/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.1 2004/03/05 10:59:24 cignoni Changed name from plural to singular (normals->normal) Revision 1.1 2004/03/04 00:05:50 cignoni First working version! Revision 1.1 2004/02/19 13:11:06 cignoni Initial commit ****************************************************************************/ #ifndef __VCG_TRI_UPDATE_NORMALS #define __VCG_TRI_UPDATE_NORMALS namespace vcg { namespace tri { /** \addtogroup trimesh */ /*@{*/ /// Management, updating and computation of per-vertex and per-face normals. /// This class is used to compute or update the normals that can be stored in the vertex or face component of a mesh. template class UpdateNormals { public: typedef ComputeMeshType MeshType; typedef typename MeshType::VertexType VertexType; typedef typename MeshType::VertexPointer VertexPointer; typedef typename MeshType::VertexIterator VertexIterator; typedef typename MeshType::FaceType FaceType; typedef typename MeshType::FacePointer FacePointer; typedef typename MeshType::FaceIterator FaceIterator; /// Calculates the vertex normal (if stored in the current face type) static void PerFace(ComputeMeshType &m) { if( !m.HasPerFaceNormal()) return; FaceIterator f; for(f=m.face.begin();f!=m.face.end();++f) if( !(*f).IsD() ) (*f).ComputeNormal(); } /// Calculates the vertex normal. Without exploiting or touching face normals /// The normal of a vertex v is the weigthed average of the normals of the faces incident on v. static void PerVertex(ComputeMeshType &m) { if( !m.HasPerVertexNormal()) return; VertexIterator vi; for(vi=m.vert.begin();vi!=m.vert.end();++vi) if( !(*vi).IsD() && (*vi).IsRW() ) (*vi).N() = VertexType::NormalType(0,0,0); FaceIterator f; for(f=m.face.begin();f!=m.face.end();++f) if( !(*f).IsD() && (*f).IsR() ) { FaceType::NormalType t = (*f).Normal(); for(int j=0; j<3; ++j) if( !(*f).V(j)->IsD() && (*f).V(j)->IsRW() ) (*f).V(j)->N() += t; } } /// Calculates both vertex and face normals. /// The normal of a vertex v is the weigthed average of the normals of the faces incident on v. static void PerVertexPerFace(ComputeMeshType &m) { if( !m.HasPerVertexNormal() || !m.HasPerFaceNormal()) return; PerFace(m); VertexIterator vi; for(vi=m.vert.begin();vi!=m.vert.end();++vi) if( !(*vi).IsD() && (*vi).IsRW() ) (*vi).N() = VertexType::NormalType(0,0,0); FaceIterator f; for(f=m.face.begin();f!=m.face.end();++f) if( !(*f).IsD() && (*f).IsR() ) { for(int j=0; j<3; ++j) if( !(*f).V(j)->IsD() && (*f).V(j)->IsRW() ) (*f).V(j)->N() += (*f).cN(); } } static void PerFaceRW(ComputeMeshType &m, bool normalize=false) { if( !m.HasPerFaceNormal()) return; FaceIterator f; bool cn = true; if(normalize) { for(f=m.m.face.begin();f!=m.m.face.end();++f) if( !(*f).IsD() && (*f).IsRW() ) { for(int j=0; j<3); ++j) if( !(*f).V(j)->IsR()) cn = false; if( cn ) (*f).ComputeNormalizedNormal(); cn = true; } } else { for(f=m.m.face.begin();f!=m.m.face.end();++f) if( !(*f).IsD() && (*f).IsRW() ) { for(int j=0; j<3; ++j) if( !(*f).V(j)->IsR()) cn = false; if( cn ) (*f).ComputeNormal(); cn = true; } } } static void PerFaceNormalized(ComputeMeshType &m) { if( !m.HasPerFaceNormal()) return; FaceIterator f; for(f=m.face.begin();f!=m.face.end();++f) if( !(*f).IsD() ) (*f).ComputeNormalizedNormal(); } /// Calculates the vertex normal static void PerVertexNormalized(ComputeMeshType &m) { if( !m.HasPerVertexNormal()) return; PerVertex(m); for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) if( !(*vi).IsD() && (*vi).IsRW() ) (*vi).N().Normalize(); } void ComputeE() { FaceIterator f; for(f = m.face.begin(); f!=m.face.end(); ++f) (*f).ComputeE(); } }; // end class } // End namespace } // End namespace #endif