/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.21 2007/05/16 08:44:05 ganovelli added inclusion of glew.h Revision 1.20 2007/05/15 14:58:57 benedetti Main restructuring. added many new modes Revision 1.19 2006/08/30 07:01:54 cignoni Reverted to version 1.17. Version 1.18 was wrongly done starting from a outdated version. Revision 1.17 2006/07/26 13:54:45 cignoni Reversed the direction of wheel scaling and added middle mouse panning Revision 1.16 2006/02/13 13:10:27 cignoni Added Zmode for moving objects along the perpendicular to the viewplane Revision 1.15 2006/01/12 15:40:05 cignoni Corrected small bugs on rotating after scaling+translating changed void PlaneMode::Apply and void SphereMode::Apply Revision 1.14 2005/07/15 16:39:30 callieri in SphereMode::Hit added a check on the sphere intersection, if no intersection, calculating distance could generate a NAN exception Revision 1.13 2005/06/29 15:22:26 callieri changed the name of some intersection functions to avoid ambiguity Revision 1.12 2005/02/11 11:44:07 tommyfranken Trackball translation corrected Revision 1.11 2005/02/02 16:46:41 pietroni some warning corrected Revision 1.10 2005/01/14 15:44:03 ganovelli PlaneMode completed Revision 1.9 2004/09/09 22:59:21 cignoni Removed many small warnings Revision 1.8 2004/07/18 06:54:08 cignoni Added Scaling Revision 1.7 2004/07/11 22:06:56 cignoni Added scaling by wheel Revision 1.6 2004/06/09 14:01:13 cignoni Heavily restructured. To be completed only rotation works... Revision 1.5 2004/05/14 03:15:09 ponchio Redesigned partial version. Revision 1.4 2004/05/07 12:46:08 cignoni Restructured and adapted in a better way to opengl Revision 1.3 2004/04/07 10:54:11 cignoni Commented out unused parameter names and other minor warning related issues Revision 1.2 2004/03/25 14:55:25 ponchio Adding copyright. ****************************************************************************/ #include #include #include #include using namespace std; using namespace vcg; using namespace vcg::trackutils; // the old implementation is not used anymore, some of the old support functions, // like HitViewPlane, GetViewPlane, HitHyper and SphereMode::Hit were made // class-independent and moved to trackutils.h /* void TrackMode::Apply(Trackball *trackball, float WheelNotch) { } void ScaleMode::Apply(Trackball *tb, Point3f new_point) { } Plane3f TrackMode::GetViewPlane(const View &camera, const Point3f ¢er) { } Point3f TrackMode::HitViewPlane(Trackball *tb, const Point3f &p) { } void SphereMode::Apply(Trackball *tb, Point3f new_point) { } bool SphereMode::HitHyper(Point3f center, float radius, Point3f viewpoint, Plane3f vp, Point3f hitplane, Point3f &hit) { } Point3f SphereMode::Hit(Trackball *tb, const Point3f &p) { } void PlaneMode::Apply(Trackball *tb, Point3f new_point) { } void ZMode::Apply(Trackball *tb, Point3f new_point) { } */ // Track mode implementation, dummy. void TrackMode::Apply (Trackball * , float ){} void TrackMode::Apply (Trackball * , Point3f ){} void TrackMode::Draw(Trackball * ){} void TrackMode::SetAction (){} void TrackMode::Reset (){} // draw an inactive trackball void InactiveMode::Draw(Trackball * tb){ DrawSphereIcon(tb,false); } // Sphere mode implementation. // the most important function; given a new point in window coord, // it update the transformation computed by the trackball. // General scheme : the transformation is a function of just // the begin and current mouse positions, with greater precision // is function of just two 3d points over the manipulator. void SphereMode::Apply (Trackball * tb, Point3f new_point) { Point3f