/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2007 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.1 2007/10/18 08:52:06 benedetti Initial release. ****************************************************************************/ #include #include "glarea.h" #include GLArea::GLArea (QWidget * parent) :QGLWidget (parent) { drawmode= SMOOTH; GLArea::loadTetrahedron(); } void GLArea::selectDrawMode(int mode){ drawmode=DrawMode(mode); updateGL(); } void GLArea::loadMesh(QString fileName) { int err=vcg::tri::io::ImporterPLY::Open(mesh,(fileName.toStdString()).c_str()); if(err!=0){ const char* errmsg=vcg::tri::io::ImporterPLY::ErrorMsg(err); QMessageBox::warning(this,tr("Error Loading Mesh"),QString(errmsg)); } initMesh("Loaded \""+fileName+"\"."); } void GLArea::loadTetrahedron(){ vcg::tri::Tetrahedron(mesh); initMesh(tr("Tethraedron [builtin]")); } void GLArea::loadDodecahedron(){ vcg::tri::Dodecahedron(mesh); initMesh(tr("Dodecahedron [builtin]")); } void GLArea::initMesh(QString message) { // update bounding box vcg::tri::UpdateBounding::Box(mesh); // update Normals vcg::tri::UpdateNormals::PerVertexNormalizedPerFace(mesh); vcg::tri::UpdateNormals::PerFaceNormalized(mesh); // Initialize the opengl wrapper glWrap.m = &mesh; glWrap.Update(); updateGL(); emit setStatusBar(message); } void GLArea::initializeGL () { glClearColor(0, 0, 0, 0); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_NORMALIZE); glEnable(GL_COLOR_MATERIAL); glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); } void GLArea::resizeGL (int w, int h) { glViewport (0, 0, (GLsizei) w, (GLsizei) h); initializeGL(); } void GLArea::paintGL () { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(40, GLArea::width()/(float)GLArea::height(), 0.1, 100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,0,5, 0,0,0, 0,1,0); track.center=vcg::Point3f(0, 0, 0); track.radius= 1; track.GetView(); track.Apply(false); glPushMatrix(); float d=1.0f/mesh.bbox.Diag(); vcg::glScale(d); glTranslate(-glWrap.m->bbox.Center()); // the trimesh drawing calls switch(drawmode) { case SMOOTH: glWrap.Draw (); break; case POINTS: glWrap.Draw (); break; case WIRE: glWrap.Draw (); break; case FLATWIRE: glWrap.Draw (); break; case HIDDEN: glWrap.Draw (); break; case FLAT: glWrap.Draw (); break; default: break; } glPopMatrix(); track.DrawPostApply(); } void GLArea::keyReleaseEvent (QKeyEvent * e) { e->ignore (); if (e->key () == Qt::Key_Control) track.ButtonUp (QT2VCG (Qt::NoButton, Qt::ControlModifier)); if (e->key () == Qt::Key_Shift) track.ButtonUp (QT2VCG (Qt::NoButton, Qt::ShiftModifier)); if (e->key () == Qt::Key_Alt) track.ButtonUp (QT2VCG (Qt::NoButton, Qt::AltModifier)); updateGL (); } void GLArea::keyPressEvent (QKeyEvent * e) { e->ignore (); if (e->key () == Qt::Key_Control) track.ButtonDown (QT2VCG (Qt::NoButton, Qt::ControlModifier)); if (e->key () == Qt::Key_Shift) track.ButtonDown (QT2VCG (Qt::NoButton, Qt::ShiftModifier)); if (e->key () == Qt::Key_Alt) track.ButtonDown (QT2VCG (Qt::NoButton, Qt::AltModifier)); updateGL (); } void GLArea::mousePressEvent (QMouseEvent * e) { e->accept (); setFocus (); track.MouseDown (e->x (), height () - e->y (), QT2VCG (e->button (), e->modifiers ())); updateGL (); } void GLArea::mouseMoveEvent (QMouseEvent * e) { if (e->buttons ()) { track.MouseMove (e->x (), height () - e->y ()); updateGL (); } } void GLArea::mouseReleaseEvent (QMouseEvent * e) { track.MouseUp (e->x (), height () - e->y (), QT2VCG (e->button (), e->modifiers ())); updateGL (); } void GLArea::wheelEvent (QWheelEvent * e) { const int WHEEL_STEP = 120; track.MouseWheel (e->delta () / float (WHEEL_STEP), QTWheel2VCG (e->modifiers ())); updateGL (); }