/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2016 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #ifndef __VCG_TRI_UPDATE_BOUNDING #define __VCG_TRI_UPDATE_BOUNDING namespace vcg { namespace tri { /// \ingroup trimesh /// \headerfile bounding.h vcg/complex/algorithms/update/bounding.h /// \brief This class is used to compute or update the bounding box of a mesh.. template class UpdateBounding { public: typedef ComputeMeshType MeshType; typedef typename MeshType::VertexType VertexType; typedef typename MeshType::VertexPointer VertexPointer; typedef typename MeshType::VertexIterator VertexIterator; /// \brief Calculates the bounding box of the given mesh m static void Box(ComputeMeshType &m) { m.bbox.SetNull(); for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi) if( !(*vi).IsD() ) m.bbox.Add((*vi).cP()); } }; // end class } // End namespace } // End namespace #endif