/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2016 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #ifndef VCG_HEDGE_POS #define VCG_HEDGE_POS namespace vcg { namespace hedge { /*! * \brief Class implementing a Pos using halfedges * */ template class Pos { public: typedef typename MeshType::VertexPointer VertexPointer; typedef typename MeshType::EdgePointer EdgePointer; typedef typename MeshType::HEdgePointer HEdgePointer; typedef typename MeshType::FacePointer FacePointer; /*! * Halfedge used to move in the mesh */ HEdgePointer he; /*! * Direction of movement: * * 0 = clockwise * * 1 = counter-clockwise */ bool direction; /*! * */ Pos(HEdgePointer hep, bool dir) { he = hep; direction = dir; } /*! * */ Pos(HEdgePointer hep) { he = hep; direction = 1; } /*! * Changes vertex mantaininge the same edge and the same face */ void FlipV() { direction = !direction; } /*! * Changes edge and hedge mantaining the same vertex and the same face */ void FlipE() { if(!direction) he = he->HNp(); else if(he->HasHPrevAdjacency()) he = he->HPp(); else { HEdgePointer aux = he; while(aux->HNp() != he) aux = aux->HNp(); he = aux; } direction = !direction; } /*! * Changes face mantaininge the same vertex and the same edge */ void FlipF() { direction = !direction; he = he->HOp(); } /*! * Gets pointed vertex */ VertexPointer V() { if(direction) return he->HVp(); else return he->HOp()->HVp(); } /*! * Gets opposite vertex */ VertexPointer Vo() { if(!direction) return he->HVp(); else return he->HOp()->HVp(); } /*! * Gets pointed hedge */ HEdgePointer HE() { return he; } /*! * Gets pointed edge */ EdgePointer E() { return he->HEp(); } /*! * Gets pointed face */ FacePointer F() { return he->HFp(); } /*! * Operator to check if two Pos are equal */ inline bool operator == ( Pos const & p ) const { return (he == p.he && direction == p.direction); } /*! * Operator to check if two Pos are different */ inline bool operator != ( Pos const & p ) const { return (he != p.he || direction != p.direction); } }; } } #endif // VCG_HEDGE_POS