008/02/17 20:52:53 benedetti some generalization made Revision 1.3 2008/02/16 14:12:30 benedetti first version ****************************************************************************/ #ifndef COORDINATEFRAME_H #define COORDINATEFRAME_H #include #include #include #include namespace vcg { class CoordinateFrame { public: // functions: CoordinateFrame(float); virtual ~CoordinateFrame() {} virtual void Render(QGLWidget*); // data Color4b basecolor; Color4b xcolor; Color4b ycolor; Color4b zcolor; float size; float linewidth; QFont font; bool drawaxis; bool drawlabels; bool drawvalues; protected: // functions: void drawTickedLine(const Point3d &, const Point3d &, float, float,float); float calcSlope(const Point3d &, const Point3d &, float, int , double *, double *, GLint *); float niceRound(float); }; class MovableCoordinateFrame: public CoordinateFrame { public: MovableCoordinateFrame(float); virtual ~MovableCoordinateFrame(){} virtual void Render(QGLWidget*); virtual void Reset(bool ,bool); virtual void SetPosition(const Point3f); virtual void SetRotation(const Quaternionf); virtual Point3f GetPosition(); virtual Quaternionf GetRotation(); virtual void GetTransform(Matrix44f &); virtual void Rot(float,const Point3f); virtual void AlignWith(const Point3f, const Point3f, const char, const char); protected: // data: Point3f position; Quaternionf rotation; // functions: virtual void Move(const Similarityf); void RotateToAlign(const Point3f, const Point3f); }; class ActiveCoordinateFrame: public MovableCoordinateFrame { public: ActiveCoordinateFrame(float); virtual ~ActiveCoordinateFrame(); virtual void Render(QGLWidget*); virtual void Reset(bool, bool); virtual void SetPosition(const Point3f); virtual void SetRotation(const Quaternionf); virtual void AlignWith(const Point3f, const Point3f,const char,const char); void MouseDown(int, int, int); void MouseMove(int, int); void MouseUp(int, int, int); void ButtonUp(int); void ButtonDown(int); void SetSnap(float); Trackball *manipulator; bool drawmoves; bool drawrotations; protected: // data: const int move_button,rotate_button; const int x_modifier,y_modifier,z_modifier; const int movx,movy,movz,rotx,roty,rotz; Point3f x_axis,y_axis,z_axis; float rot_snap_rad,mov_snap; // functions: virtual void Move(const Similarityf); void Update(); }; }//namespace #endif /*COORDINATEFRAME_H*/