/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2012 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #include #include #include #include #include using namespace vcg; using namespace std; class MyEdge; class MyFace; class MyVertex; struct MyUsedTypes : public UsedTypes< Use ::AsVertexType, Use ::AsEdgeType, Use ::AsFaceType>{}; class MyVertex : public Vertex{}; class MyFace : public Face< MyUsedTypes, face::FFAdj, face::VertexRef, face::BitFlags > {}; class MyEdge : public Edge{}; class MyMesh : public tri::TriMesh< vector, vector , vector > {}; int main( int argc, char **argv ) { MyMesh m; tri::Torus(m,30,10); tri::io::ExporterOFF::Save(m,"torus.off"); tri::UpdateTopology::FaceFace(m); tri::UpdateCurvature::PerVertex(m); // tri::UpdateCurvature::MeanAndGaussian(m); // tri::UpdateCurvature::PrincipalDirections(m); tri::UpdateCurvature::PrincipalDirectionsNormalCycle(m); // tri::UpdateCurvature::PrincipalDirectionsPCA(m,m.bbox.Diag()/100); tri::UpdateNormal::PerVertexNormalized(m); printf("Input mesh vn:%i fn:%i\n",m.VN(),m.FN()); printf( "Mesh has %i vert and %i faces\n", m.VN(), m.FN() ); return 0; }