/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ ****************************************************************************/ #ifndef __VCG_FACE_PLUS_COMPONENT #define __VCG_FACE_PLUS_COMPONENT #include namespace vcg { namespace face { /* Some naming Rules All the Components that can be added to a vertex should be defined in the namespace vert: */ /*-------------------------- VERTEX ----------------------------------------*/ template class EmptyVertexRef: public T { public: // typedef typename T::VertexType VertexType; // typedef typename T::CoordType CoordType; inline typename T::VertexType * & V( const int j ) { assert(0); static typename T::VertexType *vp=0; return vp; } inline typename T::VertexType * const & V( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; } inline typename T::VertexType * const cV( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; } inline typename T::CoordType & P( const int j ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; } inline const typename T::CoordType & P( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; } inline const typename T::CoordType &cP( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; } static bool HasVertexRef() { return false; } }; template class VertexRef: public T { public: // typedef typename T::VertexType VertexType; // typedef typename T::VertexType::CoordType CoordType; inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<3); return v[j]; } inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<3); return v[j]; } inline typename T::VertexType * const cV( const int j ) const { assert(j>=0 && j<3); return v[j]; } // Shortcut per accedere ai punti delle facce inline typename T::CoordType & P( const int j ) { assert(j>=0 && j<3); return v[j]->P(); } inline const typename T::CoordType & P( const int j ) const { assert(j>=0 && j<3); return v[j]->cP(); } inline const typename T::CoordType &cP( const int j ) const { assert(j>=0 && j<3); return v[j]->cP(); } /** Return the pointer to the ((j+1)%3)-th vertex of the face. @param j Index of the face vertex. */ inline typename T::VertexType * & V0( const int j ) { return V(j);} inline typename T::VertexType * & V1( const int j ) { return V((j+1)%3);} inline typename T::VertexType * & V2( const int j ) { return V((j+2)%3);} inline const typename T::VertexType * const & V0( const int j ) const { return V(j);} inline const typename T::VertexType * const & V1( const int j ) const { return V((j+1)%3);} inline const typename T::VertexType * const & V2( const int j ) const { return V((j+2)%3);} inline const typename T::VertexType * const & cV0( const int j ) const { return cV(j);} inline const typename T::VertexType * const & cV1( const int j ) const { return cV((j+1)%3);} inline const typename T::VertexType * const & cV2( const int j ) const { return cV((j+2)%3);} /// Shortcut per accedere ai punti delle facce inline typename T::CoordType & P0( const int j ) { return V(j)->P();} inline typename T::CoordType & P1( const int j ) { return V((j+1)%3)->P();} inline typename T::CoordType & P2( const int j ) { return V((j+2)%3)->P();} inline const typename T::CoordType & P0( const int j ) const { return V(j)->P();} inline const typename T::CoordType & P1( const int j ) const { return V((j+1)%3)->P();} inline const typename T::CoordType & P2( const int j ) const { return V((j+2)%3)->P();} inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();} inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%3)->P();} inline const typename T::CoordType & cP2( const int j ) const { return cV((j+2)%3)->P();} inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<3); return v[j]; } inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<3); return v[j]; } static bool HasVertexRef() { return true; } private: typename T::VertexType *v[3]; }; /*-------------------------- NORMAL ----------------------------------------*/ template class EmptyNormal: public T { public: //typedef vcg::Point3s NormalType; typedef typename T::VertexType::NormalType NormalType; NormalType &N() { static NormalType dummy_normal(0, 0, 0); return dummy_normal; } const NormalType cN() const { static NormalType dummy_normal(0, 0, 0); return dummy_normal; } NormalType &WN(int) { static NormalType dummy_normal(0, 0, 0); return dummy_normal; } const NormalType cWN(int) const { static NormalType dummy_normal(0, 0, 0); return dummy_normal; } static bool HasWedgeNormal() { return false; } static bool HasFaceNormal() { return false; } static bool HasWedgeNormalOpt() { return false; } static bool HasFaceNormalOpt() { return false; } void ComputeNormal() {assert(0);} void ComputeNormalizedNormal() {assert(0);} }; template class NormalFromVert: public T { public: typedef typename T::VertexType::NormalType NormalType; NormalType &N() { return _norm; } NormalType cN() const { return _norm; } static bool HasFaceNormal() { return true; } void ComputeNormal() { _norm = vcg::Normal(*(static_cast(this))); } void ComputeNormalizedNormal() { _norm = vcg::NormalizedNormal(*this);} private: NormalType _norm; }; template class NormalAbs: public T { public: typedef A NormalType; NormalType &N() { return _norm; } NormalType cN() const { return _norm; } static bool HasFaceNormal() { return true; } void ComputeNormal() { _norm = vcg::Normal(*(static_cast(this))); } void