/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.13 2004/09/07 07:36:32 fasano Replaced some typename definitions Revision 1.12 2004/08/25 15:15:26 ganovelli minor changes to comply gcc compiler (typename's and stuff) Revision 1.11 2004/08/07 17:38:00 pietroni solved errors on AddFaces relative to VFp pointers of faces Revision 1.10 2004/08/07 16:16:32 pietroni corrected errors in AddFaces ( must be updated pointers to chain of faces of VFTopology) Revision 1.9 2004/08/05 16:44:06 pietroni added addafaces funtion with local values Revision 1.8 2004/07/15 11:40:34 ganovelli VFb to VFp Revision 1.7 2004/05/11 14:12:13 ganovelli general comment: minor modifications to compile with g++. Almost all insertions of "typename" keyword and new line at the end of file Revision 1.6 2004/05/10 13:24:21 cignoni Updated names of adj functions and added ending newline Revision 1.5 2004/04/21 14:06:10 ganovelli #ifndef added Revision 1.4 2004/03/31 14:43:56 cignoni bug in update of VF adj Revision 1.3 2004/03/12 15:25:29 cignoni Corrected bug on the return of a wrong iterator Revision 1.2 2004/03/03 15:35:52 cignoni Yet another cr lf mismatch Revision 1.1 2004/02/24 21:36:42 cignoni grouped documentation, changed typenames and reflection mechanism Revision 1.1 2004/02/19 13:11:06 cignoni Initial commit ****************************************************************************/ #ifndef __VCGLIB_TRIALLOCATOR #define __VCGLIB_TRIALLOCATOR #include namespace vcg { namespace tri { /** \addtogroup trimesh */ /*@{*/ /// Class to safely add vertexes and faces to a mesh updating all the involved pointers. /// It provides static memeber to add either vertex or faces to a trimesh. template class Allocator { public: typedef AllocateMeshType MeshType; typedef typename MeshType::VertexType VertexType; typedef typename MeshType::VertexPointer VertexPointer; typedef typename MeshType::VertexIterator VertexIterator; typedef typename MeshType::FaceType FaceType; typedef typename MeshType::FacePointer FacePointer; typedef typename MeshType::FaceIterator FaceIterator; /** This class is used when allocating new vertexes and faces to update the pointers that can be changed when resizing the involved vectors of vertex or faces. It can also be used to prevent any update of the various mesh fields (e.g. in case you are building all the connections by hand as in a importer); */ template class PointerUpdater { public: void Clear(){newBase=oldBase=newEnd=oldEnd=0;preventUpdateFlag=false;}; void Update(SimplexPointerType &vp) { vp=newBase+(vp-oldBase); } bool NeedUpdate() {if(newBase!=oldBase && !preventUpdateFlag) return true; else return false;} SimplexPointerType oldBase; SimplexPointerType newBase; SimplexPointerType newEnd; SimplexPointerType oldEnd; bool preventUpdateFlag; /// when true no update is considered necessary. }; /** Function to add n vertices to the mesh. The second parameter hold a vector of pointers to pointer to elements of the mesh that should be updated after a possible vector realloc. @param n Il numero di vertici che si vuole aggiungere alla mesh. @param local_var Vettore di variabili locali che rappresentano puntatori a vertici. restituisce l'iteratore al primo elemento aggiunto. */ static VertexIterator AddVertices(MeshType &m,int n, PointerUpdater &pu) { VertexIterator last=m.vert.end(); pu.Clear(); if(m.vert.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element else pu.oldBase=&*m.vert.begin(); for(int i=0; i pu; return AddVertices(m, n,pu); } /** Function to add n faces to the mesh. @param n Il numero di facce che si vuole aggiungere alla mesh */ static FaceIterator AddFaces(MeshType &m, int n,std::vector &local_var) { PointerUpdater pu; return AddFaces(m,n,pu,local_var); } /** Function to add n faces to the mesh. NOTA: Aggiorna fn; */ static FaceIterator AddFaces(MeshType &m, int n, PointerUpdater &pu,std::vector &local_var) { FaceIterator last = (FaceIterator)0; pu.Clear(); if(m.face.empty()) { pu.oldBase=0; // if the vector is empty we cannot find the last valid element } else { pu.oldBase=&*m.face.begin(); last=m.face.end(); } for(int i=0; i::iterator it; for (it=local_var.begin();it::iterator jit; for(jit=local_var.begin(); jit!=local_var.end(); ++jit) if((**jit) !=0 ) { //FaceType **f =(**jit); pu.Update(**jit); } FaceIterator fi; for (fi=m.face.begin(); fi!=m.face.end(); ++fi) if(!(*fi).IsD()) { if(FaceType::HasFFAdjacency()) { pu.Update((*fi).FFp(0)); pu.Update((*fi).FFp(1)); pu.Update((*fi).FFp(2)); } if(FaceType::HasVFAdjacency()) { if ((*fi).VFp(0)!=0) pu.Update((*fi).VFp(0)); if ((*fi).VFp(1)!=0) pu.Update((*fi).VFp(1)); if ((*fi).VFp(2)!=0) pu.Update((*fi).VFp(2)); } } VertexIterator vi; for (vi=m.vert.begin(); vi!=m.vert.end(); ++vi) if(!(*vi).IsD()) { if(VertexType::HasVFAdjacency()) if ((*vi).VFp()!=0) pu.Update((*vi).VFp()); } // e poiche' lo spazio e' cambiato si ricalcola anche last da zero unsigned int siz=m.face.size()-n; if(last!=(FaceIterator)0) { last = m.face.begin(); advance(last,siz); } else last=m.face.begin(); } return last; } /** Function to add n faces to the mesh. @param n Il numero di facce che si vuole aggiungere alla mesh */ static FaceIterator AddFaces(MeshType &m, int n) { PointerUpdater pu; return AddFaces(m,n,pu); } /** Function to add n faces to the mesh. NOTA: Aggiorna fn; */ static FaceIterator AddFaces(MeshType &m, int n, PointerUpdater &pu) { FaceIterator last = (FaceIterator)0; pu.Clear(); if(m.face.empty()) { pu.oldBase=0; // if the vector is empty we cannot find the last valid element } else { pu.oldBase=&*m.face.begin(); last=m.face.end(); } for(int i=0; i