hitOld = HitSphere (tb, tb->last_point); Point3f hitNew = HitSphere (tb, new_point); tb->Hits.push_back (hitNew); Point3f center = tb->center; Point3f axis = (hitNew - center) ^ (hitOld - center); // Figure out how much to rotate around that axis. float phi = Distance (hitNew, hitOld) / tb->radius; tb->track.rot = tb->last_track.rot * Quaternionf (phi, axis); } void SphereMode::Draw(Trackball * tb){ DrawSphereIcon(tb,true ); } // Pan mode implementation. void PanMode::Apply (Trackball * tb, Point3f new_point) { Point3f hitOld = HitViewPlane (tb, tb->last_point); Point3f hitNew = HitViewPlane (tb, new_point); tb->Translate (hitNew - hitOld); } void PanMode::Draw(Trackball * tb){ DrawSphereIcon(tb,true ); DrawUglyPanMode(tb); } // Z mode implementation. void ZMode::Apply (Trackball * tb, float WheelNotch) { Point3f dir= (GetViewPlane (tb->camera, tb->center)).Direction(); dir.Normalize(); tb->Translate (dir * (-WheelNotch)); } void ZMode::Apply (Trackball * tb, Point3f new_point) { Point3f dir= (GetViewPlane (tb->camera, tb->center)).Direction(); dir.Normalize(); tb->Translate (dir * ( -2.0f * getDeltaY(tb,new_point))); } void ZMode::Draw(Trackball * tb){ DrawSphereIcon(tb,true ); DrawUglyZMode(tb); } // Scale mode implementation. void ScaleMode::Apply (Trackball * tb, float WheelNotch) { tb->track.sca *= pow (1.2f, -WheelNotch); } void ScaleMode::Apply (Trackball * tb, Point3f new_point) { tb->track.sca = tb->last_track.sca * pow (3.0f, -(getDeltaY(tb,new_point))); } void ScaleMode::Draw(Trackball * tb){ DrawSphereIcon(tb,true ); DrawUglyScaleMode(tb); } // Axis mode implementation. void AxisMode::Apply (Trackball * tb, float WheelNotch) { tb->Translate (axis.Direction () * (WheelNotch / 10.0f)); } void AxisMode::Apply (Trackball * tb, Point3f new_point) { pair< Point3f,bool > hitOld = HitNearestPointOnAxis (tb, axis, tb->last_point); pair< Point3f,bool > hitNew = HitNearestPointOnAxis (tb, axis, new_point); if (hitOld.second && hitNew.second){ tb->Translate (hitNew.first - hitOld.first); } } void AxisMode::Draw(Trackball * tb){ DrawSphereIcon(tb,true ); DrawUglyAxisMode(tb,axis); } // Plane mode implementation. void PlaneMode::Apply (Trackball * tb, Point3f new_point) { pair< Point3f, bool > hitOld = HitPlane(tb,tb->last_point,plane); pair< Point3f, bool > hitNew = HitPlane(tb,new_point,plane); if(hitOld.second && hitNew.second){ tb->Translate (hitNew.first - hitOld.first); } } void PlaneMode::Draw(Trackball * tb){ DrawSphereIcon(tb,true ); DrawUglyPlaneMode(tb, plane); } // Cylinder mode implementation. void CylinderMode::Apply (Trackball * tb, float WheelNotch) { const float PI2=6.283185307179586232f; tb->track.rot = tb->last_track.rot * Quaternionf (WheelNotch/(tb->radius * PI2),axis.Direction()); } void CylinderMode::Apply (Trackball * tb, Point3f new_point) { Plane3f viewplane=GetViewPlane (tb->camera, tb->center); Line3f axisproj; axisproj=ProjectLineOnPlane(axis,viewplane); float angle; const float EPSILON=0.005f; // this IS scale independent if(axisproj.Direction().Norm() < EPSILON){ angle=(10.0f * getDeltaY(tb,new_point)) / tb->radius; } else { Point3f hitOld = HitViewPlane (tb, tb->last_point); Point3f hitNew = HitViewPlane (tb, new_point); axisproj.Normalize(); Point3f plusdir= viewplane.Direction() ^ axisproj.Direction(); float distOld = signedDistance(axisproj,hitOld,plusdir); float distNew = signedDistance(axisproj,hitNew,plusdir); angle= (distNew-distOld) / tb->radius; } tb->track.rot = tb->last_track.rot * Quaternionf (angle,axis.Direction()); } void CylinderMode::Draw(Trackball * tb){ DrawSphereIcon(tb,true ); DrawUglyCylinderMode(tb,axis); } // Path mode implementation. void PathMode::Init(const vector < Point3f > &pts) { unsigned int npts = int(pts.size()); assert(npts >= 2); points.reserve(npts); for(unsigned int i=0;i= 0.0 ); if(nearest_state > 1.0){ nearest_state=1.0; nearest_point=( wrap ? points[0] : points[npts-1] ); } initial_state=nearest_state; return nearest_point; } void PathMode::GetPoints(float state, Point3f & point, Point3f & prev_point, Point3f & next_point) { assert(state >= 0.0f); assert(state <= 1.0f); float remaining_norm=state; Point3f p0,p1; unsigned int npts = int(points.size()); for(unsigned int i = 1;i <= npts;i++){ if( i == npts){ if (wrap){ p0=points[npts-1]; p1=points[0]; } else { break; } } else { p0=points[i-1]; p1=points[i]; } float segment_norm= Distance(p0,p1) / path_length; if (segment_norm < remaining_norm){ remaining_norm -= segment_norm; continue; } prev_point = p0; next_point = p1; float ratio= remaining_norm / segment_norm; point = prev_point + (( next_point - prev_point ) * ratio); const float EPSILON=min_seg_length * 0.01f; if(Distance(point,prev_point) < EPSILON){ point=prev_point; if (i > 1){ prev_point=points[i-2]; } else if (wrap){ prev_point=points[npts-1]; } } else if (Distance(point,next_point) < EPSILON){ point=next_point; if( i < (npts-1)){ next_point=points[i+1]; } else { if (wrap){ next_point=points[1]; } else { next_point=points[npts-1]; } } } return; } // rounding errors can lead out of the for.. prev_point = p0; point = p1; if (wrap){ next_point=points[1]; }else{ next_point = points[npts-1]; } } void PathMode::Apply (Trackball * tb, float WheelNotch) { const float STEP_COEFF = min_seg_length * 0.5f; float delta=(WheelNotch*STEP_COEFF)/path_length; Point3f old_point,new_point,prev_point,next_point; GetPoints(current_state,old_point,prev_point,next_point); current_state=Normalize(current_state+delta); GetPoints(current_state,new_point,prev_point,next_point); tb->Translate (new_point - old_point); } float PathMode::Normalize(float state) { if ( wrap ) { double intpart; float fractpart; fractpart =(float) modf(state,&intpart); if( fractpart < 0.0f ) fractpart += 1.0f; return fractpart; } if ( state < 0.0f ) return 0.0f; if ( state > 1.0f ) return 1.0f; return state; } int PathMode::Verse(Point3f reference_point,Point3f current_point,Point3f prev_point,Point3f next_point) { Point3f reference_dir = reference_point - current_point ; Point3f prev_dir = prev_point - current_point ; Point3f next_dir = next_point - current_point ; const float EPSILON=min_seg_length * 0.005f; if (reference_dir.Norm() < EPSILON) reference_dir = Point3f(0,0,0); if (prev_dir.Norm() < EPSILON) prev_dir = Point3f(0,0,0); if (next_dir.Norm() < EPSILON) next_dir = Point3f(0,0,0); reference_dir.Normalize(); prev_dir.Normalize(); next_dir.Normalize(); float prev_coeff,next_coeff; prev_coeff = prev_dir * reference_dir; next_coeff = next_dir * reference_dir; if (prev_coeff < 0.0f) prev_coeff = 0.0f; if (next_coeff < 0.0f) next_coeff = 0.0f; if( (prev_coeff == 0.0f) && (next_coeff == 0.0f)){ return 0; } if ( prev_coeff <= next_coeff ){ return 1; } return -1; } float PathMode::HitPoint(float state, Ray3fN ray, Point3f &hit_point) { Point3f current_point, next_point, prev_point; GetPoints(state,current_point,prev_point,next_point); Point3f closest_point; closest_point=ray.ClosestPoint(current_point); int verse=Verse(closest_point,current_point,prev_point,next_point); if (verse == 0){ hit_point=current_point; return 0.0f; } Segment3f active_segment; if (verse > 0){ active_segment=Segment3f(current_point,next_point); } else { active_segment= Segment3f(current_point,prev_point); } hit_point=ClosestPoint(active_segment,closest_point); return verse * ((hit_point-current_point).Norm() / path_length); } void PathMode::SetAction (){ Point3f temp1,temp2; GetPoints(current_state,old_hitpoint,temp1,temp2); } void PathMode::Apply (Trackball * tb, Point3f new_point) { Ray3fN ray = line2ray(tb->camera.ViewLineFromWindow (new_point)); Point3f hit_point; float delta_state=HitPoint(current_state,ray,hit_point); current_state=Normalize(current_state+delta_state); tb->Translate (hit_point - old_hitpoint); } void PathMode::Draw(Trackball * tb){ DrawSphereIcon(tb,true ); Point3f current_point,prev_point,next_point; GetPoints(current_state,current_point,prev_point,next_point); DrawUglyPathMode(tb,points,current_point,prev_point, next_point,old_hitpoint,wrap); } // Area mode implementation. void AreaMode::Init(const vector < Point3f > &pts) { unsigned int npts = int(pts.size()); assert(npts >= 3); //get the plane Point3f p0=pts[0]; unsigned int onethird=(unsigned int)floor(npts/3.0); const float EPSILON = 0.005f; bool pts_not_in_line=false; Point3f a,b; for(unsigned int i=0;i EPSILON; if(pts_not_in_line){ plane.Init( pts[i%npts], pts[(i+(onethird))%npts], pts[(i+(2*onethird))%npts]); break; } } assert(pts_not_in_line); float ncx,ncy,ncz; ncx=fabs(plane.Direction()[0]); ncy=fabs(plane.Direction()[1]); ncz=fabs(plane.Direction()[2]); if(( ncx > ncy ) && ( ncx > ncz )){ first_coord_kept=1; second_coord_kept=2; } else if(( ncy > ncx ) && ( ncy > ncz)){ first_coord_kept=0; second_coord_kept=2; } else { first_coord_kept=0; second_coord_kept=1; } points.reserve(npts); for(unsigned int i=0;icamera.Project(status)-new_point; begin_action=false; } pair< Point3f, bool > hitNew = HitPlane(tb,new_point+delta_mouse,plane); if(! hitNew.second){ return; } Point3f hit_point=hitNew.first; Point3f delta_status=Move(status,hit_point); status += delta_status; tb->Translate (status - old_status); rubberband_handle=hit_point; } void AreaMode::SetAction () { begin_action=true; old_status=status; path.clear(); path.push_back(status); rubberband_handle=status; } Point3f AreaMode::Move(Point3f start,Point3f end) { const float EPSILON=min_side_length*0.001f; Point3f pt=start; bool done=false; bool end_inside=Inside(end); while(!done){ path.push_back(pt); Segment3f segment(pt,end); bool p_on_side = false; bool hit=false; Point3f pside,phit; bool slide,mid_inside; int np = int(points.size()), i, j; for (i = 0, j = np-1; i < np; j = i++) { Segment3f side(points[i],points[j]); Point3f pseg,psid; pair res=SegmentSegmentDistance(segment,side,pseg,psid); if(res.first < EPSILON && ! res.second){ float dist= Distance(pt,pseg); if(dist < EPSILON){ Point3f pn=ClosestPoint(side,end); if(!p_on_side || (Distance(pn,end) EPSILON; if (hit) mid_inside = Inside( pt + ( ( phit - pt ) / 2) ); if ( !hit && end_inside ){ pt = end; done = true; } else if ( hit && (!p_on_side || (p_on_side && mid_inside))) { pt = phit; } else if ( p_on_side && slide) { pt = pside; } else { done = true; } } path.push_back(pt); return pt - start; } // adapted from the original C code by W. Randolph Franklin // http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html bool AreaMode::Inside(Point3f point) { bool inside=false; float x=point[first_coord_kept]; float y=point[second_coord_kept]; float yi, yj, xi, xj; int i, j, np=int(points.size()); for (i = 0, j = np-1; i < np; j = i++) { xi=points[i][first_coord_kept]; yi=points[i][second_coord_kept]; xj=points[j][first_coord_kept]; yj=points[j][second_coord_kept]; if ( ( ( (yi<=y) && (y