/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.3 2004/03/12 15:22:19 cignoni Written some documentation and added to the trimes doxygen module Revision 1.2 2004/03/05 21:49:21 cignoni First working version for face face Revision 1.1 2004/03/04 00:53:24 cignoni Initial commit ****************************************************************************/ #ifndef __VCG_TRI_UPDATE_TOPOLOGY #define __VCG_TRI_UPDATE_TOPOLOGY #include namespace vcg { namespace tri { /** \addtogroup trimesh */ /*@{*/ template class UpdateTopology { public: typedef UpdateMeshType MeshType; typedef typename MeshType::VertexType VertexType; typedef typename MeshType::VertexPointer VertexPointer; typedef typename MeshType::VertexIterator VertexIterator; typedef typename MeshType::FaceType FaceType; typedef typename MeshType::FacePointer FacePointer; typedef typename MeshType::FaceIterator FaceIterator; /// Auxiliairy data structure for computing face face adjacency information. // It identifies and edge storing two vertex pointer and a face pointer where it belong. class PEdge { public: VertexPointer v[2]; // the two Vertex pointer are ordered! FacePointer f; // the face where this edge belong int z; // index in [0..2] of the edge of the face PEdge() {} void Set( FacePointer pf, const int nz ) { assert(pf!=0); assert(nz>=0); assert(nz<3); v[0] = pf->V(nz); v[1] = pf->V((nz+1)%3); assert(v[0] != v[1]); if( v[0] > v[1] ) swap(v[0],v[1]); f = pf; z = nz; } inline bool operator < ( const PEdge & pe ) const { if( v[0]pe.v[0] ) return false; else return v[1] < pe.v[1]; } inline bool operator <= ( const PEdge & pe ) const { if( v[0]pe.v[0] ) return false; else return v[1] <= pe.v[1]; } inline bool operator > ( const PEdge & pe ) const { if( v[0]>pe.v[0] ) return true; else if( v[0] pe.v[1]; } inline bool operator >= ( const PEdge & pe ) const { if( v[0]>pe.v[0] ) return true; else if( v[0]= pe.v[1]; } inline bool operator == ( const PEdge & pe ) const { return v[0]==pe.v[0] && v[1]==pe.v[1]; } inline bool operator != ( const PEdge & pe ) const { return v[0]!=pe.v[0] || v[1]!=pe.v[1]; } }; static void FaceFace(MeshType &m) { if(!m.HasFFTopology()) return; vector e; FaceIterator pf; vector::iterator p; if( m.fn == 0 ) return; e.resize(m.fn*3); // Alloco il vettore ausiliario p = e.begin(); for(pf=m.face.begin();pf!=m.face.end();++pf) // Lo riempio con i dati delle facce if( ! (*pf).IsD() ) for(int j=0;j<3;++j) { (*p).Set(&(*pf),j); ++p; } assert(p==e.end()); sort(e.begin(), e.end()); // Lo ordino per vertici int ne = 0; // Numero di edge reali vector::iterator pe,ps; for(ps = e.begin(),pe=e.begin();pe<=e.end();++pe) // Scansione vettore ausiliario { if( pe==e.end() || *pe != *ps ) // Trovo blocco di edge uguali { vector::iterator q,q_next; for (q=ps;q=0); assert((*q).z< 3); q_next = q; ++q_next; assert((*q_next).z>=0); assert((*q_next).z< 3); (*q).f->F(q->z) = (*q_next).f; // Collegamento in lista delle facce (*q).f->Z(q->z) = (*q_next).z; } assert((*q).z>=0); assert((*q).z< 3); (*q).f->F((*q).z) = ps->f; (*q).f->Z((*q).z) = ps->z; ps = pe; ++ne; // Aggiorno il numero di edge } } } static void VertexFace(MeshType &m) { if(!m.HasVFTopology()) return; VertexIterator vi; FaceIterator fi; for(vi=m.vert.begin();vi!=m.vert.end();++vi) { (*vi).Fp() = 0; (*vi).Zp() = 0; } for(fi=m.face.begin();fi!=m.face.end();++fi) if( ! (*fi).IsD() ) { for(int j=0;j<3;++j) { (*fi).Fv(j) = (*fi).V(j)->Fp(); (*fi).Zv(j) = (*fi).V(j)->Zp(); (*fi).V(j)->Fp() = &(*fi); (*fi).V(j)->Zp() = j; } } } }; // end class /*@}*/ } // End namespace } // End namespace #endif