ComputeNormalizedNormal() { _norm = vcg::NormalizedNormal(*this);} private: NormalType _norm; }; template class WedgeNormal: public T { public: typedef typename T::VertexType::NormalType NormalType; NormalType &WN(const int j) { return _wnorm[j]; } const NormalType cWN(const int j) const { return _wnorm[j]; } static bool HasWedgeNormal() { return true; } private: NormalType _wnorm[3]; }; template class Normal3s: public NormalAbs {}; template class Normal3f: public NormalAbs {}; template class Normal3d: public NormalAbs {}; /*-------------------------- Texture ----------------------------------------*/ template class EmptyWedgeTexture: public TT { public: typedef vcg::TCoord2 TexCoordType; TexCoordType &WT(const int) { static TexCoordType dummy_texture; return dummy_texture;} TexCoordType const &cWT(const int) const { static TexCoordType dummy_texture; return dummy_texture;} static bool HasWedgeTexture() { return false; } }; template class WedgeTexture: public TT { public: typedef A TexCoordType; TexCoordType &WT(const int i) { return _t[i]; } TexCoordType const &cWT(const int i) const { return _t[i]; } static bool HasWedgeTexture() { return true; } private: TexCoordType _t; }; template class WedgeTexture2s: public WedgeTexture, TT> {}; template class WedgeTexture2f: public WedgeTexture, TT> {}; template class WedgeTexture2d: public WedgeTexture, TT> {}; /*------------------------- FLAGS -----------------------------------------*/ template class EmptyFlag: public T { public: /// Return the vector of Flags(), senza effettuare controlli sui bit int &Flags() { static int dummyflags(0); return dummyflags; } const int Flags() const { return 0; } static bool HasFlag() { return false; } }; template class Flag: public T { public: Flag(){_flags=0;} int &Flags() {return _flags; } const int Flags() const {return _flags; } static bool HasFlag() { return true; } private: int _flags; }; /*-------------------------- COLOR ----------------------------------*/ template class EmptyColorQuality: public T { public: typedef float QualityType; typedef vcg::Color4b ColorType; ColorType &C() { static ColorType dumcolor(vcg::Color4b::White); return dumcolor; } ColorType &WC(const int) { static ColorType dumcolor(vcg::Color4b::White); return dumcolor; } QualityType &Q() { static QualityType dummyQuality(0); return dummyQuality; } static bool HasFaceColor() { return false; } static bool HasWedgeColor() { return false; } static bool HasFaceQuality() { return false; } }; template class Color: public T { public: typedef A ColorType; ColorType &C() { return _color; } static bool HasFaceColor() { return true; } private: ColorType _color; }; template class WedgeColor: public T { public: typedef A ColorType; ColorType &WC(const int i) { return _color[i]; } static bool HasFaceColor() { return true; } private: ColorType _color[3]; }; template class Color4b: public Color {}; /*-------------------------- Quality ----------------------------------*/ template class EmptyQuality: public T { public: }; template class Quality: public T { public: typedef A QualityType; QualityType &Q() { return _quality; } static bool HasFaceQuality() { return true; } private: QualityType _quality; }; template class Qualitys: public Quality {}; template class Qualityf: public Quality {}; template class Qualityd: public Quality {}; /*----------------------------- VFADJ ------------------------------*/ template class EmptyAdj: public T { public: typename T::FacePointer &VFp(const int) { static typename T::FacePointer fp=0; return fp; } typename T::FacePointer const cVFp(const int) { static typename T::FacePointer fp=0; return fp; } typename T::FacePointer &FFp(const int) { static typename T::FacePointer fp=0; return fp; } typename T::FacePointer const cFFp(const int) { static typename T::FacePointer fp=0; return fp; } char &VFi(const int j){static char z=0; return z;}; char &FFi(const int j){static char z=0; return z;}; static bool HasVFAdjacency() { return false; } static bool HasFFAdjacency() { return false; } static bool HasFFAdjacencyOpt() { return false; } static bool HasVFAdjacencyOpt() { return false; } }; template class VFAdj: public T { public: typename T::FacePointer &VFp(const int j) { assert(j>=0 && j<3); return _vfp[j]; } typename T::FacePointer const VFp(const int j) const { assert(j>=0 && j<3); return _vfp[j]; } typename T::FacePointer const cVFp(const int j) const { assert(j>=0 && j<3); return _vfp[j]; } char &VFi(const int j) {return _vfi[j]; } static bool HasVFAdjacency() { return true; } static bool HasVFAdjacencyOpt() { return false; } private: typename T::FacePointer _vfp[3] ; char _vfi[3] ; }; /*----------------------------- FFADJ ------------------------------*/ template class FFAdj: public T { public: typename T::FacePointer &FFp(const int j) { assert(j>=0 && j<3); return _ffp[j]; } typename T::FacePointer const FFp(const int j) const { assert(j>=0 && j<3); return _ffp[j]; } typename T::FacePointer const cFFp(const int j) const { assert(j>=0 && j<3); return _ffp[j]; } char &FFi(const int j) {return _ffi[j]; } static bool HasFFAdjacency() { return true; } static bool HasFFAdjacencyOpt() { return false; } private: typename T::FacePointer _ffp[3] ; char _ffi[3] ; }; } // end namespace vert }// end namespace vcg #endif