// stuff to define the mesh #include #include #include #include #include #include #include #include #include // io #include #include #include #include #include #include class BaseVertex; class BaseEdge; class BaseFace; struct BaseUsedTypes: public vcg::UsedTypes::AsVertexType,vcg::Use::AsEdgeType,vcg::Use::AsFaceType>{}; class BaseVertex : public vcg::Vertex< BaseUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags > {}; class BaseEdge : public vcg::Edge< BaseUsedTypes> {}; class BaseFace : public vcg::Face< BaseUsedTypes, vcg::face::Normal3f, vcg::face::VertexRef, vcg::face::BitFlags, vcg::face::Mark, vcg::face::EdgePlaneEmpty > {}; class BaseMesh : public vcg::tri::TriMesh, std::vector > {}; class RTVertex; class RTEdge; class RTFace; struct RTUsedTypes: public vcg::UsedTypes::AsVertexType,vcg::Use::AsEdgeType,vcg::Use::AsFaceType>{}; class RTVertex : public vcg::Vertex< RTUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags > {}; class RTEdge : public vcg::Edge< RTUsedTypes> {}; class RTFace : public vcg::Face< RTUsedTypes, vcg::face::Normal3f, vcg::face::VertexRef, vcg::face::EdgePlane, vcg::face::Mark, vcg::face::BitFlags > {}; class RTMesh : public vcg::tri::TriMesh, std::vector > {}; using namespace vcg; void Usage() { printf( "\nUsage: trimesh_closest mesh.ply samplenum sampledistance(as fraction of bboxdiag)"); exit(-1); } template bool UnitTest_Closest(const char *filename1, int sampleNum, float dispPerc) { MeshType mr; typedef typename MeshType::ScalarType ScalarType; typedef typename MeshType::CoordType CoordType; typedef typename MeshType::FaceType FaceType; typedef GridStaticPtr TriMeshGrid; int startOpen=clock(); int err=vcg::tri::io::Importer::Open(mr,filename1); tri::UpdateBounding::Box(mr); // tri::UpdateNormals::PerFaceNormalized(mr); tri::UpdateNormals::PerFace(mr); float dispAbs = mr.bbox.Diag()*dispPerc; if(err) { std::cerr << "Unable to open mesh " << filename1 << " : " << vcg::tri::io::Importer::ErrorMsg(err) << std::endl; exit(-1); } int endOpen = clock(); printf("Mesh loaded in %6.3f - ",float(endOpen-startOpen)/CLOCKS_PER_SEC); int startSampling = clock(); std::vector MontecarloSamples; // First step build the sampling typedef tri::TrivialSampler BaseSampler; BaseSampler mcSampler(MontecarloSamples); tri::SurfaceSampling::SamplingRandomGenerator().initialize(123); tri::SurfaceSampling::Montecarlo(mr, mcSampler, sampleNum); math::MarsenneTwisterRNG rnd; rnd.initialize(123); for(size_t i=0;i::Set(mr); int endGridInit = clock(); printf("Grid Init in %6.3f\n",float(endGridInit-startGridInit)/CLOCKS_PER_SEC); const ScalarType maxDist=std::max(dispAbs*10.0f,mr.bbox.Diag()/1000.f); CoordType closest; ScalarType dist; std::vector resultVec(MontecarloSamples.size()); int startGridQuery = clock(); double avgDist=0; if(useEdge) for(size_t i=0;i (argv[1],sampleNum,dispPerc); UnitTest_Closest (argv[1],sampleNum,dispPerc); UnitTest_Closest (argv[1],sampleNum,dispPerc); UnitTest_Closest (argv[1],sampleNum,dispPerc); UnitTest_Closest(argv[1],sampleNum,dispPerc); UnitTest_Closest(argv[1],sampleNum,dispPerc); return 0; }